Organize custom scripts under Assets/Baba_yaga and merge Opsive folders to Assets root

This commit is contained in:
2026-07-01 20:32:28 +07:00
parent 83d4157ac6
commit befc19bf37
5901 changed files with 243 additions and 141 deletions

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/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Traits
{
using UnityEngine;
/// <summary>
/// A hitbox maps a collider to a multiplier. It is also used for collision detection by the MeleeWeapon.
/// </summary>
[System.Serializable]
public class Hitbox
{
[Tooltip("The collider used for collisions in the hitbox.")]
[SerializeField] protected Collider m_Collider;
[Tooltip("The amount to multiply the damage amount by when the hitbox collides with an object.")]
[SerializeField] protected float m_DamageMultiplier = 1;
public Collider Collider { get { return m_Collider; } }
public float DamageMultiplier { get { return m_DamageMultiplier; } }
/// <summary>
/// Default constructor.
/// </summary>
public Hitbox() { }
/// <summary>
/// Single parameter constructor.
/// </summary>
/// <param name="collider">The collider that represents the hitbox.</param>
public Hitbox(Collider collider)
{
m_Collider = collider;
}
}
}