Organize custom scripts under Assets/Baba_yaga and merge Opsive folders to Assets root

This commit is contained in:
2026-07-01 20:32:28 +07:00
parent 83d4157ac6
commit befc19bf37
5901 changed files with 243 additions and 141 deletions

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/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Traits
{
using UnityEngine;
/// <summary>
/// Interface for an object that can be interacted with (such as a platform or door).
/// </summary>
public interface IInteractableTarget
{
/// <summary>
/// Can the target be interacted with?
/// </summary>
/// <param name="character">The character that wants to interact with the object.</param>
/// <returns>True if the target can be interacted with.</returns>
bool CanInteract(GameObject character);
/// <summary>
/// Interact with the target.
/// </summary>
/// <param name="character">The character that wants to interact with the object.</param>
void Interact(GameObject character);
}
}