Organize custom scripts under Assets/Baba_yaga and merge Opsive folders to Assets root
This commit is contained in:
8
Assets/Shared/Editor.meta
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Assets/Shared/Editor.meta
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35
Assets/Shared/Editor/DomainResetter.cs
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35
Assets/Shared/Editor/DomainResetter.cs
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/// ---------------------------------------------
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/// Opsive Shared
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.Shared.Editor
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{
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#if UNITY_2019_3_OR_NEWER
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using Opsive.Shared.Events;
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using Opsive.Shared.Game;
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using UnityEngine;
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#endif
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/// <summary>
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/// Enables the shared classes to work with Unity's Fast Enter Playmode feature:
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/// https://docs.unity3d.com/Manual/ConfigurableEnterPlayMode.html.
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/// </summary>
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public static class DomainResetter
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{
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/// <summary>
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/// Reset the static variables for domain reloading.
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/// </summary>
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#if UNITY_2019_3_OR_NEWER
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
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public static void DomainReset()
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{
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EventHandler.DomainReset();
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GameObjectExtensions.DomainReset();
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ObjectPoolBase.DomainReset();
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SchedulerBase.DomainReset();
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}
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#endif
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}
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}
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11
Assets/Shared/Editor/DomainResetter.cs.meta
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11
Assets/Shared/Editor/DomainResetter.cs.meta
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8
Assets/Shared/Editor/Game.meta
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8
Assets/Shared/Editor/Game.meta
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Assets/Shared/Editor/Game/Opsive.Shared.Editor.Game.dll
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BIN
Assets/Shared/Editor/Game/Opsive.Shared.Editor.Game.dll
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Assets/Shared/Editor/Game/Opsive.Shared.Editor.Game.dll.meta
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Assets/Shared/Editor/Game/Opsive.Shared.Editor.Game.dll.meta
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17
Assets/Shared/Editor/Opsive.Shared.Editor.asmdef
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Assets/Shared/Editor/Opsive.Shared.Editor.asmdef
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{
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"name": "Opsive.Shared.Editor",
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"references": [
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"Opsive.Shared"
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],
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"optionalUnityReferences": [],
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"includePlatforms": [
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"Editor"
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}
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7
Assets/Shared/Editor/Opsive.Shared.Editor.asmdef.meta
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Assets/Shared/Editor/Opsive.Shared.Editor.asmdef.meta
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8
Assets/Shared/Editor/Utility.meta
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8
Assets/Shared/Editor/Utility.meta
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Assets/Shared/Editor/Utility/Opsive.Shared.Editor.Utility.dll
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BIN
Assets/Shared/Editor/Utility/Opsive.Shared.Editor.Utility.dll
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8
Assets/Shared/Events.meta
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8
Assets/Shared/Events.meta
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Assets/Shared/Events/Opsive.Shared.Events.dll
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BIN
Assets/Shared/Events/Opsive.Shared.Events.dll
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Binary file not shown.
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Assets/Shared/Events/Opsive.Shared.Events.dll.meta
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Assets/Shared/Events/Opsive.Shared.Events.dll.meta
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8
Assets/Shared/Game.meta
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8
Assets/Shared/Game.meta
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15
Assets/Shared/Game/ObjectPool.cs
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Assets/Shared/Game/ObjectPool.cs
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/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.Shared.Game
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{
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/// <summary>
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/// Wrapper for the shared ObjectPool component.
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/// </summary>
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public class ObjectPool : ObjectPoolBase
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{
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}
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}
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12
Assets/Shared/Game/ObjectPool.cs.meta
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12
Assets/Shared/Game/ObjectPool.cs.meta
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BIN
Assets/Shared/Game/Opsive.Shared.Game.dll
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BIN
Assets/Shared/Game/Opsive.Shared.Game.dll
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Binary file not shown.
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Assets/Shared/Game/Opsive.Shared.Game.dll.meta
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Assets/Shared/Game/Opsive.Shared.Game.dll.meta
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15
Assets/Shared/Game/Scheduler.cs
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Assets/Shared/Game/Scheduler.cs
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@@ -0,0 +1,15 @@
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/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.Shared.Game
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{
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/// <summary>
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/// Wrapper for the shared Scheduler component.
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/// </summary>
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public class Scheduler : SchedulerBase
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{
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}
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}
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12
Assets/Shared/Game/Scheduler.cs.meta
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12
Assets/Shared/Game/Scheduler.cs.meta
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8
Assets/Shared/Inventory.meta
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8
Assets/Shared/Inventory.meta
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Assets/Shared/Inventory/Opsive.Shared.Inventory.dll
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BIN
Assets/Shared/Inventory/Opsive.Shared.Inventory.dll
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Binary file not shown.
33
Assets/Shared/Inventory/Opsive.Shared.Inventory.dll.meta
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Assets/Shared/Inventory/Opsive.Shared.Inventory.dll.meta
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13
Assets/Shared/Opsive.Shared.asmdef
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Assets/Shared/Opsive.Shared.asmdef
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@@ -0,0 +1,13 @@
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{
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9
Assets/Shared/Opsive.Shared.asmdef.meta
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9
Assets/Shared/Opsive.Shared.asmdef.meta
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Assets/Shared/Utility.meta
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33
Assets/Shared/Utility/Opsive.Shared.Utility.dll.meta
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