fix bug materials
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@@ -8,17 +8,18 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Red
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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m_ValidKeywords: []
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m_InvalidKeywords:
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- _GLOSSYREFLECTIONS_OFF
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 1
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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stringTagMap:
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RenderType: Opaque
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disabledShaderPasses:
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- MOTIONVECTORS
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m_LockedProperties:
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@@ -97,7 +98,7 @@ Material:
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _DstBlendAlpha: 0
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- _EnvironmentReflections: 1
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- _EnvironmentReflections: 0
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- _GlossMapScale: 0
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- _Glossiness: 0
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- _GlossyReflections: 0
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@@ -107,7 +108,7 @@ Material:
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- _Parallax: 0.005
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _Smoothness: 0.5
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- _Smoothness: 0
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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