update
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@@ -472,7 +472,11 @@ namespace Baba_yaga.UI
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private void SpawnPlayer(NetworkRunner runner, PlayerRef player)
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{
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Debug.Log($"[BasicSpawner] Spawning Player {player.PlayerId} at {Time.time}");
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Vector3 spawnPosition = (player == runner.LocalPlayer) ? new Vector3(-8, 2, 0) : new Vector3(8, 2, 0);
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// Use the maze Beginning (Start) cell world position. Falls back to Vector3.zero if maze not ready.
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Vector3 spawnPosition = Baba_yaga.GameSetup.MazeRework.MazeReworkManager.BeginningWorldPosition;
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spawnPosition.y += 1f; // Offset slightly above the floor surface
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var networkPlayerObject = runner.Spawn(_playerPrefab, spawnPosition, Quaternion.identity, player);
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// In Shared Mode, runner.Spawn automatically grants State Authority to the caller.
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