Merge branch 'main' of https://scoveria.ddns.net/scove/BABA_YAGA
This commit is contained in:
@@ -25,6 +25,7 @@ Material:
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
- DepthOnly
|
||||
- SHADOWCASTER
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
@@ -54,7 +55,7 @@ Material:
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Texture: {fileID: 2800000, guid: bd0016d65407db7428ef203c702535b5, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
@@ -123,7 +124,7 @@ Material:
|
||||
- _ZWrite: 0
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 0.728}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 0.728}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
||||
@@ -25,6 +25,7 @@ Material:
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
- DepthOnly
|
||||
- SHADOWCASTER
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
@@ -54,7 +55,7 @@ Material:
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Texture: {fileID: 2800000, guid: f75e2b1809ad796469251378de80ccb1, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
@@ -123,7 +124,7 @@ Material:
|
||||
- _ZWrite: 0
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 0.703}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 0.703}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
||||
@@ -1,75 +0,0 @@
|
||||
{
|
||||
"itemReferences": [
|
||||
{
|
||||
"amount": 1,
|
||||
"id": 10,
|
||||
"attributes": [
|
||||
{
|
||||
"name": 2,
|
||||
"value": 36,
|
||||
"isOpen": false,
|
||||
"isBool": false
|
||||
},
|
||||
{
|
||||
"name": 6,
|
||||
"value": 8,
|
||||
"isOpen": false,
|
||||
"isBool": false
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"equipAreas": [
|
||||
{
|
||||
"slotsData": [
|
||||
{
|
||||
"hasItem": true,
|
||||
"indexOfItem": 0
|
||||
},
|
||||
{
|
||||
"hasItem": false,
|
||||
"indexOfItem": 0
|
||||
},
|
||||
{
|
||||
"hasItem": false,
|
||||
"indexOfItem": 0
|
||||
}
|
||||
],
|
||||
"indexOfSelectedSlot": 0
|
||||
},
|
||||
{
|
||||
"slotsData": [
|
||||
{
|
||||
"hasItem": false,
|
||||
"indexOfItem": 0
|
||||
},
|
||||
{
|
||||
"hasItem": false,
|
||||
"indexOfItem": 0
|
||||
},
|
||||
{
|
||||
"hasItem": false,
|
||||
"indexOfItem": 0
|
||||
}
|
||||
],
|
||||
"indexOfSelectedSlot": 0
|
||||
},
|
||||
{
|
||||
"slotsData": [
|
||||
{
|
||||
"hasItem": false,
|
||||
"indexOfItem": 0
|
||||
},
|
||||
{
|
||||
"hasItem": false,
|
||||
"indexOfItem": 0
|
||||
},
|
||||
{
|
||||
"hasItem": false,
|
||||
"indexOfItem": 0
|
||||
}
|
||||
],
|
||||
"indexOfSelectedSlot": 0
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 760274f8c30c80848a1fb1c5dc64a2d5
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 483c40951adc9304e9b7eb93949ca573
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5406a61fe100b3c439cfe3758f1fc27a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,242 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 08e51b23346827c44b016cb3d26fbbcc
|
||||
ModelImporter:
|
||||
serializedVersion: 21202
|
||||
internalIDToNameTable: []
|
||||
externalObjects:
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
assembly: UnityEngine.CoreModule
|
||||
name: Coins_1
|
||||
second: {fileID: 2100000, guid: 9a8856d5fe5ba2744bfa0599b6a3942b, type: 2}
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
assembly: UnityEngine.CoreModule
|
||||
name: Coins_2
|
||||
second: {fileID: 2100000, guid: 89a51571414879b43ab9c80460f4f28c, type: 2}
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
assembly: UnityEngine.CoreModule
|
||||
name: Gem_1
|
||||
second: {fileID: 2100000, guid: 11e4cd284e404c94da38dad9f7133ec4, type: 2}
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
assembly: UnityEngine.CoreModule
|
||||
name: Gem_2
|
||||
second: {fileID: 2100000, guid: 91b6a46b6114c3f46a9bbd586c781a24, type: 2}
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
assembly: UnityEngine.CoreModule
|
||||
name: Gem_3
|
||||
second: {fileID: 2100000, guid: 6724d458b7297e94b9cbbde94a44defb, type: 2}
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
assembly: UnityEngine.CoreModule
|
||||
name: Treasure Chest
|
||||
second: {fileID: 2100000, guid: b3983a4b16228e74f87bf58f1ccea446, type: 2}
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
assembly: UnityEngine.CoreModule
|
||||
name: Treasure Chest_1_1
|
||||
second: {fileID: 2100000, guid: 46a32cda757f20149bf12e9ca51cfbb2, type: 2}
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
assembly: UnityEngine.CoreModule
|
||||
name: Treasure Chest_1_2
|
||||
second: {fileID: 2100000, guid: 28c1d315d235bed4cb55d60c34796221, type: 2}
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
assembly: UnityEngine.CoreModule
|
||||
name: Treasure Chest_1_3
|
||||
second: {fileID: 2100000, guid: 045cf2b3e47d6fd448854552c89a9917, type: 2}
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
assembly: UnityEngine.CoreModule
|
||||
name: Treasure Chest_1_4
|
||||
second: {fileID: 2100000, guid: 99db74b129011a546a25bc30433010a5, type: 2}
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
assembly: UnityEngine.CoreModule
|
||||
name: Treasure Chest_2_1
|
||||
second: {fileID: 2100000, guid: baee22647928c7b46aba1baa64df55be, type: 2}
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
assembly: UnityEngine.CoreModule
|
||||
name: Treasure Chest_2_2
|
||||
second: {fileID: 2100000, guid: 5838bc34ca5dc0643a092941693e5ea7, type: 2}
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
assembly: UnityEngine.CoreModule
|
||||
name: Treasure Chest_2_3
|
||||
second: {fileID: 2100000, guid: 3993c8edfded0fe40a05a6e267203f9c, type: 2}
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
assembly: UnityEngine.CoreModule
|
||||
name: Treasure Chest_2_4
|
||||
second: {fileID: 2100000, guid: d5376b505f9c09b409633d1e8af20bbb, type: 2}
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
assembly: UnityEngine.CoreModule
|
||||
name: Treasure Chest_3_1
|
||||
second: {fileID: 2100000, guid: 78c6981d17edc2c43abaac5f512419d3, type: 2}
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
assembly: UnityEngine.CoreModule
|
||||
name: Treasure Chest_3_2
|
||||
second: {fileID: 2100000, guid: 7d583cb3a63015441a516b612b69b8e6, type: 2}
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
assembly: UnityEngine.CoreModule
|
||||
name: Treasure Chest_3_3
|
||||
second: {fileID: 2100000, guid: 665894e14a45295428b2d253fa81ed5d, type: 2}
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
assembly: UnityEngine.CoreModule
|
||||
name: Treasure Chest_3_4
|
||||
second: {fileID: 2100000, guid: 7d132b3dfd53cb3409b94971fc69bc79, type: 2}
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
assembly: UnityEngine.CoreModule
|
||||
name: Treasure Chest_4_1
|
||||
second: {fileID: 2100000, guid: ce6cf67dce6dd9247b19a8ca01d027df, type: 2}
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
assembly: UnityEngine.CoreModule
|
||||
name: Treasure Chest_4_2
|
||||
second: {fileID: 2100000, guid: 5baefc1d9506f3c4baded98c43884d0a, type: 2}
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
assembly: UnityEngine.CoreModule
|
||||
name: Treasure Chest_4_3
|
||||
second: {fileID: 2100000, guid: 2e168758f2e461d43bb947334ffa0ce3, type: 2}
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
assembly: UnityEngine.CoreModule
|
||||
name: Treasure Chest_4_4
|
||||
second: {fileID: 2100000, guid: 09c9e31516ca54749b5523526afe1081, type: 2}
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
assembly: UnityEngine.CoreModule
|
||||
name: Treasure Chest_5_1
|
||||
second: {fileID: 2100000, guid: bfdcb9cfe97f7ae47b6b0094830c6d07, type: 2}
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
assembly: UnityEngine.CoreModule
|
||||
name: Treasure Chest_5_2
|
||||
second: {fileID: 2100000, guid: 2799dfc2ffc4c154497171da4796017c, type: 2}
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
assembly: UnityEngine.CoreModule
|
||||
name: Treasure Chest_5_3
|
||||
second: {fileID: 2100000, guid: c61b2c24544b0744d8e979472877c0ec, type: 2}
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
assembly: UnityEngine.CoreModule
|
||||
name: Treasure Chest_5_4
|
||||
second: {fileID: 2100000, guid: 08bc96c63c146bd4fb8f00c6844c53b4, type: 2}
|
||||
materials:
|
||||
materialImportMode: 2
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
removeConstantScaleCurves: 1
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
importConstraints: 0
|
||||
animationCompression: 1
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations: []
|
||||
isReadable: 0
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
nodeNameCollisionStrategy: 1
|
||||
fileIdsGeneration: 2
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
bakeAxisConversion: 0
|
||||
preserveHierarchy: 0
|
||||
skinWeightsMode: 0
|
||||
maxBonesPerVertex: 4
|
||||
minBoneWeight: 0.001
|
||||
optimizeBones: 1
|
||||
meshOptimizationFlags: -1
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVMarginMethod: 1
|
||||
secondaryUVMinLightmapResolution: 40
|
||||
secondaryUVMinObjectScale: 1
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 0
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 0
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 0
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 280107
|
||||
packageName: POLY STYLE - Fantasy Treasure Chest
|
||||
packageVersion: 1.15
|
||||
assetPath: Assets/POLY STYLE - Fantasy Treasure Chest/Fantasy Treasure Chest_URP/Art/Meshes/Chest/Meshes.fbx
|
||||
uploadId: 651570
|
||||
Binary file not shown.
@@ -1,110 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8837701c65a78ec48a5aa1d656e3ced5
|
||||
ModelImporter:
|
||||
serializedVersion: 24200
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
materials:
|
||||
materialImportMode: 2
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
removeConstantScaleCurves: 0
|
||||
motionNodeName:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
importConstraints: 0
|
||||
animationCompression: 1
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations: []
|
||||
isReadable: 0
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importPhysicalCameras: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
nodeNameCollisionStrategy: 1
|
||||
fileIdsGeneration: 2
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
bakeAxisConversion: 0
|
||||
preserveHierarchy: 0
|
||||
skinWeightsMode: 0
|
||||
maxBonesPerVertex: 4
|
||||
minBoneWeight: 0.001
|
||||
optimizeBones: 1
|
||||
generateMeshLods: 0
|
||||
meshLodGenerationFlags: 0
|
||||
maximumMeshLod: -1
|
||||
meshOptimizationFlags: -1
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVMarginMethod: 1
|
||||
secondaryUVMinLightmapResolution: 40
|
||||
secondaryUVMinObjectScale: 1
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
strictVertexDataChecks: 0
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 2
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 0
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
importBlendShapeDeformPercent: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -16,18 +16,24 @@ MonoBehaviour:
|
||||
cornerOffset: 180
|
||||
deadEndOffset: 0
|
||||
stairsOffset: 180
|
||||
wallPrefab: {fileID: 865692088774546613, guid: c49f25c5b1c3e4b43a2bc56717387124, type: 3}
|
||||
corridorPrefab: {fileID: 919132149155446097, guid: 31c4154f4868c31419e8c1be5681fea1, type: 3}
|
||||
processingPrefab: {fileID: 1560533784803380970, guid: 1e8b6ed6b01405e4b9e358abc8f7a058, type: 3}
|
||||
pathPrefab: {fileID: 0}
|
||||
startPrefab: {fileID: 0}
|
||||
endPrefab: {fileID: 0}
|
||||
stairUpPrefab: {fileID: 931007308557375819, guid: 0ebe74534e32a164aa6bf410d377bf86, type: 3}
|
||||
stairDownPrefab: {fileID: 919132149155446097, guid: 0d3d98145a7d95240aaa356b16f42c5d, type: 3}
|
||||
corridorStraight: {fileID: 919132149155446097, guid: 31c4154f4868c31419e8c1be5681fea1, type: 3}
|
||||
corridorCorner: {fileID: 919132149155446097, guid: 9a0138c4a172272478edaf689ad99cb3, type: 3}
|
||||
corridorTJunction: {fileID: 919132149155446097, guid: 7957821753825954a8aad1fa25d0c745, type: 3}
|
||||
corridorCross: {fileID: 919132149155446097, guid: 1cf27220912cd864db887717648aef89, type: 3}
|
||||
corridorDeadEnd: {fileID: 919132149155446097, guid: b5922ad5a43ff5944bff949bf0f742b8, type: 3}
|
||||
wallPrefab: {fileID: 100000, guid: 8fb11e307b50ccc42a39120e3c49b4a1, type: 3}
|
||||
corridorPrefab: {fileID: 100000, guid: 8fb11e307b50ccc42a39120e3c49b4a1, type: 3}
|
||||
processingPrefab: {fileID: 100000, guid: 8fb11e307b50ccc42a39120e3c49b4a1, type: 3}
|
||||
pathPrefab: {fileID: 100000, guid: 8fb11e307b50ccc42a39120e3c49b4a1, type: 3}
|
||||
startPrefab: {fileID: 100000, guid: 8fb11e307b50ccc42a39120e3c49b4a1, type: 3}
|
||||
endPrefab: {fileID: 100000, guid: 8fb11e307b50ccc42a39120e3c49b4a1, type: 3}
|
||||
stairUpPrefab: {fileID: 100000, guid: 8fb11e307b50ccc42a39120e3c49b4a1, type: 3}
|
||||
stairDownPrefab: {fileID: 100000, guid: 8fb11e307b50ccc42a39120e3c49b4a1, type: 3}
|
||||
corridorStraight: {fileID: 1264748121136002, guid: 1652aa5a752a65148a198afb1c8933d2, type: 3}
|
||||
corridorCorner: {fileID: 1031289983165790, guid: 27b5bfd692a61f64f92a875a55f28376, type: 3}
|
||||
corridorTJunction: {fileID: 1907757158894496, guid: 95d0988761bfc144e9325a126719df2b, type: 3}
|
||||
corridorCross: {fileID: 1031289983165790, guid: 27b5bfd692a61f64f92a875a55f28376, type: 3}
|
||||
corridorDeadEnd: {fileID: 1432061068797346, guid: c64b847edeb2eb94da5ba81384d3f8fc, type: 3}
|
||||
roomFloorPrefab: {fileID: 1392295376913288, guid: 68316adad77ca6b4abdd0cc62cb4ba24, type: 3}
|
||||
roomWallPrefab: {fileID: 1703145814520204, guid: 831ba33ea3bd614499bcbc3e5b9188b8, type: 3}
|
||||
roomCeilingPrefab: {fileID: 1811263594973386, guid: 00bce47c2b02a1e49928328f8a27c7cd, type: 3}
|
||||
roomDoorwayPrefab: {fileID: 1863703931977514, guid: b484ab835d98f164492ed07a36da9fd6, type: 3}
|
||||
scale: 1
|
||||
nodeSpacing: 20
|
||||
deadEndShift: 1
|
||||
animationDuration: 1000
|
||||
|
||||
39
Assets/Presets/TestMazeProfile.asset
Normal file
39
Assets/Presets/TestMazeProfile.asset
Normal file
@@ -0,0 +1,39 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d3ff96571406a624381b7b0e596a4d1b, type: 3}
|
||||
m_Name: TestMazeProfile
|
||||
m_EditorClassIdentifier: Assembly-CSharp::Hallucinate.GameSetup.Maze.MazeVisualProfile
|
||||
tJunctionOffset: 0
|
||||
cornerOffset: 180
|
||||
deadEndOffset: 0
|
||||
stairsOffset: 180
|
||||
wallPrefab: {fileID: 100000, guid: 8fb11e307b50ccc42a39120e3c49b4a1, type: 3}
|
||||
corridorPrefab: {fileID: 100000, guid: 8fb11e307b50ccc42a39120e3c49b4a1, type: 3}
|
||||
processingPrefab: {fileID: 100000, guid: 8fb11e307b50ccc42a39120e3c49b4a1, type: 3}
|
||||
pathPrefab: {fileID: 100000, guid: 8fb11e307b50ccc42a39120e3c49b4a1, type: 3}
|
||||
startPrefab: {fileID: 100000, guid: 8fb11e307b50ccc42a39120e3c49b4a1, type: 3}
|
||||
endPrefab: {fileID: 100000, guid: 8fb11e307b50ccc42a39120e3c49b4a1, type: 3}
|
||||
stairUpPrefab: {fileID: 100000, guid: 8fb11e307b50ccc42a39120e3c49b4a1, type: 3}
|
||||
stairDownPrefab: {fileID: 100000, guid: 8fb11e307b50ccc42a39120e3c49b4a1, type: 3}
|
||||
corridorStraight: {fileID: 1232322618620288, guid: d31379ea41af1e14184ac8deaa704fcf, type: 3}
|
||||
corridorCorner: {fileID: 1232322618620288, guid: d31379ea41af1e14184ac8deaa704fcf, type: 3}
|
||||
corridorTJunction: {fileID: 1232322618620288, guid: d31379ea41af1e14184ac8deaa704fcf, type: 3}
|
||||
corridorCross: {fileID: 1232322618620288, guid: d31379ea41af1e14184ac8deaa704fcf, type: 3}
|
||||
corridorDeadEnd: {fileID: 1232322618620288, guid: d31379ea41af1e14184ac8deaa704fcf, type: 3}
|
||||
roomFloorPrefab: {fileID: 1232322618620288, guid: d31379ea41af1e14184ac8deaa704fcf, type: 3}
|
||||
roomWallPrefab: {fileID: 1232322618620288, guid: d31379ea41af1e14184ac8deaa704fcf, type: 3}
|
||||
roomCeilingPrefab: {fileID: 1232322618620288, guid: d31379ea41af1e14184ac8deaa704fcf, type: 3}
|
||||
roomDoorwayPrefab: {fileID: 1232322618620288, guid: d31379ea41af1e14184ac8deaa704fcf, type: 3}
|
||||
scale: 1
|
||||
nodeSpacing: 20
|
||||
deadEndShift: 1
|
||||
animationDuration: 1000
|
||||
@@ -1,8 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 38b92613ecff04a4a9665d87421be10d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
guid: 3886a13498ec73b4bbc588f8c60d2c31
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -276,12 +276,12 @@ Transform:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 786488}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 3.5546, y: -5.79626, z: 4.39807}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_Father: {fileID: 656189834}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &346257371
|
||||
GameObject:
|
||||
@@ -293,7 +293,7 @@ GameObject:
|
||||
m_Component:
|
||||
- component: {fileID: 346257372}
|
||||
m_Layer: 0
|
||||
m_Name: _MAP
|
||||
m_Name: Map
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
@@ -317,6 +317,23 @@ Transform:
|
||||
- {fileID: 1100452909}
|
||||
m_Father: {fileID: 656189834}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &559571013 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 3920157385471253802, guid: 65ca090fdbcb6fe418518ecc53625855, type: 3}
|
||||
m_PrefabInstance: {fileID: 1216657555}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!114 &559571021
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 559571013}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 39343fbd597ed5947b34fa2777fa1b7c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::Hallucinate.Network.FusionClientMovementBridge
|
||||
--- !u!1 &598933323
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -454,7 +471,7 @@ GameObject:
|
||||
m_Component:
|
||||
- component: {fileID: 620725564}
|
||||
m_Layer: 0
|
||||
m_Name: _Enviroment
|
||||
m_Name: Enviroment
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
@@ -505,6 +522,7 @@ Transform:
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 786498}
|
||||
- {fileID: 346257372}
|
||||
- {fileID: 620725564}
|
||||
m_Father: {fileID: 0}
|
||||
@@ -518,11 +536,11 @@ GameObject:
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 747234400}
|
||||
- component: {fileID: 747234402}
|
||||
- component: {fileID: 747234401}
|
||||
- component: {fileID: 747234405}
|
||||
- component: {fileID: 747234403}
|
||||
- component: {fileID: 747234404}
|
||||
m_Layer: 0
|
||||
m_Name: _PlayerDataManger
|
||||
m_Name: Network Manager
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
@@ -543,39 +561,6 @@ Transform:
|
||||
m_Children: []
|
||||
m_Father: {fileID: 751090087}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &747234401
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 747234399}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: -1552182283, guid: e725a070cec140c4caffb81624c8c787, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Fusion.Runtime.dll::Fusion.NetworkObject
|
||||
SortKey: 2253434107
|
||||
ObjectInterest: 1
|
||||
Flags: 262145
|
||||
NestedObjects: []
|
||||
NetworkedBehaviours:
|
||||
- {fileID: 747234402}
|
||||
ForceRemoteRenderTimeframe: 0
|
||||
--- !u!114 &747234402
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 747234399}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: b3d9934ebd60c9c4ea3e464b77fd7ae0, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::_PlayerDataManager
|
||||
_Players:
|
||||
_items: []
|
||||
--- !u!114 &747234403
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -591,7 +576,34 @@ MonoBehaviour:
|
||||
_playerPrefab:
|
||||
RawGuidValue: 78cdc99d2fb73904586ae402e642e288
|
||||
_playerDataManagerPrefab:
|
||||
RawGuidValue: 00000000000000000000000000000000
|
||||
RawGuidValue: 33a4edcf030b02446bd8e4bb9a0fb9f3
|
||||
--- !u!114 &747234404
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 747234399}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 90a93abf1a391964a94e5c139605105b, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Fusion.Unity::Fusion.NetworkSceneManagerDefault
|
||||
IsSceneTakeOverEnabled: 1
|
||||
LogSceneLoadErrors: 1
|
||||
DestroySpawnedPrefabsOnSceneUnload: 1
|
||||
--- !u!114 &747234405
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 747234399}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: -1199893898, guid: e725a070cec140c4caffb81624c8c787, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Fusion.Runtime.dll::Fusion.NetworkRunner
|
||||
--- !u!1 &751090086
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -671,91 +683,16 @@ Transform:
|
||||
- {fileID: 1052820475}
|
||||
m_Father: {fileID: 346257372}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1001 &834444804
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 3995187695885635779, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: Nolan
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3995187695885635779, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3995187695885635779, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
propertyPath: m_TagString
|
||||
value: Player
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5202821522363770394, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
propertyPath: Flags
|
||||
value: 262145
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5202821522363770394, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
propertyPath: SortKey
|
||||
value: 2177442090
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5202821522363770394, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
propertyPath: NetworkedBehaviours.Array.size
|
||||
value: 2
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5502406095437965837, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
propertyPath: m_Layer
|
||||
value: 24
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6021283563354449352, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 7.09449
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6021283563354449352, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6021283563354449352, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: -0.76184
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6021283563354449352, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6021283563354449352, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6021283563354449352, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6021283563354449352, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6021283563354449352, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6021283563354449352, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6021283563354449352, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8245682524002939726, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
propertyPath: m_Layer
|
||||
value: 24
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
--- !u!224 &942362353 stripped
|
||||
RectTransform:
|
||||
m_CorrespondingSourceObject: {fileID: 224362287594313636, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
m_PrefabInstance: {fileID: 2136780664}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!224 &1004365544 stripped
|
||||
RectTransform:
|
||||
m_CorrespondingSourceObject: {fileID: 224443155498923482, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
|
||||
m_PrefabInstance: {fileID: 1420512788}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &1052820474
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -877,7 +814,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7418421637809006319, guid: 65ca090fdbcb6fe418518ecc53625855, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 0.23689
|
||||
value: 0.23688984
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7418421637809006319, guid: 65ca090fdbcb6fe418518ecc53625855, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
@@ -885,15 +822,15 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7418421637809006319, guid: 65ca090fdbcb6fe418518ecc53625855, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7418421637809006319, guid: 65ca090fdbcb6fe418518ecc53625855, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7418421637809006319, guid: 65ca090fdbcb6fe418518ecc53625855, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7418421637809006319, guid: 65ca090fdbcb6fe418518ecc53625855, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
@@ -910,7 +847,10 @@ PrefabInstance:
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_AddedComponents:
|
||||
- targetCorrespondingSourceObject: {fileID: 3920157385471253802, guid: 65ca090fdbcb6fe418518ecc53625855, type: 3}
|
||||
insertIndex: -1
|
||||
addedObject: {fileID: 559571021}
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 65ca090fdbcb6fe418518ecc53625855, type: 3}
|
||||
--- !u!1001 &1420512788
|
||||
PrefabInstance:
|
||||
@@ -918,7 +858,7 @@ PrefabInstance:
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_TransformParent: {fileID: 1945212510}
|
||||
m_Modifications:
|
||||
- target: {fileID: 1761879981998420, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
|
||||
propertyPath: m_Name
|
||||
@@ -970,7 +910,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224443155498923482, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 0
|
||||
value: 9.42587
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224443155498923482, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
@@ -990,11 +930,11 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224443155498923482, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 0
|
||||
value: -3.78801
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224443155498923482, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
value: 4.20374
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224443155498923482, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
@@ -1126,13 +1066,46 @@ MeshFilter:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1768466478}
|
||||
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!1 &1945212509
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1945212510}
|
||||
m_Layer: 0
|
||||
m_Name: Player
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
--- !u!4 &1945212510
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1945212509}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 3.78801, y: -4.20374, z: -9.42587}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 942362353}
|
||||
- {fileID: 1004365544}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1001 &2136780664
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_TransformParent: {fileID: 1945212510}
|
||||
m_Modifications:
|
||||
- target: {fileID: 1814214236125630, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_Name
|
||||
@@ -1192,7 +1165,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224362287594313636, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 0
|
||||
value: 9.42587
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224362287594313636, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
@@ -1212,11 +1185,11 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224362287594313636, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 0
|
||||
value: -3.78801
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224362287594313636, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
value: 4.20374
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224362287594313636, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
@@ -1247,10 +1220,7 @@ PrefabInstance:
|
||||
SceneRoots:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Roots:
|
||||
- {fileID: 786498}
|
||||
- {fileID: 751090087}
|
||||
- {fileID: 656189834}
|
||||
- {fileID: 2136780664}
|
||||
- {fileID: 834444804}
|
||||
- {fileID: 1420512788}
|
||||
- {fileID: 1945212510}
|
||||
- {fileID: 1216657555}
|
||||
|
||||
@@ -1,919 +0,0 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!29 &1
|
||||
OcclusionCullingSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_OcclusionBakeSettings:
|
||||
smallestOccluder: 5
|
||||
smallestHole: 0.25
|
||||
backfaceThreshold: 100
|
||||
m_SceneGUID: 00000000000000000000000000000000
|
||||
m_OcclusionCullingData: {fileID: 0}
|
||||
--- !u!104 &2
|
||||
RenderSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 10
|
||||
m_Fog: 0
|
||||
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||
m_FogMode: 3
|
||||
m_FogDensity: 0.01
|
||||
m_LinearFogStart: 0
|
||||
m_LinearFogEnd: 300
|
||||
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
||||
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
||||
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
||||
m_AmbientIntensity: 1
|
||||
m_AmbientMode: 0
|
||||
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
||||
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_HaloStrength: 0.5
|
||||
m_FlareStrength: 1
|
||||
m_FlareFadeSpeed: 3
|
||||
m_HaloTexture: {fileID: 0}
|
||||
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_DefaultReflectionMode: 0
|
||||
m_DefaultReflectionResolution: 128
|
||||
m_ReflectionBounces: 1
|
||||
m_ReflectionIntensity: 1
|
||||
m_CustomReflection: {fileID: 0}
|
||||
m_Sun: {fileID: 0}
|
||||
m_UseRadianceAmbientProbe: 0
|
||||
--- !u!157 &3
|
||||
LightmapSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 13
|
||||
m_BakeOnSceneLoad: 0
|
||||
m_GISettings:
|
||||
serializedVersion: 2
|
||||
m_BounceScale: 1
|
||||
m_IndirectOutputScale: 1
|
||||
m_AlbedoBoost: 1
|
||||
m_EnvironmentLightingMode: 0
|
||||
m_EnableBakedLightmaps: 1
|
||||
m_EnableRealtimeLightmaps: 0
|
||||
m_LightmapEditorSettings:
|
||||
serializedVersion: 12
|
||||
m_Resolution: 2
|
||||
m_BakeResolution: 40
|
||||
m_AtlasSize: 1024
|
||||
m_AO: 0
|
||||
m_AOMaxDistance: 1
|
||||
m_CompAOExponent: 1
|
||||
m_CompAOExponentDirect: 0
|
||||
m_ExtractAmbientOcclusion: 0
|
||||
m_Padding: 2
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_LightmapsBakeMode: 1
|
||||
m_TextureCompression: 1
|
||||
m_ReflectionCompression: 2
|
||||
m_MixedBakeMode: 2
|
||||
m_BakeBackend: 2
|
||||
m_PVRSampling: 1
|
||||
m_PVRDirectSampleCount: 32
|
||||
m_PVRSampleCount: 512
|
||||
m_PVRBounces: 2
|
||||
m_PVREnvironmentSampleCount: 256
|
||||
m_PVREnvironmentReferencePointCount: 2048
|
||||
m_PVRFilteringMode: 1
|
||||
m_PVRDenoiserTypeDirect: 1
|
||||
m_PVRDenoiserTypeIndirect: 1
|
||||
m_PVRDenoiserTypeAO: 1
|
||||
m_PVRFilterTypeDirect: 0
|
||||
m_PVRFilterTypeIndirect: 0
|
||||
m_PVRFilterTypeAO: 0
|
||||
m_PVREnvironmentMIS: 1
|
||||
m_PVRCulling: 1
|
||||
m_PVRFilteringGaussRadiusDirect: 1
|
||||
m_PVRFilteringGaussRadiusIndirect: 1
|
||||
m_PVRFilteringGaussRadiusAO: 1
|
||||
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
|
||||
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
||||
m_PVRFilteringAtrousPositionSigmaAO: 1
|
||||
m_ExportTrainingData: 0
|
||||
m_TrainingDataDestination: TrainingData
|
||||
m_LightProbeSampleCountMultiplier: 4
|
||||
m_LightingDataAsset: {fileID: 20201, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_LightingSettings: {fileID: 0}
|
||||
--- !u!196 &4
|
||||
NavMeshSettings:
|
||||
serializedVersion: 2
|
||||
m_ObjectHideFlags: 0
|
||||
m_BuildSettings:
|
||||
serializedVersion: 3
|
||||
agentTypeID: 0
|
||||
agentRadius: 0.5
|
||||
agentHeight: 2
|
||||
agentSlope: 45
|
||||
agentClimb: 0.4
|
||||
ledgeDropHeight: 0
|
||||
maxJumpAcrossDistance: 0
|
||||
minRegionArea: 2
|
||||
manualCellSize: 0
|
||||
cellSize: 0.16666667
|
||||
manualTileSize: 0
|
||||
tileSize: 256
|
||||
buildHeightMesh: 0
|
||||
maxJobWorkers: 0
|
||||
preserveTilesOutsideBounds: 0
|
||||
debug:
|
||||
m_Flags: 0
|
||||
m_NavMeshData: {fileID: 0}
|
||||
--- !u!1 &222760714
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 222760716}
|
||||
- component: {fileID: 222760715}
|
||||
m_Layer: 0
|
||||
m_Name: MazeController
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!114 &222760715
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 222760714}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: f30df611110713742ab984f5bead5d88, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::Hallucinate.GameSetup.Maze.MazeRenderer
|
||||
visualProfile: {fileID: 11400000, guid: 15b745b0bb979b84ea937c679ee0f1ed, type: 2}
|
||||
floorHeight: 3.5
|
||||
--- !u!4 &222760716
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 222760714}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 401313294}
|
||||
m_Father: {fileID: 914529406}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &401313293
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 401313294}
|
||||
m_Layer: 0
|
||||
m_Name: Container
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &401313294
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 401313293}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 222760716}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &636054810
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 636054811}
|
||||
- component: {fileID: 636054812}
|
||||
m_Layer: 0
|
||||
m_Name: Global Volume
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &636054811
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 636054810}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -1.7860072, y: -0.3591547, z: 10.121648}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1878068451}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &636054812
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 636054810}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 172515602e62fb746b5d573b38a5fe58, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Core.Runtime::UnityEngine.Rendering.Volume
|
||||
m_IsGlobal: 1
|
||||
priority: 0
|
||||
blendDistance: 0
|
||||
weight: 1
|
||||
sharedProfile: {fileID: 11400000, guid: 66d4e46db74eed8459b64c8476ecb24a, type: 2}
|
||||
--- !u!1001 &666868242
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 2120030154}
|
||||
m_Modifications:
|
||||
- target: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 3.5546
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: -4.79626
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: -5.60193
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2771692228748849855, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: Main Camera
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2771692228748849855, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
|
||||
propertyPath: m_Layer
|
||||
value: 8
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3657229949309460766, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
|
||||
propertyPath: fpvTarget
|
||||
value:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3657229949309460766, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
|
||||
propertyPath: inputReader
|
||||
value:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3657229949309460766, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
|
||||
propertyPath: sensitivity
|
||||
value: 10
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3657229949309460766, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
|
||||
propertyPath: followTarget
|
||||
value:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3657229949309460766, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
|
||||
propertyPath: 'characterRenderers.Array.data[0]'
|
||||
value:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3657229949309460766, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
|
||||
propertyPath: 'characterFading.characterRenderers.Array.data[0]'
|
||||
value:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8391577239842762580, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
|
||||
propertyPath: m_RenderPostProcessing
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
|
||||
--- !u!4 &666868243 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: 2207112960010484425, guid: fb7874830b9e56341bf88f2a1123c677, type: 3}
|
||||
m_PrefabInstance: {fileID: 666868242}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &914529405
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 914529406}
|
||||
m_Layer: 0
|
||||
m_Name: _MAP
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &914529406
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 914529405}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 222760716}
|
||||
- {fileID: 1781957725}
|
||||
- {fileID: 2030353803}
|
||||
m_Father: {fileID: 2120030154}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &982050944
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 982050945}
|
||||
- component: {fileID: 982050946}
|
||||
m_Layer: 0
|
||||
m_Name: _MANAGER
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &982050945
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 982050944}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 345, y: 194, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 2100909299}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &982050946
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 982050944}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: ca1a9a3813a058946990c84846f54c17, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::DeathTrapSpawner
|
||||
--- !u!1 &1490570703
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1490570704}
|
||||
- component: {fileID: 1490570706}
|
||||
- component: {fileID: 1490570705}
|
||||
m_Layer: 0
|
||||
m_Name: Directional Light
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1490570704
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1490570703}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
|
||||
m_LocalPosition: {x: 3.5546, y: -2.7962599, z: 4.39807}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1878068451}
|
||||
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
|
||||
--- !u!114 &1490570705
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1490570703}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalAdditionalLightData
|
||||
m_UsePipelineSettings: 1
|
||||
m_AdditionalLightsShadowResolutionTier: 2
|
||||
m_CustomShadowLayers: 0
|
||||
m_LightCookieSize: {x: 1, y: 1}
|
||||
m_LightCookieOffset: {x: 0, y: 0}
|
||||
m_SoftShadowQuality: 0
|
||||
m_RenderingLayersMask:
|
||||
serializedVersion: 0
|
||||
m_Bits: 1
|
||||
m_ShadowRenderingLayersMask:
|
||||
serializedVersion: 0
|
||||
m_Bits: 1
|
||||
m_Version: 4
|
||||
m_LightLayerMask: 1
|
||||
m_ShadowLayerMask: 1
|
||||
m_RenderingLayers: 1
|
||||
m_ShadowRenderingLayers: 1
|
||||
--- !u!108 &1490570706
|
||||
Light:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1490570703}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 12
|
||||
m_Type: 1
|
||||
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
|
||||
m_Intensity: 1
|
||||
m_Range: 10
|
||||
m_SpotAngle: 30
|
||||
m_InnerSpotAngle: 21.80208
|
||||
m_CookieSize2D: {x: 0.5, y: 0.5}
|
||||
m_Shadows:
|
||||
m_Type: 2
|
||||
m_Resolution: -1
|
||||
m_CustomResolution: -1
|
||||
m_Strength: 1
|
||||
m_Bias: 0.05
|
||||
m_NormalBias: 0.4
|
||||
m_NearPlane: 0.2
|
||||
m_CullingMatrixOverride:
|
||||
e00: 1
|
||||
e01: 0
|
||||
e02: 0
|
||||
e03: 0
|
||||
e10: 0
|
||||
e11: 1
|
||||
e12: 0
|
||||
e13: 0
|
||||
e20: 0
|
||||
e21: 0
|
||||
e22: 1
|
||||
e23: 0
|
||||
e30: 0
|
||||
e31: 0
|
||||
e32: 0
|
||||
e33: 1
|
||||
m_UseCullingMatrixOverride: 0
|
||||
m_Cookie: {fileID: 0}
|
||||
m_DrawHalo: 0
|
||||
m_Flare: {fileID: 0}
|
||||
m_RenderMode: 0
|
||||
m_CullingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_RenderingLayerMask: 1
|
||||
m_Lightmapping: 4
|
||||
m_LightShadowCasterMode: 0
|
||||
m_AreaSize: {x: 1, y: 1}
|
||||
m_BounceIntensity: 1
|
||||
m_ColorTemperature: 6570
|
||||
m_UseColorTemperature: 0
|
||||
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_UseBoundingSphereOverride: 0
|
||||
m_UseViewFrustumForShadowCasterCull: 1
|
||||
m_ForceVisible: 0
|
||||
m_ShadowRadius: 0
|
||||
m_ShadowAngle: 0
|
||||
m_LightUnit: 1
|
||||
m_LuxAtDistance: 1
|
||||
m_EnableSpotReflector: 1
|
||||
--- !u!1 &1781957724
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1781957725}
|
||||
- component: {fileID: 1781957728}
|
||||
- component: {fileID: 1781957727}
|
||||
- component: {fileID: 1781957726}
|
||||
m_Layer: 6
|
||||
m_Name: Ground
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1781957725
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1781957724}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: -10, z: 0}
|
||||
m_LocalScale: {x: 100, y: 1, z: 100}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 914529406}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!64 &1781957726
|
||||
MeshCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1781957724}
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 5
|
||||
m_Convex: 0
|
||||
m_CookingOptions: 30
|
||||
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!23 &1781957727
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1781957724}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||
m_RayTracingAccelStructBuildFlags: 1
|
||||
m_SmallMeshCulling: 1
|
||||
m_ForceMeshLod: -1
|
||||
m_MeshLodSelectionBias: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: e2e2684e969402049b87d7f81417c603, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_GlobalIlluminationMeshLod: 0
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_MaskInteraction: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
--- !u!33 &1781957728
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1781957724}
|
||||
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!1 &1878068450
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1878068451}
|
||||
m_Layer: 0
|
||||
m_Name: _Enviroment
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1878068451
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1878068450}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 1490570704}
|
||||
- {fileID: 636054811}
|
||||
m_Father: {fileID: 2120030154}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &2030353802
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2030353803}
|
||||
- component: {fileID: 2030353804}
|
||||
m_Layer: 0
|
||||
m_Name: MazeManager
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &2030353803
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2030353802}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 914529406}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &2030353804
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2030353802}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 3607adabe0c29c34591af73b414eb17a, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::Hallucinate.GameSetup.Maze.MazeManager
|
||||
mazes:
|
||||
- scale: 1
|
||||
- scale: 1
|
||||
floorHeight: 1.5
|
||||
connectionsPerFloor: 2
|
||||
selectedAlgorithm: 0
|
||||
width: 30
|
||||
depth: 30
|
||||
debugMode: 1
|
||||
visualizationInterval: 0.05
|
||||
mazeRenderer: {fileID: 222760715}
|
||||
mazeContainer: {fileID: 401313294}
|
||||
straightManHoleLadder: {fileID: 919132149155446097, guid: bea94d2de5b89ea4cba759f4a73149d4, type: 3}
|
||||
straightManHoleUp: {fileID: 919132149155446097, guid: df993452c905ccd4a8db16303509c4aa, type: 3}
|
||||
deadendManHoleLadder: {fileID: 919132149155446097, guid: c7b8e72ff8d936143a810e1baa494428, type: 3}
|
||||
deadendManHoleUp: {fileID: 919132149155446097, guid: 1e0fe08755c202644ab57e3ecb75ea61, type: 3}
|
||||
--- !u!1 &2100909298
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2100909299}
|
||||
- component: {fileID: 2100909301}
|
||||
- component: {fileID: 2100909300}
|
||||
m_Layer: 0
|
||||
m_Name: _PlayerDataManger
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &2100909299
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2100909298}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 982050945}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &2100909300
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2100909298}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: -1552182283, guid: e725a070cec140c4caffb81624c8c787, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Fusion.Runtime.dll::Fusion.NetworkObject
|
||||
SortKey: 1324324747
|
||||
ObjectInterest: 1
|
||||
Flags: 262145
|
||||
NestedObjects: []
|
||||
NetworkedBehaviours:
|
||||
- {fileID: 2100909301}
|
||||
ForceRemoteRenderTimeframe: 0
|
||||
--- !u!114 &2100909301
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2100909298}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: b3d9934ebd60c9c4ea3e464b77fd7ae0, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::_PlayerDataManager
|
||||
_Players:
|
||||
_items: []
|
||||
--- !u!1 &2120030153
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2120030154}
|
||||
m_Layer: 0
|
||||
m_Name: _SCENE
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &2120030154
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2120030153}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -3.5546, y: 5.79626, z: -4.39807}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 666868243}
|
||||
- {fileID: 914529406}
|
||||
- {fileID: 1878068451}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1001 &4899204113511701172
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 6121659928201372921, guid: 2489c1d80f2f9074888a06f59f372161, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: Cube
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8663679745827294618, guid: 2489c1d80f2f9074888a06f59f372161, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 2.31677
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8663679745827294618, guid: 2489c1d80f2f9074888a06f59f372161, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: -3.33
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8663679745827294618, guid: 2489c1d80f2f9074888a06f59f372161, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: -11.34647
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8663679745827294618, guid: 2489c1d80f2f9074888a06f59f372161, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8663679745827294618, guid: 2489c1d80f2f9074888a06f59f372161, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8663679745827294618, guid: 2489c1d80f2f9074888a06f59f372161, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8663679745827294618, guid: 2489c1d80f2f9074888a06f59f372161, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8663679745827294618, guid: 2489c1d80f2f9074888a06f59f372161, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8663679745827294618, guid: 2489c1d80f2f9074888a06f59f372161, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8663679745827294618, guid: 2489c1d80f2f9074888a06f59f372161, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents:
|
||||
- {fileID: 8714104882223651289, guid: 2489c1d80f2f9074888a06f59f372161, type: 3}
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 2489c1d80f2f9074888a06f59f372161, type: 3}
|
||||
--- !u!1660057539 &9223372036854775807
|
||||
SceneRoots:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Roots:
|
||||
- {fileID: 2120030154}
|
||||
- {fileID: 982050945}
|
||||
- {fileID: 4899204113511701172}
|
||||
@@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f048f3023e700c64f825577e61ff6112
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,881 +0,0 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!29 &1
|
||||
OcclusionCullingSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_OcclusionBakeSettings:
|
||||
smallestOccluder: 5
|
||||
smallestHole: 0.25
|
||||
backfaceThreshold: 100
|
||||
m_SceneGUID: 00000000000000000000000000000000
|
||||
m_OcclusionCullingData: {fileID: 0}
|
||||
--- !u!104 &2
|
||||
RenderSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 10
|
||||
m_Fog: 0
|
||||
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||
m_FogMode: 3
|
||||
m_FogDensity: 0.01
|
||||
m_LinearFogStart: 0
|
||||
m_LinearFogEnd: 300
|
||||
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
||||
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
||||
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
||||
m_AmbientIntensity: 1
|
||||
m_AmbientMode: 0
|
||||
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
||||
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_HaloStrength: 0.5
|
||||
m_FlareStrength: 1
|
||||
m_FlareFadeSpeed: 3
|
||||
m_HaloTexture: {fileID: 0}
|
||||
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_DefaultReflectionMode: 0
|
||||
m_DefaultReflectionResolution: 128
|
||||
m_ReflectionBounces: 1
|
||||
m_ReflectionIntensity: 1
|
||||
m_CustomReflection: {fileID: 0}
|
||||
m_Sun: {fileID: 0}
|
||||
m_UseRadianceAmbientProbe: 0
|
||||
--- !u!157 &3
|
||||
LightmapSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 13
|
||||
m_BakeOnSceneLoad: 0
|
||||
m_GISettings:
|
||||
serializedVersion: 2
|
||||
m_BounceScale: 1
|
||||
m_IndirectOutputScale: 1
|
||||
m_AlbedoBoost: 1
|
||||
m_EnvironmentLightingMode: 0
|
||||
m_EnableBakedLightmaps: 1
|
||||
m_EnableRealtimeLightmaps: 0
|
||||
m_LightmapEditorSettings:
|
||||
serializedVersion: 12
|
||||
m_Resolution: 2
|
||||
m_BakeResolution: 40
|
||||
m_AtlasSize: 1024
|
||||
m_AO: 0
|
||||
m_AOMaxDistance: 1
|
||||
m_CompAOExponent: 1
|
||||
m_CompAOExponentDirect: 0
|
||||
m_ExtractAmbientOcclusion: 0
|
||||
m_Padding: 2
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_LightmapsBakeMode: 1
|
||||
m_TextureCompression: 1
|
||||
m_ReflectionCompression: 2
|
||||
m_MixedBakeMode: 2
|
||||
m_BakeBackend: 2
|
||||
m_PVRSampling: 1
|
||||
m_PVRDirectSampleCount: 32
|
||||
m_PVRSampleCount: 512
|
||||
m_PVRBounces: 2
|
||||
m_PVREnvironmentSampleCount: 256
|
||||
m_PVREnvironmentReferencePointCount: 2048
|
||||
m_PVRFilteringMode: 1
|
||||
m_PVRDenoiserTypeDirect: 1
|
||||
m_PVRDenoiserTypeIndirect: 1
|
||||
m_PVRDenoiserTypeAO: 1
|
||||
m_PVRFilterTypeDirect: 0
|
||||
m_PVRFilterTypeIndirect: 0
|
||||
m_PVRFilterTypeAO: 0
|
||||
m_PVREnvironmentMIS: 1
|
||||
m_PVRCulling: 1
|
||||
m_PVRFilteringGaussRadiusDirect: 1
|
||||
m_PVRFilteringGaussRadiusIndirect: 1
|
||||
m_PVRFilteringGaussRadiusAO: 1
|
||||
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
|
||||
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
||||
m_PVRFilteringAtrousPositionSigmaAO: 1
|
||||
m_ExportTrainingData: 0
|
||||
m_TrainingDataDestination: TrainingData
|
||||
m_LightProbeSampleCountMultiplier: 4
|
||||
m_LightingDataAsset: {fileID: 20201, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_LightingSettings: {fileID: 0}
|
||||
--- !u!196 &4
|
||||
NavMeshSettings:
|
||||
serializedVersion: 2
|
||||
m_ObjectHideFlags: 0
|
||||
m_BuildSettings:
|
||||
serializedVersion: 3
|
||||
agentTypeID: 0
|
||||
agentRadius: 0.5
|
||||
agentHeight: 2
|
||||
agentSlope: 45
|
||||
agentClimb: 0.4
|
||||
ledgeDropHeight: 0
|
||||
maxJumpAcrossDistance: 0
|
||||
minRegionArea: 2
|
||||
manualCellSize: 0
|
||||
cellSize: 0.16666667
|
||||
manualTileSize: 0
|
||||
tileSize: 256
|
||||
buildHeightMesh: 0
|
||||
maxJobWorkers: 0
|
||||
preserveTilesOutsideBounds: 0
|
||||
debug:
|
||||
m_Flags: 0
|
||||
m_NavMeshData: {fileID: 0}
|
||||
--- !u!1 &67607597
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 67607599}
|
||||
- component: {fileID: 67607598}
|
||||
- component: {fileID: 67607600}
|
||||
m_Layer: 0
|
||||
m_Name: Directional Light
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!108 &67607598
|
||||
Light:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 67607597}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 12
|
||||
m_Type: 1
|
||||
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
|
||||
m_Intensity: 1
|
||||
m_Range: 10
|
||||
m_SpotAngle: 30
|
||||
m_InnerSpotAngle: 21.80208
|
||||
m_CookieSize2D: {x: 0.5, y: 0.5}
|
||||
m_Shadows:
|
||||
m_Type: 2
|
||||
m_Resolution: -1
|
||||
m_CustomResolution: -1
|
||||
m_Strength: 1
|
||||
m_Bias: 0.05
|
||||
m_NormalBias: 0.4
|
||||
m_NearPlane: 0.2
|
||||
m_CullingMatrixOverride:
|
||||
e00: 1
|
||||
e01: 0
|
||||
e02: 0
|
||||
e03: 0
|
||||
e10: 0
|
||||
e11: 1
|
||||
e12: 0
|
||||
e13: 0
|
||||
e20: 0
|
||||
e21: 0
|
||||
e22: 1
|
||||
e23: 0
|
||||
e30: 0
|
||||
e31: 0
|
||||
e32: 0
|
||||
e33: 1
|
||||
m_UseCullingMatrixOverride: 0
|
||||
m_Cookie: {fileID: 0}
|
||||
m_DrawHalo: 0
|
||||
m_Flare: {fileID: 0}
|
||||
m_RenderMode: 0
|
||||
m_CullingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_RenderingLayerMask: 1
|
||||
m_Lightmapping: 4
|
||||
m_LightShadowCasterMode: 0
|
||||
m_AreaSize: {x: 1, y: 1}
|
||||
m_BounceIntensity: 1
|
||||
m_ColorTemperature: 6570
|
||||
m_UseColorTemperature: 0
|
||||
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_UseBoundingSphereOverride: 0
|
||||
m_UseViewFrustumForShadowCasterCull: 1
|
||||
m_ForceVisible: 0
|
||||
m_ShadowRadius: 0
|
||||
m_ShadowAngle: 0
|
||||
m_LightUnit: 1
|
||||
m_LuxAtDistance: 1
|
||||
m_EnableSpotReflector: 1
|
||||
--- !u!4 &67607599
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 67607597}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
|
||||
m_LocalPosition: {x: 0, y: 3, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
|
||||
--- !u!114 &67607600
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 67607597}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalAdditionalLightData
|
||||
m_UsePipelineSettings: 1
|
||||
m_AdditionalLightsShadowResolutionTier: 2
|
||||
m_CustomShadowLayers: 0
|
||||
m_LightCookieSize: {x: 1, y: 1}
|
||||
m_LightCookieOffset: {x: 0, y: 0}
|
||||
m_SoftShadowQuality: 0
|
||||
m_RenderingLayersMask:
|
||||
serializedVersion: 0
|
||||
m_Bits: 1
|
||||
m_ShadowRenderingLayersMask:
|
||||
serializedVersion: 0
|
||||
m_Bits: 1
|
||||
m_Version: 4
|
||||
m_LightLayerMask: 1
|
||||
m_ShadowLayerMask: 1
|
||||
m_RenderingLayers: 1
|
||||
m_ShadowRenderingLayers: 1
|
||||
--- !u!1 &462981312
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 462981316}
|
||||
- component: {fileID: 462981315}
|
||||
- component: {fileID: 462981314}
|
||||
- component: {fileID: 462981313}
|
||||
m_Layer: 0
|
||||
m_Name: ground
|
||||
m_TagString: Ground
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!64 &462981313
|
||||
MeshCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 462981312}
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 5
|
||||
m_Convex: 0
|
||||
m_CookingOptions: 30
|
||||
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!23 &462981314
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 462981312}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||
m_RayTracingAccelStructBuildFlags: 1
|
||||
m_SmallMeshCulling: 1
|
||||
m_ForceMeshLod: -1
|
||||
m_MeshLodSelectionBias: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_GlobalIlluminationMeshLod: 0
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_MaskInteraction: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
--- !u!33 &462981315
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 462981312}
|
||||
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!4 &462981316
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 462981312}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 10, y: 1, z: 10}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &469006703 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 3995187695885635779, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
m_PrefabInstance: {fileID: 1450422152926996510}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &490416361
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 490416371}
|
||||
- component: {fileID: 490416370}
|
||||
- component: {fileID: 490416369}
|
||||
- component: {fileID: 490416368}
|
||||
- component: {fileID: 490416367}
|
||||
- component: {fileID: 490416366}
|
||||
- component: {fileID: 490416365}
|
||||
- component: {fileID: 490416364}
|
||||
- component: {fileID: 490416363}
|
||||
- component: {fileID: 490416362}
|
||||
m_Layer: 0
|
||||
m_Name: Game
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!114 &490416362
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 490416361}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 0f5d94b1cdb36f44e9edf5f60afb90de, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Opsive.UltimateCharacterController::Opsive.UltimateCharacterController.Game.LayerManager
|
||||
--- !u!114 &490416363
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 490416361}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 0a172b92538d3594daa1dca445dfeb43, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Opsive.UltimateCharacterController::Opsive.UltimateCharacterController.StateSystem.StateManager
|
||||
m_SendStateChangeEvent: 0
|
||||
--- !u!114 &490416364
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 490416361}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: a757f3b80c1feef4a85331d2482be4a1, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Opsive.UltimateCharacterController::Opsive.UltimateCharacterController.Game.SpawnPointManager
|
||||
m_FirstSpawnPreferred: 0
|
||||
--- !u!114 &490416365
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 490416361}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: b2f7e9e36b9c7a248900ca825db6b0c5, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Opsive.UltimateCharacterController::Opsive.UltimateCharacterController.Audio.AudioManager
|
||||
--- !u!114 &490416366
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 490416361}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 4b9d9fd8fe138c74896d24120f9e5a59, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Opsive.Shared::Opsive.Shared.Game.Scheduler
|
||||
m_MaxEventCount: 200
|
||||
--- !u!114 &490416367
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 490416361}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0b3bdccc78ae4e4db1f00a2c82783b6, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Opsive.Shared::Opsive.Shared.Game.ObjectPool
|
||||
m_PreloadedPrefabs: []
|
||||
--- !u!114 &490416368
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 490416361}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: ec179f9473f7f9849bab9aac78619ca9, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Opsive.UltimateCharacterController::Opsive.UltimateCharacterController.Game.KinematicObjectManager
|
||||
m_StartCharacterCount: 1
|
||||
m_StartCameraCount: 1
|
||||
m_StartKinematicObjectCount: 0
|
||||
m_AutoSyncTransforms: 0
|
||||
--- !u!114 &490416369
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 490416361}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 8b17e11b4e85729449b773c74f06daef, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Opsive.UltimateCharacterController::Opsive.UltimateCharacterController.SurfaceSystem.DecalManager
|
||||
m_DecalLimit: 100
|
||||
m_WeatheredDecalLimit: 20
|
||||
m_RemoveFadeoutSpeed: 10
|
||||
--- !u!114 &490416370
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 490416361}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 3230f1117d4c11549b64332c8db164af, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Opsive.UltimateCharacterController::Opsive.UltimateCharacterController.SurfaceSystem.SurfaceManager
|
||||
m_ObjectSurfaces: []
|
||||
m_DetectTerrainTreeTextures: 0
|
||||
m_FallbackSurfaceImpact: {fileID: 0}
|
||||
m_FallbackSurfaceType: {fileID: 11400000, guid: e616b14f5d2d0cf42bb5b4360f2b2089, type: 2}
|
||||
m_FallbackAllowDecals: 1
|
||||
--- !u!4 &490416371
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 490416361}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1001 &1817316360
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 1761879981998420, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: VirtualControls
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1761879981998420, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224443155498923482, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
|
||||
propertyPath: m_Pivot.x
|
||||
value: 0.5
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224443155498923482, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
|
||||
propertyPath: m_Pivot.y
|
||||
value: 0.5
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224443155498923482, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
|
||||
propertyPath: m_AnchorMax.x
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224443155498923482, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224443155498923482, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
|
||||
propertyPath: m_AnchorMin.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224443155498923482, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224443155498923482, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224443155498923482, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
|
||||
propertyPath: m_SizeDelta.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224443155498923482, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224443155498923482, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224443155498923482, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224443155498923482, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224443155498923482, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224443155498923482, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224443155498923482, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224443155498923482, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224443155498923482, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224443155498923482, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224443155498923482, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224443155498923482, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 33d3d57ba5fc7484c8d09150e45066a4, type: 3}
|
||||
--- !u!1001 &2002630405
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 1814214236125630, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: Monitors
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1814214236125630, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224285287289726662, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_AnchorMax.x
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224285287289726662, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224362287594313636, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_Pivot.x
|
||||
value: 0.5
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224362287594313636, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_Pivot.y
|
||||
value: 0.5
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224362287594313636, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_AnchorMax.x
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224362287594313636, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224362287594313636, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_AnchorMin.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224362287594313636, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224362287594313636, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224362287594313636, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_SizeDelta.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224362287594313636, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224362287594313636, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224362287594313636, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224362287594313636, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224362287594313636, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224362287594313636, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224362287594313636, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224362287594313636, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224362287594313636, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224362287594313636, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224362287594313636, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224362287594313636, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224887079238470040, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_AnchorMax.x
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224887079238470040, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: b5bf2e4077598914b83fc5e4ca20f2f4, type: 3}
|
||||
--- !u!1001 &1450422152926996510
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 3995187695885635779, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: Nolan
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6021283563354449352, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 8.23
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6021283563354449352, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6021283563354449352, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: -1.27
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6021283563354449352, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6021283563354449352, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6021283563354449352, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6021283563354449352, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6021283563354449352, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6021283563354449352, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6021283563354449352, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 78cdc99d2fb73904586ae402e642e288, type: 3}
|
||||
--- !u!1001 &3806480390682304027
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 3920157385471253802, guid: 65ca090fdbcb6fe418518ecc53625855, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: Main Camera
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5899616656479315499, guid: 65ca090fdbcb6fe418518ecc53625855, type: 3}
|
||||
propertyPath: m_Anchor
|
||||
value:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5899616656479315499, guid: 65ca090fdbcb6fe418518ecc53625855, type: 3}
|
||||
propertyPath: m_Character
|
||||
value:
|
||||
objectReference: {fileID: 469006703}
|
||||
- target: {fileID: 7418421637809006319, guid: 65ca090fdbcb6fe418518ecc53625855, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7418421637809006319, guid: 65ca090fdbcb6fe418518ecc53625855, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7418421637809006319, guid: 65ca090fdbcb6fe418518ecc53625855, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: -10
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7418421637809006319, guid: 65ca090fdbcb6fe418518ecc53625855, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7418421637809006319, guid: 65ca090fdbcb6fe418518ecc53625855, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7418421637809006319, guid: 65ca090fdbcb6fe418518ecc53625855, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7418421637809006319, guid: 65ca090fdbcb6fe418518ecc53625855, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7418421637809006319, guid: 65ca090fdbcb6fe418518ecc53625855, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7418421637809006319, guid: 65ca090fdbcb6fe418518ecc53625855, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7418421637809006319, guid: 65ca090fdbcb6fe418518ecc53625855, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 65ca090fdbcb6fe418518ecc53625855, type: 3}
|
||||
--- !u!1660057539 &9223372036854775807
|
||||
SceneRoots:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Roots:
|
||||
- {fileID: 3806480390682304027}
|
||||
- {fileID: 67607599}
|
||||
- {fileID: 490416371}
|
||||
- {fileID: 2002630405}
|
||||
- {fileID: 1817316360}
|
||||
- {fileID: 462981316}
|
||||
- {fileID: 1450422152926996510}
|
||||
@@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6ce1a7b936b2bf4449397ec54d9bbc05
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
94891
Assets/Scenes/Test.unity
94891
Assets/Scenes/Test.unity
File diff suppressed because it is too large
Load Diff
@@ -16,13 +16,13 @@ namespace Hallucinate.GameSetup.Maze
|
||||
for (int i = 0; i < HorizontalCrawlerCount; i++) CrawlH(grid, 0);
|
||||
}
|
||||
|
||||
public IEnumerator GenerateStepByStep(MazeGrid grid, float interval)
|
||||
public IEnumerator GenerateStepByStep(MazeGrid grid, int cellsPerFrame)
|
||||
{
|
||||
for (int i = 0; i < VerticalCrawlerCount; i++) yield return CrawlV(grid, interval);
|
||||
for (int i = 0; i < HorizontalCrawlerCount; i++) yield return CrawlH(grid, interval);
|
||||
for (int i = 0; i < VerticalCrawlerCount; i++) yield return CrawlV(grid, cellsPerFrame);
|
||||
for (int i = 0; i < HorizontalCrawlerCount; i++) yield return CrawlH(grid, cellsPerFrame);
|
||||
}
|
||||
|
||||
private IEnumerator CrawlV(MazeGrid grid, float interval)
|
||||
private IEnumerator CrawlV(MazeGrid grid, int cellsPerFrame)
|
||||
{
|
||||
bool done = false;
|
||||
int x = Random.Range(MinBoundary, grid.Width - MinBoundary);
|
||||
@@ -31,7 +31,12 @@ namespace Hallucinate.GameSetup.Maze
|
||||
while (!done)
|
||||
{
|
||||
grid.SetCell(x, z, MazeCellType.Processing);
|
||||
if (interval > 0) yield return new WaitForSeconds(interval);
|
||||
MazeManager.cellsProcessedThisFrame++;
|
||||
if (MazeManager.cellsProcessedThisFrame >= cellsPerFrame)
|
||||
{
|
||||
MazeManager.cellsProcessedThisFrame = 0;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
grid.SetCell(x, z, MazeCellType.Corridor);
|
||||
|
||||
@@ -48,7 +53,7 @@ namespace Hallucinate.GameSetup.Maze
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator CrawlH(MazeGrid grid, float interval)
|
||||
private IEnumerator CrawlH(MazeGrid grid, int cellsPerFrame)
|
||||
{
|
||||
bool done = false;
|
||||
int x = MinBoundary;
|
||||
@@ -57,7 +62,12 @@ namespace Hallucinate.GameSetup.Maze
|
||||
while (!done)
|
||||
{
|
||||
grid.SetCell(x, z, MazeCellType.Processing);
|
||||
if (interval > 0) yield return new WaitForSeconds(interval);
|
||||
MazeManager.cellsProcessedThisFrame++;
|
||||
if (MazeManager.cellsProcessedThisFrame >= cellsPerFrame)
|
||||
{
|
||||
MazeManager.cellsProcessedThisFrame = 0;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
grid.SetCell(x, z, MazeCellType.Corridor);
|
||||
|
||||
|
||||
@@ -14,6 +14,6 @@ namespace Hallucinate.GameSetup.Maze
|
||||
/// <summary>
|
||||
/// Generates the maze step-by-step for visualization.
|
||||
/// </summary>
|
||||
System.Collections.IEnumerator GenerateStepByStep(MazeGrid grid, float interval);
|
||||
System.Collections.IEnumerator GenerateStepByStep(MazeGrid grid, int cellsPerFrame);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,8 @@ namespace Hallucinate.GameSetup.Maze
|
||||
Start, // Entry point
|
||||
End, // Exit point
|
||||
StairsUp,
|
||||
StairsDown
|
||||
StairsDown,
|
||||
Room
|
||||
}
|
||||
public enum PieceType
|
||||
{
|
||||
|
||||
@@ -37,18 +37,42 @@ namespace Hallucinate.GameSetup.Maze
|
||||
[PropertyRange(5, 200)]
|
||||
[SerializeField] private int depth = 30;
|
||||
|
||||
[BoxGroup("Debug")]
|
||||
[SerializeField] private bool debugMode = true;
|
||||
[BoxGroup("Animation")]
|
||||
[SerializeField] private bool animateGeneration = true;
|
||||
|
||||
[BoxGroup("Debug")]
|
||||
[ShowIf(nameof(debugMode))]
|
||||
[PropertyRange(0.001f, 0.5f)]
|
||||
[SerializeField] private float visualizationInterval = 0.05f;
|
||||
[BoxGroup("Animation")]
|
||||
[ShowIf(nameof(animateGeneration))]
|
||||
[PropertyRange(1, 500)]
|
||||
[LabelText("Generation Speed (Cells/Frame)")]
|
||||
[SerializeField] private int generationSpeed = 50;
|
||||
|
||||
public static int cellsProcessedThisFrame;
|
||||
|
||||
[BoxGroup("Animation")]
|
||||
[ShowIf(nameof(animateGeneration))]
|
||||
public MazeRenderer.CellAnimationType cellAnimationType = MazeRenderer.CellAnimationType.ScaleUp;
|
||||
|
||||
[BoxGroup("Progress")]
|
||||
[ProgressBar(0, 100)]
|
||||
[ShowInInspector, ReadOnly]
|
||||
private float completionPercentage;
|
||||
|
||||
[BoxGroup("References")]
|
||||
[Required]
|
||||
[SerializeField] private MazeRenderer mazeRenderer;
|
||||
|
||||
[BoxGroup("Rooms (Phase 2)")]
|
||||
public bool generateRooms = true;
|
||||
[BoxGroup("Rooms (Phase 2)")]
|
||||
[ShowIf(nameof(generateRooms))]
|
||||
public int numberOfRooms = 2;
|
||||
[BoxGroup("Rooms (Phase 2)")]
|
||||
[ShowIf(nameof(generateRooms))]
|
||||
public Vector2Int minRoomSize = new Vector2Int(2, 2);
|
||||
[BoxGroup("Rooms (Phase 2)")]
|
||||
[ShowIf(nameof(generateRooms))]
|
||||
public Vector2Int maxRoomSize = new Vector2Int(4, 4);
|
||||
|
||||
[BoxGroup("References")]
|
||||
[Required]
|
||||
[SerializeField] private Transform mazeContainer;
|
||||
@@ -74,6 +98,7 @@ namespace Hallucinate.GameSetup.Maze
|
||||
|
||||
private MazeGrid _grid;
|
||||
private Coroutine _generationCoroutine;
|
||||
private HashSet<Vector3Int> _modifiedCells = new HashSet<Vector3Int>();
|
||||
|
||||
private void Start()
|
||||
{
|
||||
@@ -88,6 +113,25 @@ namespace Hallucinate.GameSetup.Maze
|
||||
}
|
||||
}
|
||||
|
||||
[ContextMenu("Clear Maze")]
|
||||
[Button("Clear Maze", ButtonSizes.Large)]
|
||||
public void ClearMaze()
|
||||
{
|
||||
if (_generationCoroutine != null)
|
||||
{
|
||||
StopCoroutine(_generationCoroutine);
|
||||
_generationCoroutine = null;
|
||||
}
|
||||
|
||||
if (mazeRenderer != null)
|
||||
{
|
||||
mazeRenderer.Clear();
|
||||
}
|
||||
|
||||
completionPercentage = 0f;
|
||||
_modifiedCells?.Clear();
|
||||
}
|
||||
|
||||
[ContextMenu("Regenerate")]
|
||||
[Button("Regenerate Maze", ButtonSizes.Large)]
|
||||
public void Regenerate()
|
||||
@@ -109,24 +153,88 @@ namespace Hallucinate.GameSetup.Maze
|
||||
mazes = new MazeGrid[1];
|
||||
}
|
||||
|
||||
if (_generationCoroutine != null)
|
||||
ClearMaze();
|
||||
|
||||
mazeRenderer.currentAnimationType = cellAnimationType;
|
||||
|
||||
if (animateGeneration)
|
||||
{
|
||||
StopCoroutine(_generationCoroutine);
|
||||
_generationCoroutine = StartCoroutine(GenerateMazeRoutine());
|
||||
}
|
||||
else
|
||||
{
|
||||
GenerateMazeInstant();
|
||||
}
|
||||
}
|
||||
|
||||
mazeRenderer.Clear();
|
||||
private void GenerateMazeInstant()
|
||||
{
|
||||
_modifiedCells.Clear();
|
||||
completionPercentage = 0f;
|
||||
|
||||
// Step 1: Initialize all maze floors
|
||||
for (int i = 0; i < mazes.Length; i++)
|
||||
{
|
||||
mazes[i] = new MazeGrid(width, depth);
|
||||
mazes[i].Level = i;
|
||||
|
||||
// Generate each floor using the selected algorithm
|
||||
CarveRooms(mazes[i]);
|
||||
|
||||
IMazeAlgorithm algorithmForFloor = GetAlgorithm(selectedAlgorithm);
|
||||
algorithmForFloor.Generate(mazes[i]);
|
||||
}
|
||||
|
||||
GenerateConnections();
|
||||
|
||||
for (int i = 0; i < mazes.Length; i++)
|
||||
{
|
||||
mazeRenderer.Initialize(mazes[i], mazeContainer, i == 0);
|
||||
}
|
||||
if (mazes.Length > 0) _grid = mazes[0];
|
||||
|
||||
completionPercentage = 100f;
|
||||
}
|
||||
|
||||
private IEnumerator GenerateMazeRoutine()
|
||||
{
|
||||
_modifiedCells.Clear();
|
||||
completionPercentage = 0f;
|
||||
|
||||
for (int i = 0; i < mazes.Length; i++)
|
||||
{
|
||||
mazes[i] = new MazeGrid(width, depth);
|
||||
mazes[i].Level = i;
|
||||
int floorIndex = i;
|
||||
|
||||
mazes[i].OnCellChanged += (x, z, type) =>
|
||||
{
|
||||
if (type != MazeCellType.Wall)
|
||||
{
|
||||
_modifiedCells.Add(new Vector3Int(x, floorIndex, z));
|
||||
int totalCells = width * depth * mazes.Length;
|
||||
// Approximate the progress to reach roughly 100% since algorithms don't visit all cells
|
||||
float fillRatio = 0.6f;
|
||||
completionPercentage = Mathf.Clamp((_modifiedCells.Count / ((float)totalCells * fillRatio)) * 100f, 0, 99f);
|
||||
}
|
||||
};
|
||||
|
||||
CarveRooms(mazes[i]);
|
||||
mazeRenderer.Initialize(mazes[i], mazeContainer, i == 0);
|
||||
|
||||
IMazeAlgorithm algorithmForFloor = GetAlgorithm(selectedAlgorithm);
|
||||
cellsProcessedThisFrame = 0;
|
||||
yield return StartCoroutine(algorithmForFloor.GenerateStepByStep(mazes[i], generationSpeed));
|
||||
}
|
||||
|
||||
GenerateConnections();
|
||||
|
||||
if (mazes.Length > 0) _grid = mazes[0];
|
||||
|
||||
completionPercentage = 100f;
|
||||
_generationCoroutine = null;
|
||||
}
|
||||
|
||||
private void GenerateConnections()
|
||||
{
|
||||
// Step 2: Create connections between adjacent floors
|
||||
for (int i = 0; i < mazes.Length - 1; i++)
|
||||
{
|
||||
@@ -167,35 +275,44 @@ namespace Hallucinate.GameSetup.Maze
|
||||
connectionsMade++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Step 3: Render all floors
|
||||
if (mazes.Length > 0)
|
||||
{
|
||||
for (int i = 0; i < mazes.Length; i++)
|
||||
{
|
||||
mazeRenderer.Initialize(mazes[i], mazeContainer, i == 0);
|
||||
}
|
||||
_grid = mazes[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
// _grid = new MazeGrid(width, depth);
|
||||
// mazeRenderer.Initialize(_grid, mazeContainer);
|
||||
private void CarveRooms(MazeGrid grid)
|
||||
{
|
||||
if (!generateRooms) return;
|
||||
|
||||
IMazeAlgorithm algorithm = GetAlgorithm(selectedAlgorithm);
|
||||
for (int i = 0; i < numberOfRooms; i++)
|
||||
{
|
||||
int w = Random.Range(minRoomSize.x, maxRoomSize.x + 1);
|
||||
int d = Random.Range(minRoomSize.y, maxRoomSize.y + 1);
|
||||
|
||||
if (debugMode)
|
||||
int startX = Random.Range(1, width - w - 1);
|
||||
int startZ = Random.Range(1, depth - d - 1);
|
||||
|
||||
for (int x = startX; x < startX + w; x++)
|
||||
{
|
||||
_generationCoroutine = StartCoroutine(algorithm.GenerateStepByStep(_grid, visualizationInterval));
|
||||
for (int z = startZ; z < startZ + d; z++)
|
||||
{
|
||||
grid.SetCell(x, z, MazeCellType.Room);
|
||||
}
|
||||
}
|
||||
|
||||
// Carve guaranteed door to seed pathfinding
|
||||
if (Random.value > 0.5f)
|
||||
{
|
||||
int doorX = Random.Range(startX, startX + w);
|
||||
int doorZ = Random.value > 0.5f ? startZ + d : startZ - 1;
|
||||
grid.SetCell(doorX, doorZ, MazeCellType.Corridor);
|
||||
}
|
||||
else
|
||||
{
|
||||
algorithm.Generate(_grid);
|
||||
int doorX = Random.value > 0.5f ? startX + w : startX - 1;
|
||||
int doorZ = Random.Range(startZ, startZ + d);
|
||||
grid.SetCell(doorX, doorZ, MazeCellType.Corridor);
|
||||
}
|
||||
_grid = new MazeGrid(width, depth);
|
||||
mazeRenderer.Initialize(_grid, mazeContainer);
|
||||
}
|
||||
}
|
||||
|
||||
private void ShuffleList<T>(List<T> list)
|
||||
{
|
||||
for (int i = 0; i < list.Count; i++)
|
||||
|
||||
@@ -22,6 +22,11 @@ namespace Hallucinate.GameSetup.Maze
|
||||
|
||||
public float Scale => visualProfile != null ? visualProfile.scale : 1f;
|
||||
|
||||
public enum CellAnimationType { None, ScaleUp, DropDown, SpinIn }
|
||||
|
||||
[HideInInspector]
|
||||
public CellAnimationType currentAnimationType = CellAnimationType.ScaleUp;
|
||||
|
||||
[ShowInInspector]
|
||||
[ReadOnly]
|
||||
[BoxGroup("Runtime")]
|
||||
@@ -134,48 +139,143 @@ namespace Hallucinate.GameSetup.Maze
|
||||
_spawnedCells.Remove(posKey);
|
||||
}
|
||||
|
||||
GameObject prefab = null;
|
||||
Quaternion rotation = Quaternion.identity;
|
||||
if (type == MazeCellType.Wall) return;
|
||||
|
||||
if (type == MazeCellType.Corridor || type == MazeCellType.Processing)
|
||||
float logicalSpacing = visualProfile.nodeSpacing; // Distances between Nodes
|
||||
float halfSpacing = logicalSpacing / 2f;
|
||||
float safeScale = Mathf.Max(0.001f, visualProfile.scale);
|
||||
float spacingScale = logicalSpacing * safeScale;
|
||||
|
||||
float yOffset = grid.Level * floorHeight;
|
||||
Vector3 localPos = new Vector3(x * spacingScale, yOffset, z * spacingScale);
|
||||
|
||||
GameObject cellParent = new GameObject($"Cell_{x}_{grid.Level}_{z}");
|
||||
cellParent.transform.SetParent(_container);
|
||||
cellParent.transform.localPosition = localPos;
|
||||
|
||||
bool spawnedAnything = false;
|
||||
|
||||
if (type == MazeCellType.Corridor || type == MazeCellType.Processing || type == MazeCellType.StairsUp || type == MazeCellType.StairsDown)
|
||||
{
|
||||
(prefab, rotation) = GetCorridorPrefabAndRotation(grid, x, z);
|
||||
// 1. Spawn Node (Intersection, Corner, T, DeadEnd, or Stairs)
|
||||
GameObject nodePrefab;
|
||||
Quaternion nodeRot;
|
||||
Vector3 nodeOffset = Vector3.zero;
|
||||
|
||||
if (type == MazeCellType.StairsUp || type == MazeCellType.StairsDown)
|
||||
{
|
||||
nodePrefab = visualProfile.GetPrefab(type);
|
||||
nodeRot = Quaternion.Euler(0, visualProfile.stairsOffset, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
(nodePrefab, nodeRot, nodeOffset) = GetNodePrefabAndRotation(grid, x, z);
|
||||
}
|
||||
|
||||
if (nodePrefab != null)
|
||||
{
|
||||
GameObject node = Instantiate(nodePrefab, cellParent.transform);
|
||||
node.transform.localPosition = nodeOffset * safeScale;
|
||||
node.transform.localRotation = nodeRot;
|
||||
node.transform.localScale = Vector3.one * safeScale;
|
||||
spawnedAnything = true;
|
||||
}
|
||||
|
||||
// 2. Spawn Edge X (Right path)
|
||||
if (IsPath(grid, x + 1, z))
|
||||
{
|
||||
GameObject edgePrefab = visualProfile.corridorStraight;
|
||||
if (edgePrefab != null)
|
||||
{
|
||||
GameObject edgeX = Instantiate(edgePrefab, cellParent.transform);
|
||||
edgeX.transform.localPosition = new Vector3(halfSpacing * safeScale, 0, 0); // half units offset right
|
||||
edgeX.transform.localRotation = Quaternion.Euler(0, 90f, 0); // pointing along X
|
||||
edgeX.transform.localScale = Vector3.one * safeScale;
|
||||
spawnedAnything = true;
|
||||
}
|
||||
}
|
||||
|
||||
// 3. Spawn Edge Z (Top path)
|
||||
if (IsPath(grid, x, z + 1))
|
||||
{
|
||||
GameObject edgePrefab = visualProfile.corridorStraight;
|
||||
if (edgePrefab != null)
|
||||
{
|
||||
GameObject edgeZ = Instantiate(edgePrefab, cellParent.transform);
|
||||
edgeZ.transform.localPosition = new Vector3(0, 0, halfSpacing * safeScale); // half units offset forward
|
||||
edgeZ.transform.localRotation = Quaternion.identity; // pointing along Z
|
||||
edgeZ.transform.localScale = Vector3.one * safeScale;
|
||||
spawnedAnything = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (type == MazeCellType.Room)
|
||||
{
|
||||
// Spawn Floor
|
||||
if (visualProfile.roomFloorPrefab != null)
|
||||
{
|
||||
GameObject floor = Instantiate(visualProfile.roomFloorPrefab, cellParent.transform);
|
||||
floor.transform.localPosition = Vector3.zero;
|
||||
floor.transform.localScale = Vector3.one * safeScale;
|
||||
spawnedAnything = true;
|
||||
}
|
||||
|
||||
// Spawn Ceiling
|
||||
if (visualProfile.roomCeilingPrefab != null)
|
||||
{
|
||||
GameObject ceiling = Instantiate(visualProfile.roomCeilingPrefab, cellParent.transform);
|
||||
ceiling.transform.localPosition = new Vector3(0, floorHeight, 0);
|
||||
ceiling.transform.localScale = Vector3.one * safeScale;
|
||||
spawnedAnything = true;
|
||||
}
|
||||
|
||||
// Spawn Room Edges (Walls or Doors)
|
||||
MazeCellType top = grid.IsInBounds(x, z + 1) ? grid.GetCell(x, z + 1) : MazeCellType.Wall;
|
||||
SpawnRoomEdge(cellParent, top, new Vector3(0, 0, halfSpacing * safeScale), 0f, safeScale);
|
||||
|
||||
MazeCellType right = grid.IsInBounds(x + 1, z) ? grid.GetCell(x + 1, z) : MazeCellType.Wall;
|
||||
SpawnRoomEdge(cellParent, right, new Vector3(halfSpacing * safeScale, 0, 0), 90f, safeScale);
|
||||
|
||||
MazeCellType bottom = grid.IsInBounds(x, z - 1) ? grid.GetCell(x, z - 1) : MazeCellType.Wall;
|
||||
SpawnRoomEdge(cellParent, bottom, new Vector3(0, 0, -halfSpacing * safeScale), 180f, safeScale);
|
||||
|
||||
MazeCellType left = grid.IsInBounds(x - 1, z) ? grid.GetCell(x - 1, z) : MazeCellType.Wall;
|
||||
SpawnRoomEdge(cellParent, left, new Vector3(-halfSpacing * safeScale, 0, 0), 270f, safeScale);
|
||||
|
||||
spawnedAnything = true; // Always true if it reaches here
|
||||
}
|
||||
else
|
||||
{
|
||||
prefab = visualProfile.GetPrefab(type);
|
||||
|
||||
if (type == MazeCellType.StairsUp || type == MazeCellType.StairsDown)
|
||||
// Non-corridor logic (Start, End, etc)
|
||||
GameObject prefab = visualProfile.GetPrefab(type);
|
||||
if (prefab != null)
|
||||
{
|
||||
rotation = Quaternion.Euler(0, visualProfile.stairsOffset, 0);
|
||||
GameObject obj = Instantiate(prefab, cellParent.transform);
|
||||
obj.transform.localPosition = Vector3.zero;
|
||||
obj.transform.localRotation = Quaternion.identity;
|
||||
obj.transform.localScale = Vector3.one * safeScale;
|
||||
spawnedAnything = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (prefab == null) return;
|
||||
if (!spawnedAnything)
|
||||
{
|
||||
DestroyImmediate(cellParent);
|
||||
return;
|
||||
}
|
||||
|
||||
float safeScale = Mathf.Max(0.001f, visualProfile.scale);
|
||||
float modelScaleMultiplier = 1f;
|
||||
|
||||
float yOffset = grid.Level * floorHeight;
|
||||
Vector3 localPos = new Vector3(x * safeScale, yOffset, z * safeScale);
|
||||
|
||||
GameObject newObj = Instantiate(prefab, _container);
|
||||
|
||||
newObj.transform.localPosition = localPos;
|
||||
newObj.transform.localRotation = rotation;
|
||||
newObj.transform.localScale = Vector3.one * safeScale * modelScaleMultiplier;
|
||||
_spawnedCells[posKey] = newObj;
|
||||
_spawnedCells[posKey] = cellParent;
|
||||
|
||||
if (animate && visualProfile.animationDuration > 0)
|
||||
{
|
||||
StartCoroutine(AnimateCell(newObj.transform));
|
||||
StartCoroutine(AnimateCell(cellParent.transform));
|
||||
}
|
||||
}
|
||||
|
||||
// =================================================================================
|
||||
// THUẬT TOÁN BITMASK AUTO-TILING
|
||||
// =================================================================================
|
||||
private (GameObject, Quaternion) GetCorridorPrefabAndRotation(MazeGrid grid, int x, int z)
|
||||
private (GameObject, Quaternion, Vector3) GetNodePrefabAndRotation(MazeGrid grid, int x, int z)
|
||||
{
|
||||
bool top = IsPath(grid, x, z + 1);
|
||||
bool right = IsPath(grid, x + 1, z);
|
||||
@@ -190,24 +290,32 @@ namespace Hallucinate.GameSetup.Maze
|
||||
|
||||
GameObject prefabToSpawn = null;
|
||||
float yRotation = 0f;
|
||||
Vector3 offset = Vector3.zero;
|
||||
|
||||
// Push dead ends to the boundary where edges end
|
||||
float endOffset = visualProfile.deadEndShift;
|
||||
|
||||
switch (mask)
|
||||
{
|
||||
case 1:
|
||||
prefabToSpawn = visualProfile.corridorDeadEnd;
|
||||
yRotation = 180f;
|
||||
yRotation = 0f;
|
||||
offset = new Vector3(0, 0, endOffset);
|
||||
break;
|
||||
case 2:
|
||||
prefabToSpawn = visualProfile.corridorDeadEnd;
|
||||
yRotation = 270f;
|
||||
yRotation = 90f;
|
||||
offset = new Vector3(endOffset, 0, 0);
|
||||
break;
|
||||
case 4:
|
||||
prefabToSpawn = visualProfile.corridorDeadEnd;
|
||||
yRotation = 0f;
|
||||
yRotation = 180f;
|
||||
offset = new Vector3(0, 0, -endOffset);
|
||||
break;
|
||||
case 8:
|
||||
prefabToSpawn = visualProfile.corridorDeadEnd;
|
||||
yRotation = 90f;
|
||||
yRotation = 270f;
|
||||
offset = new Vector3(-endOffset, 0, 0);
|
||||
break;
|
||||
|
||||
case 5:
|
||||
@@ -238,19 +346,19 @@ namespace Hallucinate.GameSetup.Maze
|
||||
|
||||
case 11:
|
||||
prefabToSpawn = visualProfile.corridorTJunction;
|
||||
yRotation = 180f;
|
||||
yRotation = 0f;
|
||||
break;
|
||||
case 7:
|
||||
prefabToSpawn = visualProfile.corridorTJunction;
|
||||
yRotation = 270f;
|
||||
yRotation = 90f;
|
||||
break;
|
||||
case 14:
|
||||
prefabToSpawn = visualProfile.corridorTJunction;
|
||||
yRotation = 0f;
|
||||
yRotation = 180f;
|
||||
break;
|
||||
case 13:
|
||||
prefabToSpawn = visualProfile.corridorTJunction;
|
||||
yRotation = 90f;
|
||||
yRotation = 270f;
|
||||
break;
|
||||
|
||||
case 15:
|
||||
@@ -271,7 +379,32 @@ namespace Hallucinate.GameSetup.Maze
|
||||
|
||||
if (prefabToSpawn == null) prefabToSpawn = visualProfile.corridorPrefab;
|
||||
|
||||
return (prefabToSpawn, Quaternion.Euler(0, finalRotation, 0));
|
||||
return (prefabToSpawn, Quaternion.Euler(0, finalRotation, 0), offset);
|
||||
}
|
||||
|
||||
private void SpawnRoomEdge(GameObject parent, MazeCellType neighborType, Vector3 offset, float yRot, float safeScale)
|
||||
{
|
||||
if (neighborType == MazeCellType.Room)
|
||||
return; // Open space to another room cell
|
||||
|
||||
GameObject prefabToSpawn = null;
|
||||
|
||||
if (neighborType == MazeCellType.Corridor || neighborType == MazeCellType.Processing || neighborType == MazeCellType.Start || neighborType == MazeCellType.End)
|
||||
{
|
||||
prefabToSpawn = visualProfile.roomDoorwayPrefab;
|
||||
}
|
||||
else
|
||||
{
|
||||
prefabToSpawn = visualProfile.roomWallPrefab;
|
||||
}
|
||||
|
||||
if (prefabToSpawn != null)
|
||||
{
|
||||
GameObject edge = Instantiate(prefabToSpawn, parent.transform);
|
||||
edge.transform.localPosition = offset;
|
||||
edge.transform.localRotation = Quaternion.Euler(0, yRot, 0);
|
||||
edge.transform.localScale = Vector3.one * safeScale;
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsPath(MazeGrid grid, int x, int z)
|
||||
@@ -294,10 +427,27 @@ namespace Hallucinate.GameSetup.Maze
|
||||
{
|
||||
if (target == null) yield break;
|
||||
|
||||
if (currentAnimationType == CellAnimationType.None) yield break;
|
||||
|
||||
float duration = Mathf.Max(0.01f, visualProfile.animationDuration);
|
||||
float elapsed = 0;
|
||||
Vector3 finalScale = target.localScale;
|
||||
target.localScale = Vector3.one * 0.001f;
|
||||
Vector3 finalPosition = target.localPosition;
|
||||
Quaternion finalRotation = target.localRotation;
|
||||
|
||||
if (currentAnimationType == CellAnimationType.ScaleUp)
|
||||
{
|
||||
target.localScale = Vector3.one * 0.001f;
|
||||
}
|
||||
else if (currentAnimationType == CellAnimationType.DropDown)
|
||||
{
|
||||
target.localPosition = finalPosition + Vector3.up * 5f;
|
||||
}
|
||||
else if (currentAnimationType == CellAnimationType.SpinIn)
|
||||
{
|
||||
target.localScale = Vector3.one * 0.001f;
|
||||
target.localRotation = finalRotation * Quaternion.Euler(0, 180, 0);
|
||||
}
|
||||
|
||||
while (elapsed < duration)
|
||||
{
|
||||
@@ -305,16 +455,32 @@ namespace Hallucinate.GameSetup.Maze
|
||||
|
||||
elapsed += Time.deltaTime;
|
||||
float t = Mathf.Clamp01(elapsed / duration);
|
||||
float s = Mathf.Sin(t * Mathf.PI * 0.5f);
|
||||
|
||||
target.localScale = finalScale * Mathf.Max(0.001f, s);
|
||||
if (currentAnimationType == CellAnimationType.ScaleUp)
|
||||
{
|
||||
float s = Mathf.Sin(t * Mathf.PI * 0.5f);
|
||||
target.localScale = finalScale * Mathf.Max(0.001f, s);
|
||||
}
|
||||
else if (currentAnimationType == CellAnimationType.DropDown)
|
||||
{
|
||||
float s = Mathf.Sin(t * Mathf.PI * 0.5f);
|
||||
target.localPosition = Vector3.Lerp(finalPosition + Vector3.up * 5f, finalPosition, s);
|
||||
}
|
||||
else if (currentAnimationType == CellAnimationType.SpinIn)
|
||||
{
|
||||
float s = Mathf.Sin(t * Mathf.PI * 0.5f);
|
||||
target.localScale = finalScale * Mathf.Max(0.001f, s);
|
||||
target.localRotation = Quaternion.Lerp(finalRotation * Quaternion.Euler(0, 180, 0), finalRotation, s);
|
||||
}
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
// Scale
|
||||
target.localScale = finalScale;
|
||||
target.localPosition = finalPosition;
|
||||
target.localRotation = finalRotation;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -66,10 +66,28 @@ namespace Hallucinate.GameSetup.Maze
|
||||
[Required]
|
||||
public GameObject corridorDeadEnd;
|
||||
|
||||
[BoxGroup("Room Pieces (Phase 2)")]
|
||||
public GameObject roomFloorPrefab;
|
||||
[BoxGroup("Room Pieces (Phase 2)")]
|
||||
public GameObject roomWallPrefab;
|
||||
[BoxGroup("Room Pieces (Phase 2)")]
|
||||
public GameObject roomCeilingPrefab;
|
||||
[BoxGroup("Room Pieces (Phase 2)")]
|
||||
public GameObject roomDoorwayPrefab;
|
||||
|
||||
[BoxGroup("Visualization")]
|
||||
[MinValue(0.001f)]
|
||||
public float scale = 0.167f;
|
||||
|
||||
[BoxGroup("Visualization")]
|
||||
[MinValue(1f)]
|
||||
[InfoBox("The physical distance between each grid cell. Default is 6 based on 3x3 intersections and 3x2 halls.")]
|
||||
public float nodeSpacing = 6f;
|
||||
|
||||
[BoxGroup("Visualization")]
|
||||
[InfoBox("How far to push dead-end caps from the center so they touch the hallway edge. Default is 1.0.")]
|
||||
public float deadEndShift = 1.0f;
|
||||
|
||||
[BoxGroup("Visualization")]
|
||||
[MinValue(0f)]
|
||||
public float animationDuration = 0.25f;
|
||||
|
||||
@@ -48,7 +48,7 @@ namespace Hallucinate.GameSetup.Maze
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerator GenerateStepByStep(MazeGrid grid, float interval)
|
||||
public IEnumerator GenerateStepByStep(MazeGrid grid, int cellsPerFrame)
|
||||
{
|
||||
InitializeNoise(grid);
|
||||
|
||||
@@ -75,7 +75,7 @@ namespace Hallucinate.GameSetup.Maze
|
||||
}
|
||||
}
|
||||
|
||||
yield return GenerateRecursiveStepByStep(grid, 5, 5, interval);
|
||||
yield return GenerateRecursiveStepByStep(grid, 5, 5, cellsPerFrame);
|
||||
}
|
||||
|
||||
private void InitializeNoise(MazeGrid grid)
|
||||
@@ -109,8 +109,8 @@ namespace Hallucinate.GameSetup.Maze
|
||||
|
||||
private void GenerateRecursive(MazeGrid grid, int x, int z)
|
||||
{
|
||||
// Boundary and Noise check
|
||||
if (!grid.IsInBounds(x, z)) return;
|
||||
if (grid.GetCell(x, z) != MazeCellType.Wall) return;
|
||||
if (GetNoiseAt(x, z, grid.Width) < CorridorThreshold) return;
|
||||
if (grid.GetCell(x, z) == MazeCellType.Corridor) return;
|
||||
|
||||
@@ -127,16 +127,22 @@ namespace Hallucinate.GameSetup.Maze
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator GenerateRecursiveStepByStep(MazeGrid grid, int x, int z, float interval)
|
||||
private IEnumerator GenerateRecursiveStepByStep(MazeGrid grid, int x, int z, int cellsPerFrame)
|
||||
{
|
||||
if (!grid.IsInBounds(x, z)) yield break;
|
||||
if (grid.GetCell(x, z) != MazeCellType.Wall) yield break;
|
||||
if (GetNoiseAt(x, z, grid.Width) < CorridorThreshold) yield break;
|
||||
if (grid.GetCell(x, z) == MazeCellType.Corridor) yield break;
|
||||
|
||||
if (grid.CountSquareNeighbours(x, z, MazeCellType.Corridor) >= DeadEndNeighbourThreshold) yield break;
|
||||
|
||||
grid.SetCell(x, z, MazeCellType.Processing);
|
||||
if (interval > 0) yield return new WaitForSeconds(interval);
|
||||
MazeManager.cellsProcessedThisFrame++;
|
||||
if (MazeManager.cellsProcessedThisFrame >= cellsPerFrame)
|
||||
{
|
||||
MazeManager.cellsProcessedThisFrame = 0;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
grid.SetCell(x, z, MazeCellType.Corridor);
|
||||
|
||||
@@ -145,7 +151,7 @@ namespace Hallucinate.GameSetup.Maze
|
||||
|
||||
foreach (var dir in shuffledDirs)
|
||||
{
|
||||
yield return GenerateRecursiveStepByStep(grid, x + dir.x, z + dir.z, interval);
|
||||
yield return GenerateRecursiveStepByStep(grid, x + dir.x, z + dir.z, cellsPerFrame);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,12 +39,12 @@ namespace Hallucinate.GameSetup.Maze
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerator GenerateStepByStep(MazeGrid grid, float interval)
|
||||
public IEnumerator GenerateStepByStep(MazeGrid grid, int cellsPerFrame)
|
||||
{
|
||||
int x = InitialX;
|
||||
int z = InitialZ;
|
||||
grid.SetCell(x, z, MazeCellType.Corridor);
|
||||
yield return new WaitForSeconds(interval);
|
||||
yield return null;
|
||||
|
||||
List<MapLocation> walls = GetNeighbouringWalls(grid, x, z);
|
||||
foreach(var w in walls) grid.SetCell(w.x, w.z, MazeCellType.Processing);
|
||||
@@ -59,7 +59,12 @@ namespace Hallucinate.GameSetup.Maze
|
||||
if (grid.CountSquareNeighbours(w.x, w.z, MazeCellType.Corridor) == TargetCorridorNeighbours)
|
||||
{
|
||||
grid.SetCell(w.x, w.z, MazeCellType.Corridor);
|
||||
if (interval > 0) yield return new WaitForSeconds(interval);
|
||||
MazeManager.cellsProcessedThisFrame++;
|
||||
if (MazeManager.cellsProcessedThisFrame >= cellsPerFrame)
|
||||
{
|
||||
MazeManager.cellsProcessedThisFrame = 0;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
foreach (var nw in GetNeighbouringWalls(grid, w.x, w.z))
|
||||
{
|
||||
|
||||
@@ -18,13 +18,14 @@ namespace Hallucinate.GameSetup.Maze
|
||||
GenerateRecursive(grid, StartX, StartZ);
|
||||
}
|
||||
|
||||
public IEnumerator GenerateStepByStep(MazeGrid grid, float interval)
|
||||
public IEnumerator GenerateStepByStep(MazeGrid grid, int cellsPerFrame)
|
||||
{
|
||||
yield return GenerateRecursiveStepByStep(grid, StartX, StartZ, interval);
|
||||
yield return GenerateRecursiveStepByStep(grid, StartX, StartZ, cellsPerFrame);
|
||||
}
|
||||
|
||||
private void GenerateRecursive(MazeGrid grid, int x, int z)
|
||||
{
|
||||
if (grid.GetCell(x, z) != MazeCellType.Wall) return;
|
||||
if (grid.CountSquareNeighbours(x, z, MazeCellType.Corridor) >= DeadEndNeighbourThreshold) return;
|
||||
|
||||
grid.SetCell(x, z, MazeCellType.Corridor);
|
||||
@@ -43,12 +44,18 @@ namespace Hallucinate.GameSetup.Maze
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator GenerateRecursiveStepByStep(MazeGrid grid, int x, int z, float interval)
|
||||
private IEnumerator GenerateRecursiveStepByStep(MazeGrid grid, int x, int z, int cellsPerFrame)
|
||||
{
|
||||
if (grid.GetCell(x, z) != MazeCellType.Wall) yield break;
|
||||
if (grid.CountSquareNeighbours(x, z, MazeCellType.Corridor) >= DeadEndNeighbourThreshold) yield break;
|
||||
|
||||
grid.SetCell(x, z, MazeCellType.Processing);
|
||||
if (interval > 0) yield return new WaitForSeconds(interval);
|
||||
MazeManager.cellsProcessedThisFrame++;
|
||||
if (MazeManager.cellsProcessedThisFrame >= cellsPerFrame)
|
||||
{
|
||||
MazeManager.cellsProcessedThisFrame = 0;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
grid.SetCell(x, z, MazeCellType.Corridor);
|
||||
|
||||
@@ -61,7 +68,7 @@ namespace Hallucinate.GameSetup.Maze
|
||||
int nz = z + dir.z;
|
||||
if (grid.IsInBounds(nx, nz))
|
||||
{
|
||||
yield return GenerateRecursiveStepByStep(grid, nx, nz, interval);
|
||||
yield return GenerateRecursiveStepByStep(grid, nx, nz, cellsPerFrame);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,17 +32,17 @@ namespace Hallucinate.GameSetup.Maze
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerator GenerateStepByStep(MazeGrid grid, float interval)
|
||||
public IEnumerator GenerateStepByStep(MazeGrid grid, int cellsPerFrame)
|
||||
{
|
||||
int x = Random.Range(MinBoundary, grid.Width - 1);
|
||||
int z = Random.Range(MinBoundary, grid.Depth - 1);
|
||||
grid.SetCell(x, z, MazeCellType.Corridor);
|
||||
yield return new WaitForSeconds(interval);
|
||||
yield return null;
|
||||
|
||||
int safety = 0;
|
||||
while (GetAvailableCells(grid) > 1 && safety < MaxIterationSafety)
|
||||
{
|
||||
yield return RandomWalk(grid, interval);
|
||||
yield return RandomWalk(grid, cellsPerFrame);
|
||||
safety++;
|
||||
}
|
||||
}
|
||||
@@ -123,7 +123,7 @@ namespace Hallucinate.GameSetup.Maze
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator RandomWalk(MazeGrid grid, float interval)
|
||||
private IEnumerator RandomWalk(MazeGrid grid, int cellsPerFrame)
|
||||
{
|
||||
if (_notUsed.Count == 0) yield break;
|
||||
|
||||
@@ -139,7 +139,12 @@ namespace Hallucinate.GameSetup.Maze
|
||||
while (cx > 0 && cx < grid.Width - 1 && cz > 0 && cz < grid.Depth - 1 && loop < MaxWalkSteps && !validPath)
|
||||
{
|
||||
grid.SetCell(cx, cz, MazeCellType.Processing); // State 0
|
||||
if (interval > 0) yield return new WaitForSeconds(interval);
|
||||
MazeManager.cellsProcessedThisFrame++;
|
||||
if (MazeManager.cellsProcessedThisFrame >= cellsPerFrame)
|
||||
{
|
||||
MazeManager.cellsProcessedThisFrame = 0;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
if (CountFinalizedNeighbours(grid, cx, cz) > 1) break;
|
||||
|
||||
|
||||
@@ -53,6 +53,46 @@ namespace Hallucinate.UI
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
|
||||
private async void Start()
|
||||
{
|
||||
// Auto-connect if we bypass the UI and start directly in the Main Scene
|
||||
if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "Main Scene")
|
||||
{
|
||||
Debug.Log("[BasicSpawner] Auto-starting Fusion in AutoHostOrClient mode for testing...");
|
||||
|
||||
if (_isStarting) return;
|
||||
_isStarting = true;
|
||||
|
||||
try
|
||||
{
|
||||
await EnsureRunnerExists();
|
||||
var sceneManager = gameObject.GetComponent<NetworkSceneManagerDefault>();
|
||||
if (sceneManager == null) sceneManager = gameObject.AddComponent<NetworkSceneManagerDefault>();
|
||||
|
||||
var result = await _runner.StartGame(new StartGameArgs()
|
||||
{
|
||||
GameMode = GameMode.Shared,
|
||||
SessionName = "QuickTestRoom", // Hardcoded session for instant testing
|
||||
SceneManager = sceneManager,
|
||||
Scene = SceneRef.FromIndex(UnityEngine.SceneManagement.SceneManager.GetActiveScene().buildIndex)
|
||||
});
|
||||
|
||||
if (result.Ok)
|
||||
{
|
||||
Debug.Log("[BasicSpawner] Auto Connect SUCCESS!");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"[BasicSpawner] Auto Connect FAILED: {result.ShutdownReason}");
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
_isStarting = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public PlayerProfile LocalPlayerProfile { get; private set; }
|
||||
public void SetLocalPlayerProfile(PlayerProfile _profile)
|
||||
{
|
||||
@@ -91,8 +131,13 @@ namespace Hallucinate.UI
|
||||
|
||||
if (this == null) return; // BasicSpawner itself might be destroyed
|
||||
|
||||
Debug.Log("[BasicSpawner] Creating new NetworkRunner component.");
|
||||
_runner = gameObject.AddComponent<NetworkRunner>();
|
||||
_runner = gameObject.GetComponent<NetworkRunner>();
|
||||
if (_runner == null)
|
||||
{
|
||||
Debug.Log("[BasicSpawner] Creating new NetworkRunner component.");
|
||||
_runner = gameObject.AddComponent<NetworkRunner>();
|
||||
}
|
||||
|
||||
_runner.ProvideInput = true;
|
||||
_runner.AddCallbacks(this);
|
||||
}
|
||||
@@ -244,9 +289,13 @@ namespace Hallucinate.UI
|
||||
|
||||
public void OnPlayerJoined(NetworkRunner runner, PlayerRef player)
|
||||
{
|
||||
Debug.Log($"[BasicSpawner] PlayerJoined: {player.PlayerId}");
|
||||
|
||||
// In Shared Mode, there is no Server. Each client is responsible for spawning their own player.
|
||||
if (player == runner.LocalPlayer)
|
||||
{
|
||||
SendLocalMetaData(player);
|
||||
SpawnPlayer(runner, player);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -405,19 +454,43 @@ namespace Hallucinate.UI
|
||||
{
|
||||
foreach (var player in runner.ActivePlayers)
|
||||
{
|
||||
Vector2 spawnPosition = (player == runner.LocalPlayer) ? new Vector2(-8, 0) : new Vector2(8, 0);
|
||||
var networkPlayerObject = runner.Spawn(_playerPrefab, spawnPosition, Quaternion.identity, player);
|
||||
// Give the client State Authority so they can move themselves
|
||||
// networkPlayerObject.AssignStateAuthority(player);
|
||||
_spawnedCharacters.Add(player, networkPlayerObject);
|
||||
if (!_spawnedCharacters.ContainsKey(player))
|
||||
{
|
||||
SpawnPlayer(runner, player);
|
||||
}
|
||||
}
|
||||
}
|
||||
/*if (currentSceneName == "Main Scene")
|
||||
{
|
||||
UIManager.Instance?.OnGameStarted();
|
||||
/
|
||||
BNM098TYU78I98IU7Y6T57U8I9I8U7Y6T57U8I7Y6T5Y67U8IU7Y6T57U8IU7Y6E4XDER45ESZXSDCER45EDSXZSDCEFR45TTRFGHJUIYTRW
|
||||
}*/
|
||||
}
|
||||
|
||||
private void SpawnPlayer(NetworkRunner runner, PlayerRef player)
|
||||
{
|
||||
Debug.Log($"[BasicSpawner] Spawning Player {player.PlayerId} at {Time.time}");
|
||||
Vector3 spawnPosition = (player == runner.LocalPlayer) ? new Vector3(-8, 2, 0) : new Vector3(8, 2, 0);
|
||||
var networkPlayerObject = runner.Spawn(_playerPrefab, spawnPosition, Quaternion.identity, player);
|
||||
|
||||
// In Shared Mode, runner.Spawn automatically grants State Authority to the caller.
|
||||
// We just need to assign Input Authority.
|
||||
networkPlayerObject.AssignInputAuthority(player);
|
||||
|
||||
_spawnedCharacters[player] = networkPlayerObject;
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
if (_runner != null && _runner.IsRunning)
|
||||
{
|
||||
GUI.color = Color.green;
|
||||
GUI.Label(new Rect(10, 10, 300, 30), $"[Network] Session: {_runner.SessionInfo?.Name}");
|
||||
GUI.Label(new Rect(10, 30, 300, 30), $"[Network] Players in Room: {_runner.ActivePlayers.Count()}");
|
||||
GUI.Label(new Rect(10, 50, 300, 30), $"[Network] Am I Server?: {_runner.IsServer}");
|
||||
}
|
||||
}
|
||||
|
||||
public void OnSceneLoadStart(NetworkRunner runner) { }
|
||||
}
|
||||
|
||||
@@ -68,7 +68,22 @@ MonoBehaviour:
|
||||
- rid: 5521631447830495244
|
||||
- rid: 5521631447830495245
|
||||
m_RuntimeSettings:
|
||||
m_List: []
|
||||
m_List:
|
||||
- rid: 6852985685364965378
|
||||
- rid: 6852985685364965379
|
||||
- rid: 6852985685364965380
|
||||
- rid: 6852985685364965381
|
||||
- rid: 6852985685364965384
|
||||
- rid: 6852985685364965385
|
||||
- rid: 6852985685364965392
|
||||
- rid: 6852985685364965394
|
||||
- rid: 8712630790384254976
|
||||
- rid: 5521631447830495233
|
||||
- rid: 5521631447830495234
|
||||
- rid: 5521631447830495237
|
||||
- rid: 5521631447830495238
|
||||
- rid: 5521631447830495243
|
||||
- rid: 5521631447830495245
|
||||
m_AssetVersion: 10
|
||||
m_ObsoleteDefaultVolumeProfile: {fileID: 0}
|
||||
m_RenderingLayerNames:
|
||||
|
||||
@@ -13,7 +13,7 @@ MonoBehaviour:
|
||||
m_Name: PhotonAppSettings
|
||||
m_EditorClassIdentifier: Fusion.Realtime.dll::Fusion.Photon.Realtime.PhotonAppSettings
|
||||
AppSettings:
|
||||
AppIdFusion:
|
||||
AppIdFusion: 6ce8fd92-f5e0-40d8-aff0-efca6cdab6a1
|
||||
AppIdChat:
|
||||
AppIdVoice:
|
||||
AppVersion:
|
||||
|
||||
@@ -16,6 +16,7 @@ MonoBehaviour:
|
||||
keys:
|
||||
- f6f338855ad36644f8143c150efa4089
|
||||
- d7832b9a866cd1e4f8e997a9cf8f3647
|
||||
- eda5fe9b4dec586498dcf6d3f2e63088
|
||||
values:
|
||||
- goDatas_byGlobalId:
|
||||
keys:
|
||||
@@ -59,3 +60,42 @@ MonoBehaviour:
|
||||
iconNameOrGuid:
|
||||
- colorIndex: 9
|
||||
iconNameOrGuid:
|
||||
- goDatas_byGlobalId:
|
||||
keys:
|
||||
- globalObjectIdString: GlobalObjectId_V1-2-eda5fe9b4dec586498dcf6d3f2e63088-751090086-0
|
||||
- globalObjectIdString: GlobalObjectId_V1-2-eda5fe9b4dec586498dcf6d3f2e63088-656189833-0
|
||||
- globalObjectIdString: GlobalObjectId_V1-2-eda5fe9b4dec586498dcf6d3f2e63088-1945212509-0
|
||||
- globalObjectIdString: GlobalObjectId_V1-2-eda5fe9b4dec586498dcf6d3f2e63088-3920157385471253802-1216657555
|
||||
- globalObjectIdString: GlobalObjectId_V1-2-eda5fe9b4dec586498dcf6d3f2e63088-1761879981998420-1420512788
|
||||
- globalObjectIdString: GlobalObjectId_V1-2-eda5fe9b4dec586498dcf6d3f2e63088-3995187695885635779-834444804
|
||||
- globalObjectIdString: GlobalObjectId_V1-2-eda5fe9b4dec586498dcf6d3f2e63088-1814214236125630-2136780664
|
||||
- globalObjectIdString: GlobalObjectId_V1-2-eda5fe9b4dec586498dcf6d3f2e63088-620725563-0
|
||||
- globalObjectIdString: GlobalObjectId_V1-2-eda5fe9b4dec586498dcf6d3f2e63088-346257371-0
|
||||
- globalObjectIdString: GlobalObjectId_V1-2-eda5fe9b4dec586498dcf6d3f2e63088-786488-0
|
||||
- globalObjectIdString: GlobalObjectId_V1-2-eda5fe9b4dec586498dcf6d3f2e63088-747234399-0
|
||||
- globalObjectIdString: GlobalObjectId_V1-2-eda5fe9b4dec586498dcf6d3f2e63088-598933323-0
|
||||
values:
|
||||
- colorIndex: 9
|
||||
iconNameOrGuid: ScriptableObject Icon
|
||||
- colorIndex: 8
|
||||
iconNameOrGuid: Terrain Icon
|
||||
- colorIndex: 7
|
||||
iconNameOrGuid: AvatarMask On Icon
|
||||
- colorIndex: 6
|
||||
iconNameOrGuid: Camera Icon
|
||||
- colorIndex: 0
|
||||
iconNameOrGuid: ParticleSystem Icon
|
||||
- colorIndex: 0
|
||||
iconNameOrGuid: AvatarMask On Icon
|
||||
- colorIndex: 0
|
||||
iconNameOrGuid: ParticleSystem Icon
|
||||
- colorIndex: 0
|
||||
iconNameOrGuid: Terrain Icon
|
||||
- colorIndex: 0
|
||||
iconNameOrGuid: Terrain Icon
|
||||
- colorIndex: 0
|
||||
iconNameOrGuid: StandaloneInputModule Icon
|
||||
- colorIndex: 0
|
||||
iconNameOrGuid: LightmapParameters Icon
|
||||
- colorIndex: 0
|
||||
iconNameOrGuid: Light Icon
|
||||
|
||||
Reference in New Issue
Block a user