update
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@@ -66,10 +66,28 @@ namespace Hallucinate.GameSetup.Maze
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[Required]
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public GameObject corridorDeadEnd;
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[BoxGroup("Room Pieces (Phase 2)")]
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public GameObject roomFloorPrefab;
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[BoxGroup("Room Pieces (Phase 2)")]
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public GameObject roomWallPrefab;
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[BoxGroup("Room Pieces (Phase 2)")]
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public GameObject roomCeilingPrefab;
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[BoxGroup("Room Pieces (Phase 2)")]
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public GameObject roomDoorwayPrefab;
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[BoxGroup("Visualization")]
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[MinValue(0.001f)]
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public float scale = 0.167f;
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[BoxGroup("Visualization")]
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[MinValue(1f)]
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[InfoBox("The physical distance between each grid cell. Default is 6 based on 3x3 intersections and 3x2 halls.")]
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public float nodeSpacing = 6f;
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[BoxGroup("Visualization")]
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[InfoBox("How far to push dead-end caps from the center so they touch the hallway edge. Default is 1.0.")]
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public float deadEndShift = 1.0f;
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[BoxGroup("Visualization")]
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[MinValue(0f)]
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public float animationDuration = 0.25f;
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