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namespace Pathfinding.Util {
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/// <summary>
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/// Represents a part of a path, with optional link information.
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///
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/// A path is divided up into parts, where each part is either a sequence of nodes or an off-mesh link.
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/// If your agent never traverses off-mesh links, the path will always consist of only a single part which is a sequence of nodes.
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/// </summary>
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public struct PathPartWithLinkInfo {
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public PathPartWithLinkInfo(int startIndex, int endIndex, OffMeshLinks.OffMeshLinkTracer linkInfo = default) {
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this.startIndex = startIndex;
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this.endIndex = endIndex;
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this.linkInfo = linkInfo;
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}
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/// <summary>
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/// Index of the first point in the path that this part represents.
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///
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/// For off-mesh links, this will refer to the last point in the part before the off-mesh link.
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/// </summary>
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public int startIndex;
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/// <summary>
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/// Index of the last point in the path that this part represents.
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///
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/// For off-mesh links, this will refer to the first point in the part after the off-mesh link.
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/// </summary>
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public int endIndex;
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/// <summary>The off-mesh link that this part represents. Will contain a null link if this part is not an off-mesh link</summary>
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public OffMeshLinks.OffMeshLinkTracer linkInfo;
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/// <summary>Specifies if this is a sequence of nodes, or an off-mesh link</summary>
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public Funnel.PartType type => linkInfo.link != null ? Funnel.PartType.OffMeshLink : Funnel.PartType.NodeSequence;
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}
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}
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