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using UnityEngine;
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namespace Pathfinding.Util {
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/// <summary>Compatibility class for Unity APIs that are not available in all Unity versions</summary>
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public static class UnityCompatibility {
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public static T[] FindObjectsByTypeSorted<T>() where T : Object {
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#if UNITY_2021_3_OR_NEWER && !(UNITY_2022_1_OR_NEWER && !UNITY_2022_2_OR_NEWER)
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return Object.FindObjectsByType<T>(FindObjectsSortMode.InstanceID);
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#else
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return Object.FindObjectsOfType<T>();
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#endif
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}
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public static T[] FindObjectsByTypeUnsorted<T>() where T : Object {
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#if UNITY_2021_3_OR_NEWER && !(UNITY_2022_1_OR_NEWER && !UNITY_2022_2_OR_NEWER)
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return Object.FindObjectsByType<T>(FindObjectsSortMode.None);
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#else
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return Object.FindObjectsOfType<T>();
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#endif
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}
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public static T[] FindObjectsByTypeUnsortedWithInactive<T>() where T : Object {
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#if UNITY_2021_3_OR_NEWER && !(UNITY_2022_1_OR_NEWER && !UNITY_2022_2_OR_NEWER)
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return Object.FindObjectsByType<T>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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#else
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return Object.FindObjectsOfType<T>(true);
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#endif
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}
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public static T FindAnyObjectByType<T>() where T : Object {
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#if UNITY_2021_3_OR_NEWER && !(UNITY_2022_1_OR_NEWER && !UNITY_2022_2_OR_NEWER)
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return Object.FindAnyObjectByType<T>();
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#else
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return Object.FindObjectOfType<T>();
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#endif
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}
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}
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}
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