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using UnityEngine;
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using UnityEditor;
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namespace Pathfinding {
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[CustomEditor(typeof(SimpleSmoothModifier))]
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[CanEditMultipleObjects]
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public class SmoothModifierEditor : EditorBase {
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protected override void Inspector () {
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var smoothType = FindProperty("smoothType");
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PropertyField("smoothType");
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if (!smoothType.hasMultipleDifferentValues) {
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switch ((SimpleSmoothModifier.SmoothType)smoothType.enumValueIndex) {
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case SimpleSmoothModifier.SmoothType.Simple:
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if (PropertyField("uniformLength")) {
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FloatField("maxSegmentLength", min: 0.005f);
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} else {
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IntSlider("subdivisions", 0, 6);
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}
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PropertyField("iterations");
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ClampInt("iterations", 0);
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PropertyField("strength");
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break;
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case SimpleSmoothModifier.SmoothType.OffsetSimple:
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PropertyField("iterations");
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ClampInt("iterations", 0);
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FloatField("offset", min: 0f);
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break;
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case SimpleSmoothModifier.SmoothType.Bezier:
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IntSlider("subdivisions", 0, 6);
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PropertyField("bezierTangentLength");
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break;
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case SimpleSmoothModifier.SmoothType.CurvedNonuniform:
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FloatField("maxSegmentLength", min: 0.005f);
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PropertyField("factor");
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break;
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}
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}
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}
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}
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}
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