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using System.Diagnostics;
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using UnityEditor;
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namespace Pathfinding {
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[FilePath("ProjectSettings/com.arongranberg.astar/settings.asset", FilePathAttribute.Location.ProjectFolder)]
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internal class PathfindingEditorSettings : ScriptableSingleton<PathfindingEditorSettings> {
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public bool hasShownWelcomeScreen = false;
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public void Save () {
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Save(true);
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}
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}
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}
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