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using UnityEngine;
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namespace Pathfinding.Examples.RTS {
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[HelpURL("https://arongranberg.com/astar/documentation/stable/rtsmanager.html")]
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public class RTSManager : VersionedMonoBehaviour {
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public static RTSManager instance;
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public RTSUnitManager units;
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[UnityEngine.Serialization.FormerlySerializedAs("audio")]
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public RTSAudio audioManager;
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RTSPlayer[] players;
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protected override void Awake () {
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if (instance != null) throw new System.Exception("Multiple RTSManager instances in the scene. You should only have one.");
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instance = this;
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units = new RTSUnitManager();
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units.Awake();
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players = new RTSPlayer[3];
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for (int i = 0; i < players.Length; i++) {
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players[i] = new RTSPlayer();
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players[i].index = i;
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}
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}
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void OnDestroy () {
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units.OnDestroy();
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instance = null;
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}
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public int PlayerCount => players.Length;
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public RTSPlayer GetPlayer (int team) {
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return players[team];
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}
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}
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}
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