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#if UNITY_2022_2_OR_NEWER
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using UnityEngine;
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using Unity.Burst;
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using Unity.Collections;
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using Unity.Jobs;
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namespace Pathfinding.Graphs.Grid.Jobs {
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/// <summary>
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/// Fills the output with true or false depending on if the collider hit was a hit.
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///
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/// result[i] = false if hits[i] is a valid hit, otherwise true.
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/// </summary>
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[BurstCompile]
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public struct JobColliderHitsToBooleans : IJob {
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[ReadOnly]
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public NativeArray<ColliderHit> hits;
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[WriteOnly]
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public NativeArray<bool> result;
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public void Execute () {
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for (int i = 0; i < hits.Length; i++) {
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result[i] = hits[i].instanceID == 0;
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}
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}
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}
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}
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#endif
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