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84
Assets/Editor/HierarchySeparators.cs
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84
Assets/Editor/HierarchySeparators.cs
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// ===============================================================================
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// HierarchySeparators - Visual Organization for Unity Hierarchy
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//
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// Creator: Scove
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// Last Updated: 2024-05-08
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// Version: 2.0
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//
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// Purpose:
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// Converts GameObjects starting with "//" into visual separators or headers.
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// This helps organize large scenes by creating clear, readable sections.
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//
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// Key Features:
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// 1. Automatic formatting: "// player" becomes a bold, centered "PLAYER" header.
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// 2. Custom background: Draws a distinctive bar to separate different logic groups.
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// 3. Clean UI: Strips out the "//" prefix for a professional look in the editor.
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//
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// How to Use:
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// 1. Place this script in an 'Editor' folder.
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// 2. Create an Empty GameObject in your Hierarchy.
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// 3. Rename it starting with "//" (e.g., "// --- ENVIRONMENT ---").
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// ===============================================================================
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using UnityEditor;
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using UnityEngine;
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namespace Editor
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{
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[InitializeOnLoad]
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public class HierarchySeparators
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{
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// Custom styling colors
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private static readonly Color HeaderBackgroundColor = new Color(0.22f, 0.22f, 0.22f, 1f);
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private static readonly Color TextColor = new Color(0.9f, 0.9f, 0.9f, 1f);
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private static readonly Color BorderColor = new Color(0.15f, 0.15f, 0.15f, 1f);
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static HierarchySeparators()
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{
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// Subscribe to the hierarchy item GUI event
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EditorApplication.hierarchyWindowItemOnGUI += OnHierarchyItemGUI;
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}
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private static void OnHierarchyItemGUI(int instanceID, Rect selectionRect)
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{
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// Get the object from the instance ID
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GameObject obj = EditorUtility.EntityIdToObject(instanceID) as GameObject;
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// Trigger only if the name starts with "//"
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if (obj != null && obj.name.StartsWith("//"))
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{
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// 1. Draw Background
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EditorGUI.DrawRect(selectionRect, HeaderBackgroundColor);
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// 2. Draw Subtle Bottom Border for better depth
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Rect borderRect = new Rect(selectionRect.x, selectionRect.yMax - 1f, selectionRect.width, 1f);
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EditorGUI.DrawRect(borderRect, BorderColor);
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// 3. Configure Text Style
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GUIStyle headerStyle = new GUIStyle(EditorStyles.boldLabel)
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{
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alignment = TextAnchor.MiddleCenter,
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normal = { textColor = TextColor },
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fontSize = 11,
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fontStyle = FontStyle.Bold
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};
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// 4. Clean and Format the string
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// Removes "//", trims spaces, and converts to Uppercase
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string headerName = obj.name.Replace("//", "").Trim().ToUpper();
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// 5. Draw the Header Label
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EditorGUI.LabelField(selectionRect, headerName, headerStyle);
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// Optional: To prevent selecting the separator as a normal object
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// (keeps focus on actual game objects), uncomment the lines below:
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if (Event.current.type == EventType.MouseDown && selectionRect.Contains(Event.current.mousePosition))
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{
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Selection.activeGameObject = null;
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}
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}
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}
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}
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}
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