update
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Invector
|
||||
{
|
||||
@@ -16,7 +16,6 @@ namespace Invector
|
||||
public bool lockInventoryInputOnLock;
|
||||
[vReadOnly]
|
||||
public bool isLocked;
|
||||
public GenericInput hideAndDrawWeaponsInput = new GenericInput("H", "LB", "LB");
|
||||
|
||||
[vEditorToolbar("Melee")]
|
||||
[Header("Draw Immediate Conditions")]
|
||||
@@ -29,7 +28,6 @@ namespace Invector
|
||||
public bool weaponsHided;
|
||||
[vReadOnly(false)]
|
||||
public bool previouslyWeaponsHided;
|
||||
|
||||
protected float currentTimer;
|
||||
protected bool forceHide;
|
||||
|
||||
@@ -48,7 +46,7 @@ namespace Invector
|
||||
|
||||
protected virtual void ControlWeapons()
|
||||
{
|
||||
if (isLocked || melee.cc == null || melee.cc.customAction)
|
||||
if (isLocked || melee == null || melee.cc == null || melee.cc.customAction)
|
||||
return;
|
||||
|
||||
HandleInput();
|
||||
@@ -196,9 +194,10 @@ namespace Invector
|
||||
|
||||
protected virtual void HandleInput()
|
||||
{
|
||||
if (hideAndDrawWeaponsInput.GetButtonDown() && !IsEquipping)
|
||||
if (melee != null && melee.inputReader != null && melee.inputReader.ConsumeSwitchSide() && !IsEquipping)
|
||||
{
|
||||
|
||||
// Note: I'm using SwitchSide action as a placeholder or you can map a dedicated "Hide/Draw" action.
|
||||
// Assuming SwitchSide is suitable for now as it's Tab/Middle Click.
|
||||
if (CanHideRightWeapon() || CanHideLeftWeapon())
|
||||
{
|
||||
HideWeapons();
|
||||
@@ -221,11 +220,11 @@ namespace Invector
|
||||
|
||||
protected virtual bool DrawWeaponsImmediateConditions()
|
||||
{
|
||||
if (!melee || melee.cc.customAction || !melee.meleeManager || (melee.meleeManager.CurrentAttackWeapon == null && melee.meleeManager.CurrentDefenseWeapon == null))
|
||||
if (!melee || melee.inputReader == null || melee.cc.customAction || !melee.meleeManager || (melee.meleeManager.CurrentAttackWeapon == null && melee.meleeManager.CurrentDefenseWeapon == null))
|
||||
return false;
|
||||
else
|
||||
{
|
||||
return melee.weakAttackInput.GetButton() && meleeWeakAttack || melee.strongAttackInput.GetButton() && meleeStrongAttack || melee.blockInput.GetButton() && meleeBlock;
|
||||
return (melee.inputReader.IsAttackHeld && meleeWeakAttack) || (melee.inputReader.ConsumeStrongAttack() && meleeStrongAttack) || (melee.inputReader.IsBlockHeld && meleeBlock);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -353,5 +352,4 @@ namespace Invector
|
||||
StartCoroutine(holderManager.UnequipRoutine(equipment.referenceItem.disableDelayTime, immediate, onStart, onFinish));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user