update
This commit is contained in:
@@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using OnlyScove.Scripts;
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using UnityEngine;
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using UnityEngine.Events;
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namespace Invector.vCharacterController.vActions
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@@ -18,27 +19,17 @@ namespace Invector.vCharacterController.vActions
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public float fastClimbSpeed = 3f;
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[Tooltip("How much Stamina will be consumed when climbing faster")]
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public float fastClimbStamina = 30f;
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[Tooltip("Input to use the ladder going up or down")]
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public GenericInput verticalInput = new GenericInput("Vertical", "LeftAnalogVertical", "Vertical");
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[Tooltip("Input to enter the ladder")]
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public GenericInput enterInput = new GenericInput("E", "A", "A");
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[Tooltip("Input to exit the ladder")]
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public GenericInput exitInput = new GenericInput("Space", "B", "B");
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[Tooltip("Input to climb faster")]
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public GenericInput fastClimbInput = new GenericInput("LeftShift", "LeftStickClick", "LeftStickClick");
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[Tooltip("Input to climb faster")]
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public GenericInput slideDownInput = new GenericInput("Q", "X", "X");
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[vEditorToolbar("Events")]
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public UnityEvent OnEnterLadder;
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public UnityEvent OnExitLadder;
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public UnityEvent OnEnterTriggerLadder;
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public UnityEvent OnExitTriggerLadder;
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[vEditorToolbar("Debug")]
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public bool debugMode;
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protected vThirdPersonInput tpInput;
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protected InputReader inputReader;
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[vReadOnly(false)]
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[SerializeField]
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protected vTriggerLadderAction targetLadderAction;
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@@ -77,7 +68,6 @@ namespace Invector.vCharacterController.vActions
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#endregion
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protected vThirdPersonInput tpInput;
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protected bool isAligningMidAir;
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protected override void SetUpListener()
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@@ -93,12 +83,15 @@ namespace Invector.vCharacterController.vActions
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tpInput = GetComponent<vThirdPersonInput>();
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if (tpInput)
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{
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inputReader = tpInput.inputReader;
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tpInput.onUpdate -= UpdateLadderBehavior;
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tpInput.onUpdate += UpdateLadderBehavior;
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tpInput.onAnimatorMove -= UsingLadder;
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tpInput.onAnimatorMove += UsingLadder;
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}
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if (inputReader == null) inputReader = GetComponentInParent<InputReader>();
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}
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protected virtual void UpdateLadderBehavior()
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@@ -110,12 +103,12 @@ namespace Invector.vCharacterController.vActions
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protected virtual void EnterLadderInput()
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{
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if (targetLadderAction == null || tpInput.cc.customAction || tpInput.cc.isJumping || !tpInput.cc.isGrounded || tpInput.cc.isRolling)
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if (targetLadderAction == null || tpInput.cc.customAction || tpInput.cc.isJumping || !tpInput.cc.isGrounded || tpInput.cc.isRolling || inputReader == null)
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{
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return;
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}
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if (enterInput.GetButtonDown() && !enterLadderStarted && !isUsingLadder && !targetLadderAction.autoAction)
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if (inputReader.ConsumeInteract() && !enterLadderStarted && !isUsingLadder && !targetLadderAction.autoAction)
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{
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TriggerEnterLadder();
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}
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@@ -123,7 +116,7 @@ namespace Invector.vCharacterController.vActions
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protected virtual void ExitLadderInput()
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{
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if (!isUsingLadder)
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if (!isUsingLadder || inputReader == null)
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{
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return;
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}
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@@ -137,17 +130,17 @@ namespace Invector.vCharacterController.vActions
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{
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if (tpInput.cc.IsAnimatorTag("ClimbLadder"))
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{
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if (slideDownInput.GetButtonDown() && !inExitingLadderAnimation)
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if (inputReader.ConsumeDodge() && !inExitingLadderAnimation)
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{
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tpInput.cc.animator.CrossFadeInFixedTime("Ladder_SlideDown", 0.2f);
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}
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// exit ladder at any moment by pressing the cancelInput
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if (exitInput.GetButtonDown())
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if (inputReader.ConsumeJump())
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{
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if (debugMode)
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{
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Debug.Log("Quick Exit..." + currentLadderAction.name + "_" + currentLadderAction.transform.parent.gameObject.name);
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Debug.Log("Quick Exit...");
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}
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tpInput.cc.animator.speed = 1;
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tpInput.cc.animator.CrossFadeInFixedTime("QuickExitLadder", 0.1f);
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@@ -162,7 +155,7 @@ namespace Invector.vCharacterController.vActions
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if (animationClip == "ExitLadderBottom")
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{
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// exit ladder when reach the bottom by pressing the cancelInput or pressing down at
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if (exitInput.GetButtonDown() && !triggerExitOnce || (speed <= -0.05f && !triggerExitOnce) || (tpInput.cc.IsAnimatorTag("LadderSlideDown") && targetLadderAction != null && !triggerExitOnce))
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if (inputReader.ConsumeJump() && !triggerExitOnce || (speed <= -0.05f && !triggerExitOnce) || (tpInput.cc.IsAnimatorTag("LadderSlideDown") && targetLadderAction != null && !triggerExitOnce))
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{
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if (debugMode)
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{
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@@ -337,7 +330,7 @@ namespace Invector.vCharacterController.vActions
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protected virtual void UsingLadder()
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{
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if (!isUsingLadder)
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if (!isUsingLadder || inputReader == null)
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{
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return;
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}
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@@ -349,7 +342,7 @@ namespace Invector.vCharacterController.vActions
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tpInput.CameraInput();
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// go up or down
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speed = verticalInput.GetAxis();
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speed = inputReader.MoveInput.y;
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tpInput.cc.animator.SetFloat(vAnimatorParameters.InputVertical, speed, 0.1f, Time.deltaTime);
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if (speed >= 0.05f || speed <= -0.05f)
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{
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@@ -361,7 +354,7 @@ namespace Invector.vCharacterController.vActions
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}
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// increase speed by input and consume stamina
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if (fastClimbInput.GetButton() && tpInput.cc.currentStamina > 0)
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if (inputReader.IsSprintHeld && tpInput.cc.currentStamina > 0)
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{
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currentClimbSpeed = fastClimbSpeed;
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StaminaConsumption();
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@@ -30,8 +30,7 @@ namespace Invector.vCharacterController
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///Disable input usage if Unarmed
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if (!IsActiveUnarmedAttack)
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{
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meleeCombatInput.weakAttackInput.useInput = meleeCombatInput.isArmed;
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meleeCombatInput.strongAttackInput.useInput = meleeCombatInput.isArmed;
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// Inputs are now handled via InputReader polling in vMeleeCombatInput
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}
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}
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@@ -40,8 +39,6 @@ namespace Invector.vCharacterController
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if (value != IsActiveUnarmedAttack)
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{
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IsActiveUnarmedAttack = value;
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meleeCombatInput.weakAttackInput.useInput = value;
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meleeCombatInput.strongAttackInput.useInput = value;
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}
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}
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}
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@@ -12,12 +12,6 @@ namespace Invector.vCharacterController
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{
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#region Variables
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[vEditorToolbar("Inputs")]
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[Header("Melee Inputs")]
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public GenericInput weakAttackInput = new GenericInput("Mouse0", "RB", "RB");
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public GenericInput strongAttackInput = new GenericInput("Alpha1", false, "RT", true, "RT", false);
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public GenericInput blockInput = new GenericInput("Mouse1", "LB", "LB");
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internal vMeleeManager meleeManager;
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protected virtual bool _isAttacking { get; set; }
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public virtual bool isAttacking { get => _isAttacking || cc.IsAnimatorTag("Attack"); protected set { _isAttacking = value; } }
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@@ -58,11 +52,6 @@ namespace Invector.vCharacterController
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protected override void Start()
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{
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base.Start();
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if (inputReader != null)
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{
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inputReader.OnAttackEvent += TriggerWeakAttack;
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inputReader.OnStrongAttackEvent += TriggerStrongAttack;
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}
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}
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protected override void LateUpdate()
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@@ -87,9 +76,9 @@ namespace Invector.vCharacterController
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if (MeleeAttackConditions() && !lockMeleeInput)
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{
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// MeleeWeakAttackInput();
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// MeleeStrongAttackInput();
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// BlockingInput();
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MeleeWeakAttackInput();
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MeleeStrongAttackInput();
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BlockingInput();
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}
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else
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{
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@@ -105,12 +94,12 @@ namespace Invector.vCharacterController
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/// </summary>
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public virtual void MeleeWeakAttackInput()
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{
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if (animator == null)
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if (animator == null || inputReader == null)
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{
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return;
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}
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if (weakAttackInput.GetButtonDown() && MeleeAttackStaminaConditions())
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if (inputReader.ConsumeAttack() && MeleeAttackStaminaConditions())
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{
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TriggerWeakAttack();
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}
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@@ -127,12 +116,12 @@ namespace Invector.vCharacterController
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/// </summary>
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public virtual void MeleeStrongAttackInput()
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{
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if (animator == null)
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if (animator == null || inputReader == null)
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{
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return;
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}
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if (strongAttackInput.GetButtonDown() && (!meleeManager.CurrentActiveAttackWeapon || meleeManager.CurrentActiveAttackWeapon.useStrongAttack) && MeleeAttackStaminaConditions())
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if (inputReader.ConsumeStrongAttack() && (!meleeManager.CurrentActiveAttackWeapon || meleeManager.CurrentActiveAttackWeapon.useStrongAttack) && MeleeAttackStaminaConditions())
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{
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TriggerStrongAttack();
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}
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@@ -24,18 +24,6 @@ namespace Invector.vCharacterController
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[vHelpBox("PC only - use it to toggle between run/walk", vHelpBoxAttribute.MessageType.Info)]
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public KeyCode toggleWalk = KeyCode.CapsLock;
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[Header("Movement Input")]
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// public GenericInput horizontalInput = new GenericInput("Horizontal", "LeftAnalogHorizontal", "Horizontal");
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// public GenericInput verticalInput = new GenericInput("Vertical", "LeftAnalogVertical", "Vertical");
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// public GenericInput sprintInput = new GenericInput("LeftShift", "LeftStickClick", "LeftStickClick");
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// public GenericInput crouchInput = new GenericInput("C", "Y", "Y");
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// public GenericInput strafeInput = new GenericInput("Tab", "RightStickClick", "RightStickClick");
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// public GenericInput jumpInput = new GenericInput("Space", "X", "X");
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// public GenericInput rollInput = new GenericInput("Q", "B", "B");
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[Header("New Input System")]
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public InputReader inputReader;
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@@ -45,12 +33,6 @@ namespace Invector.vCharacterController
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[vEditorToolbar("Camera Settings")]
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public bool lockCameraInput;
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public bool invertCameraInputVertical, invertCameraInputHorizontal;
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// [vEditorToolbar("Inputs")]
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[Header("Camera Input")]
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// public GenericInput rotateCameraXInput = new GenericInput("Mouse X", "RightAnalogHorizontal", "Mouse X");
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// public GenericInput rotateCameraYInput = new GenericInput("Mouse Y", "RightAnalogVertical", "Mouse Y");
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// public GenericInput cameraZoomInput = new GenericInput("Mouse ScrollWheel", "", "");
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[vEditorToolbar("Events")]
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public UnityEvent OnLockCamera;
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public UnityEvent OnUnlockCamera;
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@@ -144,33 +126,6 @@ namespace Invector.vCharacterController
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ShowCursor(showCursorOnStart);
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LockCursor(unlockCursorOnStart);
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EnableOnAnimatorMove();
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if (inputReader != null)
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{
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// Nhảy (Jump)
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inputReader.OnJumpEvent += () =>
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{
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if (JumpConditions()) cc.Jump(true);
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};
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// Lộn vòng (Roll / Dodge)
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inputReader.OnDodgeEvent += () =>
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{
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if (RollConditions()) cc.Roll();
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};
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// Ngồi (Crouch)
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inputReader.OnCrouchEvent += () =>
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{
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cc.AutoCrouch();
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cc.Crouch();
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};
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// Đổi góc nhìn hoặc Khóa mục tiêu (Strafe) - Tuỳ bạn map nút nào vào OnToggleViewEvent
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inputReader.OnToggleViewEvent += () =>
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{
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cc.Strafe();
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};
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}
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}
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protected virtual IEnumerator CharacterInit()
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@@ -530,18 +485,14 @@ namespace Invector.vCharacterController
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public virtual void StrafeInput()
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{
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// if (strafeInput.GetButtonDown())
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// {
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// cc.Strafe();
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// }
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if (inputReader != null && inputReader.ConsumeToggleView())
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{
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cc.Strafe();
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}
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}
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public virtual void SprintInput()
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{
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// if (sprintInput.useInput)
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// {
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// cc.Sprint(cc.useContinuousSprint ? sprintInput.GetButtonDown() : sprintInput.GetButton());
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// }
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if (inputReader == null) return;
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cc.Sprint(inputReader.IsSprintHeld);
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}
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@@ -550,10 +501,10 @@ namespace Invector.vCharacterController
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{
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cc.AutoCrouch();
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// if (crouchInput.useInput && crouchInput.GetButtonDown())
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// {
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// cc.Crouch();
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// }
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if (inputReader != null && inputReader.ConsumeCrouch())
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{
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cc.Crouch();
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}
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}
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/// <summary>
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@@ -570,10 +521,10 @@ namespace Invector.vCharacterController
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/// </summary>
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public virtual void JumpInput()
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{
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// if (jumpInput.GetButtonDown() && JumpConditions())
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// {
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// cc.Jump(true);
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// }
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if (inputReader != null && inputReader.ConsumeJump() && JumpConditions())
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{
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cc.Jump(true);
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}
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}
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/// <summary>
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@@ -590,10 +541,10 @@ namespace Invector.vCharacterController
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/// </summary>
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public virtual void RollInput()
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{
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// if (rollInput.GetButtonDown() && RollConditions())
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// {
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// cc.Roll();
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// }
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if (inputReader != null && inputReader.ConsumeDodge() && RollConditions())
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{
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cc.Roll();
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}
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}
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#endregion
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