update
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@@ -12,12 +12,6 @@ namespace Invector.vCharacterController
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{
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#region Variables
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[vEditorToolbar("Inputs")]
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[Header("Melee Inputs")]
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public GenericInput weakAttackInput = new GenericInput("Mouse0", "RB", "RB");
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public GenericInput strongAttackInput = new GenericInput("Alpha1", false, "RT", true, "RT", false);
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public GenericInput blockInput = new GenericInput("Mouse1", "LB", "LB");
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internal vMeleeManager meleeManager;
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protected virtual bool _isAttacking { get; set; }
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public virtual bool isAttacking { get => _isAttacking || cc.IsAnimatorTag("Attack"); protected set { _isAttacking = value; } }
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@@ -58,11 +52,6 @@ namespace Invector.vCharacterController
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protected override void Start()
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{
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base.Start();
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if (inputReader != null)
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{
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inputReader.OnAttackEvent += TriggerWeakAttack;
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inputReader.OnStrongAttackEvent += TriggerStrongAttack;
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}
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}
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protected override void LateUpdate()
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@@ -87,9 +76,9 @@ namespace Invector.vCharacterController
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if (MeleeAttackConditions() && !lockMeleeInput)
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{
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// MeleeWeakAttackInput();
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// MeleeStrongAttackInput();
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// BlockingInput();
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MeleeWeakAttackInput();
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MeleeStrongAttackInput();
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BlockingInput();
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}
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else
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{
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@@ -105,12 +94,12 @@ namespace Invector.vCharacterController
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/// </summary>
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public virtual void MeleeWeakAttackInput()
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{
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if (animator == null)
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if (animator == null || inputReader == null)
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{
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return;
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}
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if (weakAttackInput.GetButtonDown() && MeleeAttackStaminaConditions())
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if (inputReader.ConsumeAttack() && MeleeAttackStaminaConditions())
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{
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TriggerWeakAttack();
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}
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@@ -127,12 +116,12 @@ namespace Invector.vCharacterController
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/// </summary>
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public virtual void MeleeStrongAttackInput()
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{
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if (animator == null)
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if (animator == null || inputReader == null)
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{
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return;
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}
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if (strongAttackInput.GetButtonDown() && (!meleeManager.CurrentActiveAttackWeapon || meleeManager.CurrentActiveAttackWeapon.useStrongAttack) && MeleeAttackStaminaConditions())
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if (inputReader.ConsumeStrongAttack() && (!meleeManager.CurrentActiveAttackWeapon || meleeManager.CurrentActiveAttackWeapon.useStrongAttack) && MeleeAttackStaminaConditions())
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{
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TriggerStrongAttack();
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}
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