11 Commits

Author SHA1 Message Date
3e39117acc Consolidate third-party plugins into Assets/Plugins
Move and consolidate many third-party plugin files and metadata from various locations (notably Assets/Third Parties/Plugins 1 and scattered Opsive/Photon folders) into a unified Assets/Plugins directory. Includes DOTween, PrimeTween, Native/BackroomsNoise, Sirenix/Odin Inspector, and Opsive UltimateCharacterController/shared libs, plus updates to several .meta files and removal of obsolete installer/legacy files. This standardizes plugin layout and cleans up duplicate/obsolete assets.
2026-06-16 18:41:44 +07:00
738692b458 Add Sirenix plugin folder .meta files
Add Unity .meta files for Assets/Plugins and Sirenix subfolders (Assemblies, NoEditor, NoEmitAndNoEditor, Demos). Commits folder metadata including GUIDs and folderAsset flags so Unity recognizes and preserves these plugin directories across machines and source control.
2026-06-16 18:13:55 +07:00
6880c4724e update 2026-06-16 16:57:07 +07:00
emDuy
560299df00 Merge branch 'main' of https://scove-vault.duckdns.org/scove/BABA_YAGA 2026-06-14 23:15:46 +07:00
emDuy
2db2424bb1 Repair unity packet 2026-06-13 02:25:55 +07:00
64b2115386 Normalize materials, add Unity.UI, cleanup scene
Unify and sanitize material YAML, update asmdef references, add Fusion .idea config, and trim scene serialization noise.

- Materials: replaced shader fileIDs/guid with neutral reference, added _GLOSSYREFLECTIONS_OFF keyword and common properties (_Mode, _UVSec), cleared stringTagMap, adjusted blend/ZWrite values for transparent materials to match intended settings.
- asmdef: added "Unity.UI" to both Fusion.Editor and Fusion.Runtime assembly references.
- Added IDE config files for Assets/Photon/Fusion/Runtime/Statistics (.gitignore, encodings.xml, indexLayout.xml, inspection profile, vcs.xml).
- Plugins: updated GUIDs in Sirenix/Odin Inspector Unity.Mathematics meta files.
- Scene: removed several redundant/unneeded serialized fields (Universal RP camera/light/volume extras and empty player list) to reduce clutter.

These changes aim to fix shader reference inconsistencies, align material settings, ensure Unity.UI dependency is declared, and reduce noisy serialized data in the scene.
2026-06-11 22:25:45 +07:00
435fbccad5 update 2026-06-09 22:48:04 +07:00
1c8544d383 update map gen 2026-06-09 22:46:32 +07:00
466a9fac10 update 2026-06-09 00:38:54 +07:00
252489f48a Update 2026-04-28 00:07:42 +07:00
e051667037 Update 2026-04-27 16:37:06 +07:00