Commit Graph

10 Commits

Author SHA1 Message Date
64b2115386 Normalize materials, add Unity.UI, cleanup scene
Unify and sanitize material YAML, update asmdef references, add Fusion .idea config, and trim scene serialization noise.

- Materials: replaced shader fileIDs/guid with neutral reference, added _GLOSSYREFLECTIONS_OFF keyword and common properties (_Mode, _UVSec), cleared stringTagMap, adjusted blend/ZWrite values for transparent materials to match intended settings.
- asmdef: added "Unity.UI" to both Fusion.Editor and Fusion.Runtime assembly references.
- Added IDE config files for Assets/Photon/Fusion/Runtime/Statistics (.gitignore, encodings.xml, indexLayout.xml, inspection profile, vcs.xml).
- Plugins: updated GUIDs in Sirenix/Odin Inspector Unity.Mathematics meta files.
- Scene: removed several redundant/unneeded serialized fields (Universal RP camera/light/volume extras and empty player list) to reduce clutter.

These changes aim to fix shader reference inconsistencies, align material settings, ensure Unity.UI dependency is declared, and reduce noisy serialized data in the scene.
2026-06-11 22:25:45 +07:00
f8b6408422 Update 2026-06-11 21:29:33 +07:00
de55110b19 Update 2026-06-07 17:38:45 +07:00
2acfadeca9 update 2026-06-05 15:26:14 +07:00
67910bf6c8 Update 2026-06-04 23:01:39 +07:00
b61b79c82e update babe 2026-06-04 17:49:04 +07:00
e7e90790c9 Updateupdate 2026-06-04 09:56:10 +07:00
ee8e633043 lặt vặt 2026-05-17 18:45:04 +07:00
252489f48a Update 2026-04-28 00:07:42 +07:00
95b94260ac ... 2026-04-03 22:46:17 +07:00