Compare commits
2 Commits
2f87ce19a7
...
eb0b5343a9
| Author | SHA1 | Date | |
|---|---|---|---|
| eb0b5343a9 | |||
| 1c0ee6efb7 |
260
.idea/.idea.HALLUCINATE/.idea/workspace.xml
generated
@@ -5,14 +5,256 @@
|
||||
</component>
|
||||
<component name="ChangeListManager">
|
||||
<list default="true" id="f9183c68-daf0-43b8-be4c-fad79983f91b" name="Changes" comment="">
|
||||
<change beforePath="$PROJECT_DIR$/.gemini-workspace-history/active-context.md" beforeDir="false" afterPath="$PROJECT_DIR$/.gemini-workspace-history/active-context.md" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/.idea/.idea.HALLUCINATE/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.HALLUCINATE/.idea/workspace.xml" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/.gemini-workspace-history/active-context.md" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/.gemini-workspace-history/active-context.md" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/MazeGrid.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/MazeGrid.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/MazeManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/MazeManager.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/MazeRenderer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/MazeRenderer.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/MazeVisualProfile.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/MazeVisualProfile.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/UI/MainPanelSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/UI/MainPanelSettings.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/FirstGearGames/SmoothCameraShaker/Demo/Materials/Box_00.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/FirstGearGames/SmoothCameraShaker/Demo/Materials/Box_00.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/FirstGearGames/SmoothCameraShaker/Demo/Materials/Green.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/FirstGearGames/SmoothCameraShaker/Demo/Materials/Green.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/FirstGearGames/SmoothCameraShaker/Demo/Materials/Rock_00.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/FirstGearGames/SmoothCameraShaker/Demo/Materials/Rock_00.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/BackPack/v1/BackPack.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/BackPack/v1/BackPack.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Body.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Body.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Joints_Inside.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Joints_Inside.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Joints_Outside.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Joints_Outside.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Members_Metal.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Members_Metal.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Members_Plastic.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Members_Plastic.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Rubber.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/Rubber.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/V.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot 2.0/Material/Custom/V.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/FBX/Materials/V-bot-texture.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/FBX/Materials/V-bot-texture.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-blue.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-blue.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-mobile@Color.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-mobile@Color.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-mobile@orange.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-mobile@orange.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-red.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-red.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-white.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/V-bot-white.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/base-1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/base-1.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/base-2.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/base-2.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/chrome.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/chrome.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/metal.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/metal.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/rubber.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials/rubber.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/base-1@custom.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/base-1@custom.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/base-2@custom.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/base-2@custom.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/chrome@custom.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/chrome@custom.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/metal@custom.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/metal@custom.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/rubber@custom.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Characters/Invector@V-Bot/Materials@custom/rubber@custom.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/Material.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/Material.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/health-01.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/health-01.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/health-02.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/health-02.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/sphereHealthTexture.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/HealthItem/Materials/sphereHealthTexture.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/Ladder_1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/Ladder_1.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/Ladder_2.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/Ladder_2.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_cube.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_cube.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_cube_simple.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_cube_simple.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_door_simple.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_door_simple.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_floor_Tiled.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/blue_floor_Tiled.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-black.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-black.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-dark-gray.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-dark-gray.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-light-gray.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-light-gray.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-white.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-white.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-white_lightOff.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-white_lightOff.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-white_lightOn.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-icon-white_lightOn.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-logo.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/invector-logo.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/mobile_cube.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/mobile_cube.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/orange_cube.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/orange_cube.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/red_cube.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/red_cube.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/stair_Metal.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/stair_Metal.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/stair_chromo.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Materials/stair_chromo.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door_Blue.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door_Blue.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door_Orange.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door_Orange.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door_Red.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Door_Red.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Frame_Blue.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Frame_Blue.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Frame_Orange.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Frame_Orange.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Frame_Red.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/SimpleDoor/Materials/Frame_Red.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Switch/Materials/switch.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/Switch/Materials/switch.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/cube difuse.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Others/cube difuse.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Particles/EffectExamples/FireExplosionEffects/Materials/LightningParticle.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Particles/EffectExamples/FireExplosionEffects/Materials/LightningParticle.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Particles/EffectExamples/FireExplosionEffects/Materials/PlasmaExplosionParticle.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Particles/EffectExamples/FireExplosionEffects/Materials/PlasmaExplosionParticle.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Particles/EffectExamples/FireExplosionEffects/Materials/SmokeDarkParticle.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Particles/EffectExamples/FireExplosionEffects/Materials/SmokeDarkParticle.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/RedLight.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/RedLight.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/Brick/Materials/brick_COLOR.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/Brick/Materials/brick_COLOR.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/Glass/Materials/glass.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/Glass/Materials/glass.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/cement/Materials/cement_d.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/cement/Materials/cement_d.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/wood_A/Materials/plank.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/SurfacesTextures/wood_A/Materials/plank.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/LocomotionBanner.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/LocomotionBanner.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/MeleeBanner.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/MeleeBanner.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/ShooterBanner.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/ShooterBanner.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/blockIcon.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/blockIcon.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/frameborder_b.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/frameborder_b.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/frameborder_r.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/frameborder_r.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/greenEmit.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/greenEmit.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/locomotion_statuePlate.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/locomotion_statuePlate.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/melee_statuePlate.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/melee_statuePlate.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/redEmit.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/basicTextures/Materials/redEmit.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/Poison_v.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/Poison_v.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/carbon.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/carbon.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/carbon2.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/carbon2.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/door_blue.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/door_blue.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/door_green.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/door_green.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/door_red.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/door_red.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/ladder_Metal.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/ladder_Metal.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/ladder_chromo.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/ladder_chromo.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_blue.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_blue.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_gray 1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_gray 1.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_gray.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_gray.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_green.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_green.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_mobile 1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_mobile 1.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_mobile.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_mobile.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_orange.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_orange.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_red.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/proto_red.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/statue_blue.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/statue_blue.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/statue_orange.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/statue_orange.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/statue_red.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/statue_red.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vgrenades.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vgrenades.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vjumpMultiplier.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vjumpMultiplier.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vpoison-old.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vpoison-old.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vspike-old.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/Materials/vspike-old.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/blue_floor_Tiled 1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/Textures/prototype_textures/blue_floor_Tiled 1.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/VirtualShield/Texture/PortalParticle.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/VirtualShield/Texture/PortalParticle.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/corner.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/corner.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/edges.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/edges.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/fence.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/fence.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/light.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/light.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/octa.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/3D Models/vOctagon/Materials/octa.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Invector_vStatue.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Invector_vStatue.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Light blue.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Light blue.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Light orange.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Light orange.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Light red.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Light red.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Materials/basicLogo.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/Materials/basicLogo.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/StatueBase.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Editor/Resources/StatueBase.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/45.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/45.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/50.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/50.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/60.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/60.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/climb.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/climb.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/crouch.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/crouch.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/jumpover.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/jumpover.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/ragdoll.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/ragdoll.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/stepup.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/HUD/guide-texts/Materials/stepup.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterCreator/Script/Editor/vCreateBasicCharacterEditor.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterCreator/Script/Editor/vCreateBasicCharacterEditor.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/ParticleSmokeVertlit 1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/ParticleSmokeVertlit 1.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/ParticleSmokeVertlit 3.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/ParticleSmokeVertlit 3.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/step.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/step.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/stepSand.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/FootStep/Materials/stepSand.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/BodySnapSystem/Scripts/Editor/Resources/Materials/No Name.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/BodySnapSystem/Scripts/Editor/Resources/Materials/No Name.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/Editor/vInspectorSearchTool.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/Editor/vInspectorSearchTool.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/Invector-Chest-01.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/Invector-Chest-01.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/Invector-Chest-02.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/Invector-Chest-02.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/Material.001.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/Material.001.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/collectable 1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/collectable 1.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.000.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.000.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.001.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.001.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.002.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.002.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.003.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/healthUp.003.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.000.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.000.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.001.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.001.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.002.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.002.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.003.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionHealth.003.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.000.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.000.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.001.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.001.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.002.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.002.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.003.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/potionStamina.003.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.001.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.001.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.002.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.002.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.003.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.003.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/3D Models/Materials/transp.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/Icons/Materials/remove_icon.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/Icons/Materials/remove_icon.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/Icons/Melee/Materials/shooter_icon.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/Icons/Melee/Materials/shooter_icon.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/Scripts/Editor/vItemEditor.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/ItemManager/Scripts/Editor/vItemEditor.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/SceneElements/arrow-decal 1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/SceneElements/arrow-decal 1.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/Vases/Materials/Internal.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/Vases/Materials/Internal.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/Vases/Materials/dustSplash.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/Vases/Materials/dustSplash.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/Vases/Materials/vase.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/Vases/Materials/vase.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/meleeCollectable.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Other/meleeCollectable.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Textures/vTexture/redline.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Textures/vTexture/redline.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Textures/vTexture/vtexture.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/Textures/vTexture/vtexture.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_010.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_010.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_07.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_07.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_08.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_08.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_09.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Material_09.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Texture.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vAxe/Materials/Axe_Texture.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_01.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_01.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_02.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_02.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_03.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_03.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_04.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vKatana/Materials/vKatana_04.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vShield/Materials/vShield_difuse.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vShield/Materials/vShield_difuse.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vShield/Materials/vShield_mobile.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vShield/Materials/vShield_mobile.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vSword/Materials/Sword_V_difuse.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vSword/Materials/Sword_V_difuse.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vSword/Materials/Sword_V_mobile.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/3DModels/vMeleeWeapons/vSword/Materials/Sword_V_mobile.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/Editor/Resources/Materials/meleeLogo.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/Editor/Resources/Materials/meleeLogo.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/Scripts/CharacterController/Editor/vCreateMeleeCharacterEditor.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/Scripts/CharacterController/Editor/vCreateMeleeCharacterEditor.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/Simple Melee AI/Scripts/Editor/vCreateNPCEditor.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Melee Combat/Simple Melee AI/Scripts/Editor/vCreateNPCEditor.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/aim.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/aim.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/fire.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/fire.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/scope 1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/scope 1.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/trail.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/trail.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/trail_throw.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/trail_throw.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/waterTrail.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Particles/Materials/waterTrail.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/Materials/brick_COLOR.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/Materials/brick_COLOR.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/ShooterTrainingArea/ShooterTrainingArea.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/ShooterTrainingArea/ShooterTrainingArea.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/bullets/materials/bulletCollectable.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/bullets/materials/bulletCollectable.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/bullets/materials/lambert1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/bullets/materials/lambert1.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/cardboard/Textures/_Materials/box.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/cardboard/Textures/_Materials/box.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/targetPractice/Materials/targetPractice.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/targetPractice/Materials/targetPractice.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_Difuse1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_Difuse1.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_DifuseA.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_DifuseA.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_DifuseB.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_DifuseB.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_DifuseC.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_DifuseC.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_broken.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Props/vBarrel/3DModel/Materials/vBarrel_broken.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/ShooterStatue/Materials/ShooterStatue.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/ShooterStatue/Materials/ShooterStatue.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/ShooterStatue/Materials/StatueBase.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/ShooterStatue/Materials/StatueBase.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Body.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Body.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Joints_Inside.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Joints_Inside.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Joints_Outside.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Joints_Outside.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Members_Metal.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Members_Metal.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Members_Plastic.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Members_Plastic.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Rubber.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/Rubber.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/V.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Textures/VbotBlackShooterEdition/BlackShooterEdition/V.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vRifle/Materials/Scope_Difuse.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vRifle/Materials/Scope_Difuse.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vRifle/Materials/vRifle_Grenade.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vRifle/Materials/vRifle_Grenade.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vRifle/Materials/vWeapon_b_grenade_difuse.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vRifle/Materials/vWeapon_b_grenade_difuse.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/AimEmmiter.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/AimEmmiter.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/ScopeLens.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/ScopeLens.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/orange.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/orange.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/weaponMaterial2.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/material/weaponMaterial2.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/mesh/Materials/ScopeLens.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/mesh/Materials/ScopeLens.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/mesh/Materials/orange.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/mesh/Materials/orange.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/mesh/Materials/weaponMaterial2.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/3DModels/Weapons/vWeaponsNew/mesh/Materials/weaponMaterial2.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ConcreteDoorWall.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ConcreteDoorWall.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ConcreteFloor.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ConcreteFloor.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ConcreteWall.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ConcreteWall.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/InvectorLogo.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/InvectorLogo.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/Light.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/Light.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/LinesWhite.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/LinesWhite.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/MetalRailing.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/MetalRailing.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/MetalTrim.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/MetalTrim.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ShadowCaster.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/ShadowCaster.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/crackedMaterial.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Materials/crackedMaterial.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Models/ConcreteFloor.001.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Editor/Resources/Shared/Environment/Models/ConcreteFloor.001.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/base-1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/base-1.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/base-2.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/base-2.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/chrome.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/chrome.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/metal.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/metal.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/rubber.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/rubber.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/vArrow_Difuse.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Animations/Materials/vArrow_Difuse.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Models/Bow/Materials/vArrow_Difuse.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Models/Bow/Materials/vArrow_Difuse.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Models/Bow/Materials/vBow_Difuse.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ArcherySystem/Models/Bow/Materials/vBow_Difuse.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/DecalManager/Materials/vDecalMaterial.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/DecalManager/Materials/vDecalMaterial.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/Shooter/Editor/vCreateShooterCharacterEditor.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/Shooter/Editor/vCreateShooterCharacterEditor.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/Shooter/Editor/vWeaponIKAdjustEditor.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/Shooter/Editor/vWeaponIKAdjustEditor.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/MolotovRag.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/MolotovRag.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vGrenade.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vGrenade.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vMolotovGrenade.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vMolotovGrenade.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vSmokeGrenade.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vSmokeGrenade.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vStunGrenade.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/Scripts/ThrowSystem/3DModels/vGrenade/vStunGrenade.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Base.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Base.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/No Name.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/No Name.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Rail2.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Rail2.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/ShooterTrainingTable.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/ShooterTrainingTable.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/ShooterTrainingTableGlass.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/ShooterTrainingTableGlass.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/ShooterTraining_Shield.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/ShooterTraining_Shield.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Target.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Target.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Wall.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Invector-3rdPersonController/Shooter/TargetTrainingMiniGame/Materials/Wall.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/ProjectSettings/DynamicsManager.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/DynamicsManager.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/ProjectSettings/InputManager.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/InputManager.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/ProjectSettings/ProjectSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/ProjectSettings.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/ProjectSettings/QualitySettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/QualitySettings.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/ProjectSettings/TagManager.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/TagManager.asset" afterDir="false" />
|
||||
</list>
|
||||
<option name="SHOW_DIALOG" value="false" />
|
||||
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
||||
@@ -20,7 +262,7 @@
|
||||
<option name="LAST_RESOLUTION" value="IGNORE" />
|
||||
</component>
|
||||
<component name="EmbeddingIndexingInfo">
|
||||
<option name="cachedIndexableFilesCount" value="28" />
|
||||
<option name="cachedIndexableFilesCount" value="6" />
|
||||
<option name="fileBasedEmbeddingIndicesEnabled" value="true" />
|
||||
</component>
|
||||
<component name="Git.Settings">
|
||||
@@ -166,6 +408,8 @@
|
||||
<workItem from="1777732739619" duration="808000" />
|
||||
<workItem from="1777818351880" duration="313000" />
|
||||
<workItem from="1777991464807" duration="4843000" />
|
||||
<workItem from="1780106107233" duration="423000" />
|
||||
<workItem from="1780107615529" duration="2607000" />
|
||||
</task>
|
||||
<servers />
|
||||
</component>
|
||||
|
||||
8
Assets/FirstGearGames/SmoothCameraShaker/Demo/Demo.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bafdd71931d5e4944b38965648143d4a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 245cbb0e1ebe6f045b38684f42ae6ece
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 112000000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,130 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 552aac52c7763de41a47d6234c7d33c3
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 1
|
||||
seamlessCubemap: 1
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 2
|
||||
aniso: 0
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 2
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 4
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 100
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,69 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!850595691 &4890085278179872738
|
||||
LightingSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: DemoSettings
|
||||
serializedVersion: 10
|
||||
m_EnableBakedLightmaps: 1
|
||||
m_EnableRealtimeLightmaps: 1
|
||||
m_RealtimeEnvironmentLighting: 1
|
||||
m_BounceScale: 1
|
||||
m_AlbedoBoost: 1
|
||||
m_IndirectOutputScale: 1
|
||||
m_UsingShadowmask: 1
|
||||
m_BakeBackend: 1
|
||||
m_LightmapMaxSize: 1024
|
||||
m_LightmapSizeFixed: 0
|
||||
m_UseMipmapLimits: 1
|
||||
m_BakeResolution: 40
|
||||
m_Padding: 2
|
||||
m_LightmapCompression: 3
|
||||
m_LightmapPackingMode: 1
|
||||
m_LightmapPackingMethod: 0
|
||||
m_XAtlasPackingAttempts: 16384
|
||||
m_XAtlasBruteForce: 0
|
||||
m_XAtlasBlockAlign: 0
|
||||
m_XAtlasRepackUnderutilizedLightmaps: 1
|
||||
m_AO: 0
|
||||
m_AOMaxDistance: 1
|
||||
m_CompAOExponent: 1
|
||||
m_CompAOExponentDirect: 0
|
||||
m_ExtractAO: 0
|
||||
m_MixedBakeMode: 2
|
||||
m_LightmapsBakeMode: 1
|
||||
m_FilterMode: 1
|
||||
m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ExportTrainingData: 0
|
||||
m_EnableWorkerProcessBaking: 1
|
||||
m_TrainingDataDestination: TrainingData
|
||||
m_RealtimeResolution: 2
|
||||
m_ForceWhiteAlbedo: 0
|
||||
m_ForceUpdates: 0
|
||||
m_PVRCulling: 1
|
||||
m_PVRSampling: 1
|
||||
m_PVRDirectSampleCount: 32
|
||||
m_PVRSampleCount: 512
|
||||
m_PVREnvironmentSampleCount: 512
|
||||
m_PVREnvironmentReferencePointCount: 2048
|
||||
m_LightProbeSampleCountMultiplier: 4
|
||||
m_PVRBounces: 2
|
||||
m_PVRMinBounces: 2
|
||||
m_PVREnvironmentImportanceSampling: 0
|
||||
m_PVRFilteringMode: 2
|
||||
m_PVRDenoiserTypeDirect: 0
|
||||
m_PVRDenoiserTypeIndirect: 0
|
||||
m_PVRDenoiserTypeAO: 0
|
||||
m_PVRFilterTypeDirect: 0
|
||||
m_PVRFilterTypeIndirect: 0
|
||||
m_PVRFilterTypeAO: 0
|
||||
m_PVRFilteringGaussRadiusDirect: 1
|
||||
m_PVRFilteringGaussRadiusIndirect: 1
|
||||
m_PVRFilteringGaussRadiusAO: 1
|
||||
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
|
||||
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
||||
m_PVRFilteringAtrousPositionSigmaAO: 1
|
||||
m_RespectSceneVisibilityWhenBakingGI: 0
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a9a2c7e5efe1ea74d97d1236798cdde2
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 4890085278179872738
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -2,23 +2,33 @@
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Box_00
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ShaderKeywords:
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: c4a719c5202f2fe4386a44ae66246320, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -40,7 +50,7 @@ Material:
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: c4a719c5202f2fe4386a44ae66246320, type: 3}
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
@@ -55,11 +65,39 @@ Material:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
@@ -67,11 +105,35 @@ Material:
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _XRMotionVectorsPass: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &3722261747257952635
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
|
||||
@@ -2,23 +2,33 @@
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Green
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ShaderKeywords:
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -55,11 +65,39 @@ Material:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
@@ -67,11 +105,35 @@ Material:
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _XRMotionVectorsPass: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 0.25591847, g: 0.6698113, b: 0.43853125, a: 1}
|
||||
- _BaseColor: {r: 0.25591844, g: 0.6698113, b: 0.43853122, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &3268331435026180812
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
|
||||
@@ -2,23 +2,33 @@
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Rock_00
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ShaderKeywords:
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: 071a0df25fa7f034289d32d2b3c8f90b, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -40,7 +50,7 @@ Material:
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 071a0df25fa7f034289d32d2b3c8f90b, type: 3}
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
@@ -55,11 +65,39 @@ Material:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
@@ -67,11 +105,35 @@ Material:
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _XRMotionVectorsPass: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 0.5471698, g: 0.5471698, b: 0.5471698, a: 1}
|
||||
- _BaseColor: {r: 0.5471698, g: 0.5471698, b: 0.5471698, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &103975900319866818
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
|
||||
8
Assets/Invector-3rdPersonController.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c0bf013c48baff14cba0ffafd43d25b6
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f9966ac1d3e8ca64f90d16757c4820b5
|
||||
folderAsset: yes
|
||||
timeCreated: 1467722204
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: df7a237ce1e4b05448d6e510b58bfa45
|
||||
folderAsset: yes
|
||||
timeCreated: 1435613876
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 87ecd9cffcda18a489b8f0b714256e15
|
||||
folderAsset: yes
|
||||
timeCreated: 1435613876
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4f40922fa4f66bc4fbc281d0cd575187
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aad0d2768bb10294bbf454faab288615
|
||||
folderAsset: yes
|
||||
timeCreated: 1452640083
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5f352a3546f0f2848bced2329205b4e7
|
||||
timeCreated: 1445604411
|
||||
licenseType: Store
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d9d8b41638106c847abc9ed23e3fbc6c
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,72 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1107 &-8497818944896110992
|
||||
AnimatorStateMachine:
|
||||
serializedVersion: 5
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Base Layer
|
||||
m_ChildStates:
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -1775694919348888658}
|
||||
m_Position: {x: 200, y: 0, z: 0}
|
||||
m_ChildStateMachines: []
|
||||
m_AnyStateTransitions: []
|
||||
m_EntryTransitions: []
|
||||
m_StateMachineTransitions: {}
|
||||
m_StateMachineBehaviours: []
|
||||
m_AnyStatePosition: {x: 50, y: 20, z: 0}
|
||||
m_EntryPosition: {x: 50, y: 120, z: 0}
|
||||
m_ExitPosition: {x: 800, y: 120, z: 0}
|
||||
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
||||
m_DefaultState: {fileID: -1775694919348888658}
|
||||
--- !u!1102 &-1775694919348888658
|
||||
AnimatorState:
|
||||
serializedVersion: 5
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Idle
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: 37c6cfe59f56e8a4799011397a870a8b, type: 3}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!91 &9100000
|
||||
AnimatorController:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: VBOT2_0_Custom
|
||||
serializedVersion: 5
|
||||
m_AnimatorParameters: []
|
||||
m_AnimatorLayers:
|
||||
- serializedVersion: 5
|
||||
m_Name: Base Layer
|
||||
m_StateMachine: {fileID: -8497818944896110992}
|
||||
m_Mask: {fileID: 0}
|
||||
m_Motions: []
|
||||
m_Behaviours: []
|
||||
m_BlendingMode: 0
|
||||
m_SyncedLayerIndex: -1
|
||||
m_DefaultWeight: 0
|
||||
m_IKPass: 0
|
||||
m_SyncedLayerAffectsTiming: 0
|
||||
m_Controller: {fileID: 9100000}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7e79268517bbd3942b3cc1c80b1059c6
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 9100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 44a255074c0922942b8905b8506ff480
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1d6cc20f887f3d74987c4f16e5ee5d93
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,285 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &1371806287
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 838830885773631299}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9b5f5c85a39b12f45990b2e749fa43cc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
bodySnap: {fileID: 0}
|
||||
boneToSnap: {fileID: 0}
|
||||
boneName: Hips
|
||||
--- !u!114 &1906846227
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7612274139144868496}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9b5f5c85a39b12f45990b2e749fa43cc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
bodySnap: {fileID: 0}
|
||||
boneToSnap: {fileID: 0}
|
||||
boneName: Spine
|
||||
--- !u!114 &315419368
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5207684096904890724}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9b5f5c85a39b12f45990b2e749fa43cc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
bodySnap: {fileID: 0}
|
||||
boneToSnap: {fileID: 0}
|
||||
boneName: Chest
|
||||
--- !u!114 &315163718
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8917986676685052531}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9b5f5c85a39b12f45990b2e749fa43cc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
bodySnap: {fileID: 0}
|
||||
boneToSnap: {fileID: 0}
|
||||
boneName: UpperChest
|
||||
--- !u!114 &1593273675
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6514538675551521969}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9b5f5c85a39b12f45990b2e749fa43cc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
bodySnap: {fileID: 0}
|
||||
boneToSnap: {fileID: 0}
|
||||
boneName: UpperChest
|
||||
--- !u!114 &327006230
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3857167921584167797}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9b5f5c85a39b12f45990b2e749fa43cc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
bodySnap: {fileID: 0}
|
||||
boneToSnap: {fileID: 0}
|
||||
boneName: LeftUpperArm
|
||||
--- !u!114 &2021993952
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3367976910181224878}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9b5f5c85a39b12f45990b2e749fa43cc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
bodySnap: {fileID: 0}
|
||||
boneToSnap: {fileID: 0}
|
||||
boneName: Neck
|
||||
--- !u!114 &1280860652
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7017450767688952565}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9b5f5c85a39b12f45990b2e749fa43cc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
bodySnap: {fileID: 0}
|
||||
boneToSnap: {fileID: 0}
|
||||
boneName: RightShoulder
|
||||
--- !u!114 &2073008181
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9213771548209435147}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9b5f5c85a39b12f45990b2e749fa43cc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
bodySnap: {fileID: 0}
|
||||
boneToSnap: {fileID: 0}
|
||||
boneName: RightUpperArm
|
||||
--- !u!1001 &3638611630432265672
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: -8679921383154817045, guid: 70bd08cb865fef5488ccd51665e85a7d,
|
||||
type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 70bd08cb865fef5488ccd51665e85a7d,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 70bd08cb865fef5488ccd51665e85a7d,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 70bd08cb865fef5488ccd51665e85a7d,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 70bd08cb865fef5488ccd51665e85a7d,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 70bd08cb865fef5488ccd51665e85a7d,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 70bd08cb865fef5488ccd51665e85a7d,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 70bd08cb865fef5488ccd51665e85a7d,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 70bd08cb865fef5488ccd51665e85a7d,
|
||||
type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 70bd08cb865fef5488ccd51665e85a7d,
|
||||
type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 70bd08cb865fef5488ccd51665e85a7d,
|
||||
type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8432516393153443950, guid: 70bd08cb865fef5488ccd51665e85a7d,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8432516393153443950, guid: 70bd08cb865fef5488ccd51665e85a7d,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: -0.025
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 919132149155446097, guid: 70bd08cb865fef5488ccd51665e85a7d,
|
||||
type: 3}
|
||||
propertyPath: m_Name
|
||||
value: BackPack
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6382550725468352880, guid: 70bd08cb865fef5488ccd51665e85a7d,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6382550725468352880, guid: 70bd08cb865fef5488ccd51665e85a7d,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: -0.00004
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6382550725468352880, guid: 70bd08cb865fef5488ccd51665e85a7d,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 0.01049
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 70bd08cb865fef5488ccd51665e85a7d, type: 3}
|
||||
--- !u!1 &838830885773631299 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: -5054497005335938421, guid: 70bd08cb865fef5488ccd51665e85a7d,
|
||||
type: 3}
|
||||
m_PrefabInstance: {fileID: 3638611630432265672}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &7612274139144868496 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: -2604546231084877992, guid: 70bd08cb865fef5488ccd51665e85a7d,
|
||||
type: 3}
|
||||
m_PrefabInstance: {fileID: 3638611630432265672}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &5207684096904890724 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 8807801617680346284, guid: 70bd08cb865fef5488ccd51665e85a7d,
|
||||
type: 3}
|
||||
m_PrefabInstance: {fileID: 3638611630432265672}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &8917986676685052531 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 5313680615705395131, guid: 70bd08cb865fef5488ccd51665e85a7d,
|
||||
type: 3}
|
||||
m_PrefabInstance: {fileID: 3638611630432265672}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &6514538675551521969 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: -1722983550135834247, guid: 70bd08cb865fef5488ccd51665e85a7d,
|
||||
type: 3}
|
||||
m_PrefabInstance: {fileID: 3638611630432265672}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &3857167921584167797 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: -8648714250777559363, guid: 70bd08cb865fef5488ccd51665e85a7d,
|
||||
type: 3}
|
||||
m_PrefabInstance: {fileID: 3638611630432265672}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &3367976910181224878 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: -7150725719472671642, guid: 70bd08cb865fef5488ccd51665e85a7d,
|
||||
type: 3}
|
||||
m_PrefabInstance: {fileID: 3638611630432265672}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &7017450767688952565 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 5988678874146361149, guid: 70bd08cb865fef5488ccd51665e85a7d,
|
||||
type: 3}
|
||||
m_PrefabInstance: {fileID: 3638611630432265672}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &9213771548209435147 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: -3629033132568938557, guid: 70bd08cb865fef5488ccd51665e85a7d,
|
||||
type: 3}
|
||||
m_PrefabInstance: {fileID: 3638611630432265672}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0a9775523df20524ea96e201d1f316ce
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,110 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 70bd08cb865fef5488ccd51665e85a7d
|
||||
ModelImporter:
|
||||
serializedVersion: 21202
|
||||
internalIDToNameTable: []
|
||||
externalObjects:
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
assembly: UnityEngine.CoreModule
|
||||
name: BackPack
|
||||
second: {fileID: 2100000, guid: cdc28be9d80c51f4b9d1b4a5165a8e9b, type: 2}
|
||||
materials:
|
||||
materialImportMode: 2
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
removeConstantScaleCurves: 1
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
importConstraints: 0
|
||||
animationCompression: 1
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations: []
|
||||
isReadable: 0
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
nodeNameCollisionStrategy: 1
|
||||
fileIdsGeneration: 2
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
bakeAxisConversion: 0
|
||||
preserveHierarchy: 0
|
||||
skinWeightsMode: 0
|
||||
maxBonesPerVertex: 4
|
||||
minBoneWeight: 0.001
|
||||
optimizeBones: 1
|
||||
meshOptimizationFlags: -1
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVMarginMethod: 1
|
||||
secondaryUVMinLightmapResolution: 40
|
||||
secondaryUVMinObjectScale: 1
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 2
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 0
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 067ebbd36bdc5db46a614a80cf434407
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,142 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: BackPack
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords:
|
||||
- _METALLICSPECGLOSSMAP
|
||||
- _NORMALMAP
|
||||
m_InvalidKeywords:
|
||||
- _METALLICGLOSSMAP
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: e31d056ea6affd045864d5c33beeceb7, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: 78b8fc55381d6d047950eb9e474aee6f, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: cbbb6230c3bec984c9c374cba8314cf8, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.099
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0.199
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 1
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _XRMotionVectorsPass: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.735849, g: 0.735849, b: 0.735849, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &2329159337055325206
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cdc28be9d80c51f4b9d1b4a5165a8e9b
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
After Width: | Height: | Size: 232 KiB |
@@ -0,0 +1,92 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e31d056ea6affd045864d5c33beeceb7
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 11
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
applyGammaDecoding: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
After Width: | Height: | Size: 313 KiB |
@@ -0,0 +1,98 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a75afd9a7f0a2884893185ee59da2a77
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 11
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMasterTextureLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
After Width: | Height: | Size: 249 KiB |
@@ -0,0 +1,98 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cbbb6230c3bec984c9c374cba8314cf8
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 11
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMasterTextureLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
After Width: | Height: | Size: 415 KiB |
@@ -0,0 +1,98 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 78b8fc55381d6d047950eb9e474aee6f
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 11
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 0
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMasterTextureLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 1
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 138409cb8cb94bf45add5b2a124104a4
|
||||
folderAsset: yes
|
||||
timeCreated: 1435613876
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 592212b3d25d5c94e8deb490ea381cb0
|
||||
folderAsset: yes
|
||||
timeCreated: 1466286444
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 34d70770f244d6b42ba06f4773a8792b
|
||||
folderAsset: yes
|
||||
timeCreated: 1466543517
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 47127b85202fd544789483a380827b67
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f9c2369efe43b24499cc6ce17ad98d0b
|
||||
folderAsset: yes
|
||||
timeCreated: 1466380203
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: da13a39232a378d42bf32b017e19a9bb
|
||||
folderAsset: yes
|
||||
timeCreated: 1466720335
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,142 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-645717823061076537
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Body
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords:
|
||||
- _METALLICSPECGLOSSMAP
|
||||
- _NORMALMAP
|
||||
m_InvalidKeywords:
|
||||
- _METALLICGLOSSMAP
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: ca03125eedefcea41ae3d8ec84727974, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: 2a0eccb177040f8499cd6b9b93c1b142, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: ca03125eedefcea41ae3d8ec84727974, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: 4fdcea940fe428e48a47573a35440a15, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 1
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _XRMotionVectorsPass: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.7924528, g: 0.7924528, b: 0.7924528, a: 1}
|
||||
- _Color: {r: 0.7924528, g: 0.7924528, b: 0.7924528, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2fccb76f588d4d749928713d38489484
|
||||
timeCreated: 1466380209
|
||||
licenseType: Store
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,143 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-6653132630505099480
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Joints_Inside
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords:
|
||||
- _METALLICSPECGLOSSMAP
|
||||
- _NORMALMAP
|
||||
m_InvalidKeywords:
|
||||
- ETC1_EXTERNAL_ALPHA
|
||||
- _METALLICGLOSSMAP
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: ca03125eedefcea41ae3d8ec84727974, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: 2a0eccb177040f8499cd6b9b93c1b142, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: ca03125eedefcea41ae3d8ec84727974, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: 4fdcea940fe428e48a47573a35440a15, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 1
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _XRMotionVectorsPass: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.45588237, g: 0.45588237, b: 0.45588237, a: 1}
|
||||
- _Color: {r: 0.45588237, g: 0.45588237, b: 0.45588237, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a5e11a5a8f5eb46449d5ace6a06e4d54
|
||||
timeCreated: 1466380218
|
||||
licenseType: Store
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,142 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Joints_Outside
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords:
|
||||
- _METALLICSPECGLOSSMAP
|
||||
- _NORMALMAP
|
||||
m_InvalidKeywords:
|
||||
- _METALLICGLOSSMAP
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: ca03125eedefcea41ae3d8ec84727974, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: 2a0eccb177040f8499cd6b9b93c1b142, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: ca03125eedefcea41ae3d8ec84727974, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: 4fdcea940fe428e48a47573a35440a15, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 1
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _XRMotionVectorsPass: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.7924528, g: 0.7924528, b: 0.7924528, a: 1}
|
||||
- _Color: {r: 0.7924528, g: 0.7924528, b: 0.7924528, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &5494535642118056786
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f51c03443b297bb4a85e94d7738c2bb9
|
||||
timeCreated: 1466380218
|
||||
licenseType: Store
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,142 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-1265463925717873229
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Members_Metal
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords:
|
||||
- _METALLICSPECGLOSSMAP
|
||||
- _NORMALMAP
|
||||
m_InvalidKeywords:
|
||||
- _METALLICGLOSSMAP
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: 03fa212867eeda149bd1ad9a7c9e57ef, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: 72ffac59ccc778e4ab9223eeac6b2e39, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 03fa212867eeda149bd1ad9a7c9e57ef, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: d5f3783820d30304d8ac63693db17fbc, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 1
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _XRMotionVectorsPass: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.7924528, g: 0.7924528, b: 0.7924528, a: 1}
|
||||
- _Color: {r: 0.7924528, g: 0.7924528, b: 0.7924528, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c90f59755f1461b4483f9f225b77813c
|
||||
timeCreated: 1466380220
|
||||
licenseType: Store
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,142 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-7518821630335362647
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Members_Plastic
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords:
|
||||
- _METALLICSPECGLOSSMAP
|
||||
- _NORMALMAP
|
||||
m_InvalidKeywords:
|
||||
- _METALLICGLOSSMAP
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: 03fa212867eeda149bd1ad9a7c9e57ef, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: 72ffac59ccc778e4ab9223eeac6b2e39, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 4, y: 4}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 03fa212867eeda149bd1ad9a7c9e57ef, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: d5f3783820d30304d8ac63693db17fbc, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 0.3
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 1
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _XRMotionVectorsPass: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.09803919, g: 0.09803919, b: 0.09803919, a: 1}
|
||||
- _Color: {r: 0.09803916, g: 0.09803916, b: 0.09803916, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4a9aabb04c2af0e42a67b624135c49e7
|
||||
timeCreated: 1466380219
|
||||
licenseType: Store
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,142 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Rubber
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords:
|
||||
- _METALLICSPECGLOSSMAP
|
||||
- _NORMALMAP
|
||||
m_InvalidKeywords:
|
||||
- _METALLICGLOSSMAP
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: ca03125eedefcea41ae3d8ec84727974, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: 2a0eccb177040f8499cd6b9b93c1b142, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: ca03125eedefcea41ae3d8ec84727974, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: 4fdcea940fe428e48a47573a35440a15, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 1
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _XRMotionVectorsPass: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.058823496, g: 0.058823496, b: 0.058823496, a: 1}
|
||||
- _Color: {r: 0.058823474, g: 0.058823474, b: 0.058823474, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &6297574985366927939
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 33c350b6cd6102647be9afdfaec5b563
|
||||
timeCreated: 1466380217
|
||||
licenseType: Store
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,142 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: V
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords:
|
||||
- _METALLICSPECGLOSSMAP
|
||||
- _NORMALMAP
|
||||
m_InvalidKeywords:
|
||||
- _METALLICGLOSSMAP
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: ca03125eedefcea41ae3d8ec84727974, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: 2a0eccb177040f8499cd6b9b93c1b142, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: ca03125eedefcea41ae3d8ec84727974, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: 4fdcea940fe428e48a47573a35440a15, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 1
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _XRMotionVectorsPass: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.09803919, g: 0.09803919, b: 0.09803919, a: 1}
|
||||
- _Color: {r: 0.09803916, g: 0.09803916, b: 0.09803916, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &4806367906102054444
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: df6e3b8b89f6ab04086bb67157f8e06e
|
||||
timeCreated: 1466380219
|
||||
licenseType: Store
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5f962888a4641cb4d96e561cc8129866
|
||||
folderAsset: yes
|
||||
timeCreated: 1466380762
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5563b2c1cf35cae4f8490dfea2d2aa41
|
||||
timeCreated: 1466567103
|
||||
licenseType: Store
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5b0105721991c514aa3ff0d224831b9a
|
||||
folderAsset: yes
|
||||
timeCreated: 1466386216
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8f94a3572ab268c43b13e9adcef4f18e
|
||||
folderAsset: yes
|
||||
timeCreated: 1466720115
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
After Width: | Height: | Size: 5.6 MiB |
@@ -0,0 +1,57 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ca03125eedefcea41ae3d8ec84727974
|
||||
timeCreated: 1466559526
|
||||
licenseType: Store
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
linearTexture: 0
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
cubemapConvolution: 0
|
||||
cubemapConvolutionSteps: 7
|
||||
cubemapConvolutionExponent: 1.5
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -1
|
||||
maxTextureSize: 4096
|
||||
textureSettings:
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -1
|
||||
wrapMode: -1
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
rGBM: 0
|
||||
compressionQuality: 50
|
||||
allowsAlphaSplitting: 0
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 0
|
||||
textureType: -1
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
outline: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
After Width: | Height: | Size: 2.7 MiB |
@@ -0,0 +1,57 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 03fa212867eeda149bd1ad9a7c9e57ef
|
||||
timeCreated: 1466559521
|
||||
licenseType: Store
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
linearTexture: 0
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
cubemapConvolution: 0
|
||||
cubemapConvolutionSteps: 7
|
||||
cubemapConvolutionExponent: 1.5
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -1
|
||||
maxTextureSize: 4096
|
||||
textureSettings:
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -1
|
||||
wrapMode: -1
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
rGBM: 0
|
||||
compressionQuality: 50
|
||||
allowsAlphaSplitting: 0
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 0
|
||||
textureType: -1
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
outline: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
After Width: | Height: | Size: 5.4 MiB |
@@ -0,0 +1,57 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4fdcea940fe428e48a47573a35440a15
|
||||
timeCreated: 1466559524
|
||||
licenseType: Store
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
linearTexture: 0
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
cubemapConvolution: 0
|
||||
cubemapConvolutionSteps: 7
|
||||
cubemapConvolutionExponent: 1.5
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -1
|
||||
maxTextureSize: 4096
|
||||
textureSettings:
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -1
|
||||
wrapMode: -1
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
rGBM: 0
|
||||
compressionQuality: 50
|
||||
allowsAlphaSplitting: 0
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 0
|
||||
textureType: -1
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
outline: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
After Width: | Height: | Size: 7.4 MiB |
@@ -0,0 +1,57 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d5f3783820d30304d8ac63693db17fbc
|
||||
timeCreated: 1466559528
|
||||
licenseType: Store
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
linearTexture: 0
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
cubemapConvolution: 0
|
||||
cubemapConvolutionSteps: 7
|
||||
cubemapConvolutionExponent: 1.5
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -1
|
||||
maxTextureSize: 4096
|
||||
textureSettings:
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -1
|
||||
wrapMode: -1
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
rGBM: 0
|
||||
compressionQuality: 50
|
||||
allowsAlphaSplitting: 0
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 0
|
||||
textureType: -1
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
outline: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
After Width: | Height: | Size: 3.7 MiB |
@@ -0,0 +1,57 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2a0eccb177040f8499cd6b9b93c1b142
|
||||
timeCreated: 1466559814
|
||||
licenseType: Store
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
linearTexture: 1
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 1
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
cubemapConvolution: 0
|
||||
cubemapConvolutionSteps: 7
|
||||
cubemapConvolutionExponent: 1.5
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -1
|
||||
maxTextureSize: 4096
|
||||
textureSettings:
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -1
|
||||
wrapMode: -1
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
rGBM: 0
|
||||
compressionQuality: 50
|
||||
allowsAlphaSplitting: 0
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 0
|
||||
textureType: 1
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
outline: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
After Width: | Height: | Size: 2.6 MiB |
@@ -0,0 +1,57 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 72ffac59ccc778e4ab9223eeac6b2e39
|
||||
timeCreated: 1466559670
|
||||
licenseType: Store
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
linearTexture: 1
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 1
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
cubemapConvolution: 0
|
||||
cubemapConvolutionSteps: 7
|
||||
cubemapConvolutionExponent: 1.5
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -1
|
||||
maxTextureSize: 4096
|
||||
textureSettings:
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -1
|
||||
wrapMode: -1
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
rGBM: 0
|
||||
compressionQuality: 50
|
||||
allowsAlphaSplitting: 0
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 0
|
||||
textureType: 1
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
outline: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 627f966914e537f42a540a288bcaecb1
|
||||
folderAsset: yes
|
||||
timeCreated: 1436658727
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: efabe9194c0925d438bf08c3e450dc07
|
||||
folderAsset: yes
|
||||
timeCreated: 1436729173
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2c6a325a1c1e7df4cbff9fb7b9dc0dc4
|
||||
folderAsset: yes
|
||||
timeCreated: 1462486892
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||