using UnityEngine; using Fusion; public enum TrapType { BearTrap, PoisonGasTrap, AlarmTrap, FlashbangTrap } [CreateAssetMenu(fileName = "NewTrapData", menuName = "BabaYaga/TrapData")] public class TrapDataSO : ScriptableObject { [Header("Basic Info")] public string TrapName; public TrapType Type; public NetworkPrefabRef TrapPrefab; public GameObject GhostPrefab; // Preview mesh for Trapper client [Header("Gameplay Variables")] public float Cooldown = 5f; public float ArmingDelay = 1.5f; // Time before trap becomes active public float Lifetime = 60f; // Time before trap despawns automatically public float PlacementMaxDistance = 5f; [Header("Specific Effects")] public float Damage = 30f; public float EffectDuration = 3f; // Stun/Blind/Alarm duration public float EffectRadius = 4f; // For AoE traps like gas/flashbang [Header("Audio & Visuals")] public Sprite Icon; public AudioClip PlaceSFX; public AudioClip TriggerSFX; public GameObject TriggerVFX; }