/// --------------------------------------------- /// Ultimate Character Controller /// Copyright (c) Opsive. All Rights Reserved. /// https://www.opsive.com /// --------------------------------------------- namespace Opsive.UltimateCharacterController.Objects.ItemAssist { using UnityEngine; /// /// Specifies that the attached object should cause recoil when hit with a MeleeWeapon. /// public class RecoilObject : MonoBehaviour { } }