/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.StateSystem
{
///
/// Interface for any object which uses the StateSystem. Allows the StateManager to interact with a common object.
///
public interface IStateOwner
{
///
/// Callback when the StateManager will change the active state on the current object.
///
void StateWillChange();
///
/// Callback when the StateManager has changed the active state on the current object.
///
void StateChange();
}
}