/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Demo
{
using Opsive.UltimateCharacterController.Character;
using Opsive.UltimateCharacterController.Game;
using Opsive.UltimateCharacterController.Utility;
using UnityEngine;
///
/// Switch the camera to a first or third person perspective.
///
public class PerspectiveSwitchZone : MonoBehaviour
{
[Tooltip("Should the camera switch to a first person perspective?")]
[SerializeField] protected bool m_FirstPersonPerspective;
///
/// An object has entered the trigger.
///
/// The object that entered the trigger.
private void OnTriggerEnter(Collider other)
{
if (!MathUtility.InLayerMask(other.gameObject.layer, 1 << LayerManager.Character)) {
return;
}
var characterLocomotion = other.GetComponentInParent();
if (characterLocomotion == null) {
return;
}
var cameraController = UnityEngineUtility.FindCamera(characterLocomotion.gameObject).GetComponent();
cameraController.SetPerspective(m_FirstPersonPerspective);
}
}
}