/// --------------------------------------------- /// Ultimate Character Controller /// Copyright (c) Opsive. All Rights Reserved. /// https://www.opsive.com /// --------------------------------------------- namespace Opsive.UltimateCharacterController.Camera { using UnityEngine; /// /// Specifies an offset to apply to the object targeted by aim assist. /// public class AimAssistOffset : MonoBehaviour { [Tooltip("The amount of offset to apply to the object.")] [SerializeField] protected Vector3 m_Offset; public Vector3 Offset { get { return m_Offset; } } } }