/// --------------------------------------------- /// Ultimate Character Controller /// Copyright (c) Opsive. All Rights Reserved. /// https://www.opsive.com /// --------------------------------------------- namespace Opsive.UltimateCharacterController.Networking { /// /// Contains information about the object on the network. /// public interface INetworkInfo { /// /// Is the networking implementation server authoritative? /// /// True if the network transform is server authoritative. bool IsServerAuthoritative(); /// /// Is the game instance on the server? /// /// True if the game instance is on the server. bool IsServer(); /// /// Is the character the local player? /// /// True if the character is the local player. bool IsLocalPlayer(); } }