/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Networking
{
///
/// Contains information about the object on the network.
///
public interface INetworkInfo
{
///
/// Is the networking implementation server authoritative?
///
/// True if the network transform is server authoritative.
bool IsServerAuthoritative();
///
/// Is the game instance on the server?
///
/// True if the game instance is on the server.
bool IsServer();
///
/// Is the character the local player?
///
/// True if the character is the local player.
bool IsLocalPlayer();
}
}