/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Utility
{
using UnityEngine;
///
/// Utility functions related to time.
///
public class TimeUtility
{
// The target framerate. Application.targetFramerate can return 0 so it isn't used.
private const int c_TargetFramerate = 60;
///
/// Returns an alternative delta time which is based on framerate where "delta 1" corresponds to 60 FPS.
///
/// The target framerate-based delta time
public static float FramerateDeltaTime
{
get { return Time.deltaTime * c_TargetFramerate; }
}
///
/// Returns the delta time modified by the timescale.
///
/// Delta time modified by the timescale.
public static float DeltaTimeScaled
{
get { return Time.deltaTime * Time.timeScale; }
}
}
}