/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Networking.Objects
{
using Opsive.UltimateCharacterController.Items.Actions;
using UnityEngine;
///
/// Defines a magic object that can is spawned over the network.
///
public interface INetworkMagicObject
{
///
/// Sets the spawn data.
///
/// The character that is instantiating the object.
/// The MagicItem that the object belongs to.
/// The index of the action that is instantiating the object.
/// The ID of the cast that is instantiating the object.
void Instantiate(GameObject character, MagicItem magicItem, int actionIndex, uint castID);
}
}