/// --------------------------------------------- /// Ultimate Character Controller /// Copyright (c) Opsive. All Rights Reserved. /// https://www.opsive.com /// --------------------------------------------- namespace Opsive.UltimateCharacterController.SurfaceSystem { using UnityEngine; /// /// The SurfaceImpact is used to distinguish between different types of collisions for surface effects. /// public class SurfaceImpact : ScriptableObject { // Intentionally left blank. } }