/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.VR
{
using UnityEngine;
///
/// The handler for the VR hands.
///
public interface IVRHandHandler
{
///
/// Returns the number of slots that the hands can occupy.
///
/// The number of slots that the hands can occupy.
int GetSlotCount();
///
/// Returns the hand GameObject at the specified slot ID.
///
/// The ID to retrieve the hand of.
/// The hand GameObject at the specified slot ID.
GameObject GetHand(int slotID);
///
/// Returns the velocity of the hand at the specified slot.
///
/// The slot to get the velocity of.
/// The velocity of the hand at the specifeid slot.
Vector3 GetVelocity(int slotID);
}
}