using UnityEngine; namespace DA_Assets.Extensions { public static class RectTransformExtensions { public static void CopyFrom(this RectTransform target, RectTransform source) { target.anchorMin = source.anchorMin; target.anchorMax = source.anchorMax; target.anchoredPosition = source.anchoredPosition; target.sizeDelta = source.sizeDelta; target.localRotation = source.localRotation; target.localScale = source.localScale; } public static float GetWidth(this RectTransform rt) { var w = (rt.anchorMax.x - rt.anchorMin.x) * Screen.width + rt.sizeDelta.x; return w; } public static float GetHeight(this RectTransform rt) { var h = (rt.anchorMax.y - rt.anchorMin.y) * Screen.height + rt.sizeDelta.y; return h; } public static void SetLeft(this RectTransform rt, float left) { rt.offsetMin = new Vector2(left, rt.offsetMin.y); } public static float GetLeft(this RectTransform rt) { return rt.offsetMin.x; } public static void SetRight(this RectTransform rt, float right) { rt.offsetMax = new Vector2(-right, rt.offsetMax.y); } public static float GetRight(this RectTransform rt) { return -rt.offsetMax.x; } public static void SetTop(this RectTransform rt, float top) { rt.offsetMax = new Vector2(rt.offsetMax.x, -top); } public static float GetTop(this RectTransform rt) { return -rt.offsetMax.y; } public static void SetBottom(this RectTransform rt, float bottom) { rt.offsetMin = new Vector2(rt.offsetMin.x, bottom); } public static float GetBottom(this RectTransform rt) { return rt.offsetMin.y; } } }