using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DoorScript { [RequireComponent(typeof(AudioSource))] public class Door : MonoBehaviour { public bool open; public float smooth = 1.0f; float DoorOpenAngle = -90.0f; float DoorCloseAngle = 0.0f; public AudioSource asource; public AudioClip openDoor,closeDoor; // Use this for initialization void Start () { asource = GetComponent (); } // Update is called once per frame void Update () { if (open) { var target = Quaternion.Euler (0, DoorOpenAngle, 0); transform.localRotation = Quaternion.Slerp(transform.localRotation, target, Time.deltaTime * 5 * smooth); } else { var target1= Quaternion.Euler (0, DoorCloseAngle, 0); transform.localRotation = Quaternion.Slerp(transform.localRotation, target1, Time.deltaTime * 5 * smooth); } } public void OpenDoor(){ open =!open; asource.clip = open?openDoor:closeDoor; asource.Play (); } } }