namespace Opsive.UltimateCharacterController.Demo.UnityStandardAssets.Vehicles.Car { using UnityEngine; public class BrakeLight : MonoBehaviour { private CarController m_Car; private Renderer m_Renderer; private void Start() { m_Car = GetComponentInParent(); m_Renderer = GetComponent(); } private void Update() { // enable the Renderer when the car is braking, disable it otherwise. m_Renderer.enabled = m_Car.BrakeInput > 0f; } } }