/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Demo.Car
{
using UnityEngine;
///
/// Moves the spawn point to the target location after it has been initialized.
///
public class SpawnPointMover : MonoBehaviour
{
[Tooltip("The location to move the spawn point to.")]
[SerializeField] protected Transform m_Target;
///
/// The spawn point has been initialized by the time start is called.
///
public void Start()
{
transform.parent = m_Target;
transform.localPosition = Vector3.zero;
transform.localRotation = Quaternion.identity;
}
}
}