/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Events
{
using Opsive.Shared.Inventory;
using Opsive.UltimateCharacterController.Camera.ViewTypes;
using Opsive.UltimateCharacterController.Character.Abilities;
using Opsive.UltimateCharacterController.Character.Abilities.Items;
using Opsive.UltimateCharacterController.Character.MovementTypes;
using Opsive.UltimateCharacterController.Items;
using UnityEngine;
using UnityEngine.Events;
///
/// (float) UnityEvent subclass so the event will appear in the inspector.
///
[System.Serializable] public class UnityFloatEvent : UnityEvent { }
///
/// (bool) UnityEvent subclass so the event will appear in the inspector.
///
[System.Serializable] public class UnityBoolEvent : UnityEvent { }
///
/// (Transform) UnityEvent subclass so the event will appear in the inspector.
///
[System.Serializable] public class UnityTransformEvent : UnityEvent { }
///
/// (MovementType, bool) UnityEvent subclass so the event will appear in the inspector.
///
[System.Serializable]
public class UnityMovementTypeBoolEvent : UnityEvent { }
///
/// (Ability, bool) UnityEvent subclass so the event will appear in the inspector.
///
[System.Serializable]
public class UnityAbilityBoolEvent : UnityEvent { }
///
/// (ItemAbility, bool) UnityEvent subclass so the event will appear in the inspector.
///
[System.Serializable]
public class UnityItemAbilityBoolEvent : UnityEvent { }
///
/// (Item) UnityEvent subclass so the event will appear in the inspector.
///
[System.Serializable] public class UnityItemEvent : UnityEvent- { }
///
/// (Item, int) UnityEvent subclass so the event will appear in the inspector.
///
[System.Serializable] public class UnityItemIntEvent : UnityEvent
- { }
///
/// (IItemIdentifier, float) UnityEvent subclass so the event will appear in the inspector.
///
[System.Serializable]
public class UnityItemIdentifierFloatEvent : UnityEvent { }
///
/// (Item, float, bool, bool) UnityEvent subclass so the event will appear in the inspector.
///
[System.Serializable] public class UnityItemFloatBoolBoolEvent : UnityEvent
- { }
///
/// (IItemIdentifier, float, bool, bool) UnityEvent subclass so the event will appear in the inspector.
///
[System.Serializable] public class UnityItemIdentifierFloatBoolBoolEvent : UnityEvent { }
///
/// (Vector3, Vector3, GameObject) UnityEvent subclass so the event will appear in the inspector.
///
[System.Serializable] public class UnityVector3Vector3GameObjectEvent : UnityEvent { }
///
/// (float, Vector3, Vector3, GameObject) UnityEvent subclass so the event will appear in the inspector.
///
[System.Serializable] public class UnityFloatVector3Vector3GameObjectEvent : UnityEvent { }
///
/// (ViewType, bool) UnityEvent subclass so the event will appear in the inspector.
///
[System.Serializable]
public class UnityViewTypeBoolEvent : UnityEvent { }
}