using UnityEngine; using UnityEngine.UIElements; using PrimeTween; using System.Threading.Tasks; using DG.Tweening; using Tween = PrimeTween.Tween; using Ease = PrimeTween.Ease; namespace Baba_yaga.UI { [UnityEngine.Scripting.APIUpdating.MovedFrom(true, sourceNamespace: "Hallucinate.UI", sourceAssembly: "Opsive.UltimateCharacterController")] public class LoginController : BaseUIController { private TextField _nameInput; private Label _errorLabel; private Button _confirmBtn; public override void Initialize(VisualElement uxmlRoot, UIManager manager) { base.Initialize(uxmlRoot, manager); _nameInput = root.Q("UsernameInput"); _errorLabel = root.Q