using UnityEngine.UIElements; using System.Threading.Tasks; using Baba_yaga; using UnityEngine; namespace Baba_yaga.UI { [UnityEngine.Scripting.APIUpdating.MovedFrom(true, sourceNamespace: "Hallucinate.UI", sourceAssembly: "Opsive.UltimateCharacterController")] public class PauseMenuController : BaseUIController { private Button _resumeBtn; private Button _quitBtn; public override void Initialize(VisualElement uxmlRoot, UIManager manager) { base.Initialize(uxmlRoot, manager); _resumeBtn = root.Q