using Fusion; namespace Baba_yaga.Game { [System.Serializable] [UnityEngine.Scripting.APIUpdating.MovedFrom(true, sourceNamespace: "Hallucinate.Game", sourceAssembly: "Opsive.UltimateCharacterController")] public struct PlayerEloData { public int Rating; public int GamesPlayed; public PlayerEloData(int rating, int gamesPlayed) { Rating = rating; GamesPlayed = gamesPlayed; } public static PlayerEloData Default => new PlayerEloData(1000, 0); } [UnityEngine.Scripting.APIUpdating.MovedFrom(true, sourceNamespace: "Hallucinate.Game", sourceAssembly: "Opsive.UltimateCharacterController")] public struct EloResult : INetworkStruct { public int NewRatingA; public int NewRatingB; public int DeltaA; public int DeltaB; public EloResult(int nA, int nB, int dA, int dB) { NewRatingA = nA; NewRatingB = nB; DeltaA = dA; DeltaB = dB; } } }