/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.FirstPersonController.Items
{
using Opsive.UltimateCharacterController.Items.Actions.PerspectiveProperties;
using UnityEngine;
///
/// Describes any first person perspective dependent properties for the flashlight.
///
public class FirstPersonFlashlightProperties : FirstPersonItemProperties, IFlashlightPerspectiveProperties
{
[Tooltip("A reference to the light used by the flashlight.")]
[SerializeField] protected GameObject m_Light;
[Shared.Utility.NonSerialized] public GameObject Light { get { return m_Light; } set { m_Light = value; } }
///
/// Initialize the default values.
///
protected override void Awake()
{
base.Awake();
m_Light.SetActive(false);
}
}
}