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tag: Metal impactEffect: {fileID: 11400000, guid: bafe0df184460ad48959c8cfbaa6df5d, type: 2} additionalEffects: [] - tag: Wood impactEffect: {fileID: 11400000, guid: ec647edb005ce054292afe6b66e8edfa, type: 2} additionalEffects: [] - tag: Glass impactEffect: {fileID: 11400000, guid: 8527e9d390af89a4daabd35d3516123b, type: 2} additionalEffects: [] - tag: Concrete impactEffect: {fileID: 11400000, guid: c0ff2d16bbab9f44ba42c0191a303694, type: 2} additionalEffects: [] - tag: Dirt impactEffect: {fileID: 11400000, guid: e1a8fa6bf2308344993f0b8168b5a00c, type: 2} additionalEffects: [] - tag: Barrel impactEffect: {fileID: 11400000, guid: fcc7248b6f746954384a23fff2e8676e, type: 2} additionalEffects: [] --- !u!114 &11435956 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1000010710861650} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 19c789670a80b704eba4dfebed94a111, type: 3} m_Name: m_EditorClassIdentifier: header: COMMENT comment: In this example we're not using the BodyLayer because the AI does not have a Ragdoll, so we can apply damage directly into the Capsulle Collider with the Layer Enemy inEdit: 0