using UnityEngine; using System.Collections.Generic; namespace Invector.vItemManager { public class vItemEnumsList : ScriptableObject { [SerializeField, HideInInspector] public List itemTypeEnumValues = new List(); [SerializeField, HideInInspector] public List itemAttributesEnumValues = new List(); [SerializeField, HideInInspector] public List itemTypeEnumFormats = new List(); [SerializeField, HideInInspector] public List itemAttributesEnumFormats = new List(); } }