/// --------------------------------------------- /// Ultimate Character Controller /// Copyright (c) Opsive. All Rights Reserved. /// https://www.opsive.com /// --------------------------------------------- namespace Opsive.UltimateCharacterController.Demo { using Opsive.UltimateCharacterController.Game; using Opsive.UltimateCharacterController.Objects.CharacterAssist; using Opsive.UltimateCharacterController.Utility; using UnityEngine; /// /// Resets the specified interactable objects when the character leaves the room. /// public class InteractRoomReset : MonoBehaviour { [Tooltip("A list of objects that should be reset when the character leaves the room.")] public GameObject[] m_InteractObjects; /// /// An object has exited the trigger. /// /// The collider that exited the trigger. private void OnTriggerExit(Collider other) { // A main character collider is required. if (!MathUtility.InLayerMask(other.gameObject.layer, 1 << LayerManager.Character)) { return; } ResetInteractObjects(); } /// /// Resets the interact room objects. /// private void ResetInteractObjects() { for (int i = 0; i < m_InteractObjects.Length; ++i) { var animatedInteractables = m_InteractObjects[i].GetComponents(); for (int j = 0; j < animatedInteractables.Length; ++j) { animatedInteractables[j].ResetInteract(); } } } } }