/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Items.Actions.Magic
{
using UnityEngine;
///
/// Specifies a magic object (particle, generic GameObject) that can be spawned over the network.
///
public interface IMagicObjectAction
{
///
/// The GameObject that was spawned.
///
GameObject SpawnedGameObject { set; }
///
/// The ID of the cast.
///
uint CastID { set; }
}
}