/// --------------------------------------------- /// Ultimate Character Controller /// Copyright (c) Opsive. All Rights Reserved. /// https://www.opsive.com /// --------------------------------------------- namespace Opsive.UltimateCharacterController.Items.Actions.Magic { using UnityEngine; /// /// Specifies a magic object (particle, generic GameObject) that can be spawned over the network. /// public interface IMagicObjectAction { /// /// The GameObject that was spawned. /// GameObject SpawnedGameObject { set; } /// /// The ID of the cast. /// uint CastID { set; } } }