/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Items.AnimatorAudioStates
{
using UnityEngine;
///
/// The MatchingRecoil state will return the same state index as what was retrieved by the use state selector.
///
public class MatchingRecoil : RecoilAnimatorAudioStateSelector
{
///
/// Returns the current state index. -1 indicates this index is not set by the class.
///
/// The current state index.
public override int GetStateIndex()
{
return m_UseStateIndex;
}
}
}