/// --------------------------------------------- /// Ultimate Character Controller /// Copyright (c) Opsive. All Rights Reserved. /// https://www.opsive.com /// --------------------------------------------- namespace Opsive.UltimateCharacterController.Objects { using UnityEngine; /// /// Represents a unique identifier for the object that this component is attached to, used by the Detect Object Ability Base ability. /// public class ObjectIdentifier : MonoBehaviour { [Tooltip("The value of the identifier.")] [SerializeField] protected uint m_ID; public uint ID { get { return m_ID; } set { m_ID = value; } } } }