namespace Opsive.UltimateCharacterController.Demo.UnityStandardAssets.Vehicles.Car { using System.Collections; using UnityEngine; public class SkidTrail : MonoBehaviour { [SerializeField] protected float m_PersistTime; private IEnumerator Start() { while (true) { yield return null; if (transform.parent.parent == null) { Destroy(gameObject, m_PersistTime); } } } } }