Files
BABA_YAGA/Assets/Demo/Animations/Items/Shooter/SniperRifle/Item/SniperRifleItemReload.fbx.meta

151 lines
3.6 KiB
Plaintext

fileFormatVersion: 2
guid: 3a94c8e20126d8d4992f34f3c52f4b83
timeCreated: 1531857066
licenseType: Pro
ModelImporter:
serializedVersion: 19
fileIDToRecycleName:
100000: Clip
100002: Lever
100004: Lever_0
100006: Main
100008: SniperRifle
100010: //RootNode
100012: Trigger
100014: Trigger_0
100016: WeaponRig
400000: Clip
400002: Lever
400004: Lever_0
400006: Main
400008: SniperRifle
400010: //RootNode
400012: Trigger
400014: Trigger_0
400016: WeaponRig
4300000: Trigger
4300002: SniperRifle
4300004: Lever
7400000: SniperRifleItemReload
9500000: //RootNode
13700000: Lever
13700002: SniperRifle
13700004: Trigger
materials:
importMaterials: 0
materialName: 0
materialSearch: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
clipAnimations:
- serializedVersion: 16
name: SniperRifleItemReload
takeName: SniperRifleItemReload
firstFrame: 1
lastFrame: 155
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 1
keepOriginalPositionY: 1
keepOriginalPositionXZ: 1
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask:
- path:
weight: 1
- path: Lever
weight: 1
- path: SniperRifle
weight: 1
- path: Trigger
weight: 1
- path: WeaponRig
weight: 1
- path: WeaponRig/Main
weight: 1
- path: WeaponRig/Main/Clip
weight: 1
- path: WeaponRig/Main/Lever_0
weight: 1
- path: WeaponRig/Main/Trigger_0
weight: 1
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 100
meshCompression: 0
addColliders: 0
importBlendShapes: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
keepQuads: 0
weldVertices: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
importAnimation: 1
copyAvatar: 1
humanDescription:
serializedVersion: 2
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
rootMotionBoneName: Main
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 09036fd227441e2478facac29773117f,
type: 3}
animationType: 2
humanoidOversampling: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant: