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BABA_YAGA/Assets/Third Parties/Opsive/UltimateCharacterController/Scripts/FirstPersonController/Items/FirstPersonThrowableItemProperties.cs
Scove 3e39117acc Consolidate third-party plugins into Assets/Plugins
Move and consolidate many third-party plugin files and metadata from various locations (notably Assets/Third Parties/Plugins 1 and scattered Opsive/Photon folders) into a unified Assets/Plugins directory. Includes DOTween, PrimeTween, Native/BackroomsNoise, Sirenix/Odin Inspector, and Opsive UltimateCharacterController/shared libs, plus updates to several .meta files and removal of obsolete installer/legacy files. This standardizes plugin layout and cleans up duplicate/obsolete assets.
2026-06-16 18:41:44 +07:00

25 lines
1.2 KiB
C#

/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.FirstPersonController.Items
{
using Opsive.UltimateCharacterController.Items.Actions.PerspectiveProperties;
using UnityEngine;
/// <summary>
/// Describes any first person perspective dependent properties for the ThrowableItem.
/// </summary>
public class FirstPersonThrowableItemProperties : FirstPersonWeaponProperties, IThrowableItemPerspectiveProperties
{
[Tooltip("The location to throw the object from.")]
[SerializeField] protected Transform m_ThrowLocation;
[Tooltip("The location of the trajectory curve.")]
[SerializeField] protected Transform m_TrajectoryLocation;
[Opsive.Shared.Utility.NonSerialized] public Transform ThrowLocation { get { return m_ThrowLocation; } set { m_ThrowLocation = value; } }
[Opsive.Shared.Utility.NonSerialized] public Transform TrajectoryLocation { get { return m_TrajectoryLocation; } set { m_TrajectoryLocation = value; } }
}
}