Files
BABA_YAGA/Assets/Third Parties/Opsive/UltimateCharacterController/Scripts/Objects/CharacterAssist/IDriveSource.cs
Scove 3e39117acc Consolidate third-party plugins into Assets/Plugins
Move and consolidate many third-party plugin files and metadata from various locations (notably Assets/Third Parties/Plugins 1 and scattered Opsive/Photon folders) into a unified Assets/Plugins directory. Includes DOTween, PrimeTween, Native/BackroomsNoise, Sirenix/Odin Inspector, and Opsive UltimateCharacterController/shared libs, plus updates to several .meta files and removal of obsolete installer/legacy files. This standardizes plugin layout and cleans up duplicate/obsolete assets.
2026-06-16 18:41:44 +07:00

60 lines
2.0 KiB
C#

/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Objects.CharacterAssist
{
using UnityEngine;
/// <summary>
/// Interface for any object that can be driven.
/// </summary>
public interface IDriveSource
{
/// <summary>
/// The GameObject of the vehicle.
/// </summary>
GameObject GameObject { get; }
/// <summary>
/// The Transform of the vehicle.
/// </summary>
Transform Transform { get; }
/// <summary>
/// The location that the character drives the vehicle from.
/// </summary>
Transform DriverLocation { get; }
/// <summary>
/// The unique identifier of the object. This value is used within the AbilityIntData parameter of the character's animator.
/// </summary>
int AnimatorID { get; }
/// <summary>
/// The character has started to enter the vehicle.
/// </summary>
/// <param name="character">The character that is entering the vehicle.</param>
void EnterVehicle(GameObject character);
/// <summary>
/// The character has entered the vehicle.
/// </summary>
/// <param name="character">The character that entered the vehicle.</param>
void EnteredVehicle(GameObject character);
/// <summary>
/// The character has started to exit the vehicle.
/// </summary>
/// <param name="character">The character that is exiting the vehicle.</param>
void ExitVehicle(GameObject character);
/// <summary>
/// The character has exited the vehicle.
/// </summary>
/// <param name="character">The character that exited the vehicle.</param>
void ExitedVehicle(GameObject character);
}
}