Files
BABA_YAGA/Assets/Third Parties/Opsive/UltimateCharacterController/Scripts/SurfaceSystem/SurfaceIdentifier.cs
Scove 3e39117acc Consolidate third-party plugins into Assets/Plugins
Move and consolidate many third-party plugin files and metadata from various locations (notably Assets/Third Parties/Plugins 1 and scattered Opsive/Photon folders) into a unified Assets/Plugins directory. Includes DOTween, PrimeTween, Native/BackroomsNoise, Sirenix/Odin Inspector, and Opsive UltimateCharacterController/shared libs, plus updates to several .meta files and removal of obsolete installer/legacy files. This standardizes plugin layout and cleans up duplicate/obsolete assets.
2026-06-16 18:41:44 +07:00

24 lines
886 B
C#

/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.SurfaceSystem
{
using UnityEngine;
/// <summary>
/// The SurfaceIdentifier can be added to GameObjects and identifies the type of surface the object belongs to.
/// </summary>
public class SurfaceIdentifier : MonoBehaviour
{
[Tooltip("The SurfaceType of the object.")]
[SerializeField] protected SurfaceType m_SurfaceType;
[Tooltip("Are decals allowed on this object?")]
[SerializeField] protected bool m_AllowDecals = true;
public SurfaceType SurfaceType { get { return m_SurfaceType; } }
public bool AllowDecals { get { return m_AllowDecals; } }
}
}