Move and consolidate many third-party plugin files and metadata from various locations (notably Assets/Third Parties/Plugins 1 and scattered Opsive/Photon folders) into a unified Assets/Plugins directory. Includes DOTween, PrimeTween, Native/BackroomsNoise, Sirenix/Odin Inspector, and Opsive UltimateCharacterController/shared libs, plus updates to several .meta files and removal of obsolete installer/legacy files. This standardizes plugin layout and cleans up duplicate/obsolete assets.
24 lines
886 B
C#
24 lines
886 B
C#
/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.SurfaceSystem
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{
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using UnityEngine;
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/// <summary>
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/// The SurfaceIdentifier can be added to GameObjects and identifies the type of surface the object belongs to.
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/// </summary>
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public class SurfaceIdentifier : MonoBehaviour
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{
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[Tooltip("The SurfaceType of the object.")]
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[SerializeField] protected SurfaceType m_SurfaceType;
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[Tooltip("Are decals allowed on this object?")]
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[SerializeField] protected bool m_AllowDecals = true;
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public SurfaceType SurfaceType { get { return m_SurfaceType; } }
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public bool AllowDecals { get { return m_AllowDecals; } }
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}
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} |